heliodorus04
Posts: 1647
Joined: 11/1/2008 From: Nashville TN Status: offline
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If you are describing the AI as running as fast as it can, that's not exactly how I have seen the AI play. In 1.08/.01, I've had my most fun 41 Campaign (290) that I've ever had. If you cannot pocket vs. the AI in a 41 campaign, you're doing something odd in your approach. I have found the AI is still so easily encircled when I use HQ Buildup that I simply don't use HQ Buildup vs. the AI. But that has been true for AI play for me for as long as I can remember. It just can't defend in depth that way (especially against factory raiding). Vs. a Human, the ZOC movement rules are what they are. They reward checkerboard and reward the Soviet for doing what the Red Army was prohibited from doing by Stalin. The game still gives great hindsight advantage to the Soviet side in 1941/42. A WitE Red Army run by a human will be orders of magnitude better organized and deployed than the real one was. The German army gets some benefit from hindsight, particularly the winter of 41 awareness, but on the whole probably not as great as the Soviet player can squeeze out of his army.
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Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader, Reading: Masters of the Air (GREAT BOOK!) Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game Painting: WHFB Lizardmen leaders
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