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RE: Ragnarök - 6 Player Global War

 
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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:11:41 PM   
NCommander

 

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Sept/Oct '39 Axis #1 - Land Combat

Not wasting any time, Polish forces begin to be overwhelmed.




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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:13:25 PM   
NCommander

 

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Sept/Oct '39 Axis #1 - Land Combat (continued)

But, proving that they aren't going quietly into the night, the Poles make the germans fight for every bit of land. From hell's heart indeed ...




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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:15:53 PM   
NCommander

 

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Sept/Oct '39 Axis #1 - Reorganization

Annoyed by this turn of events, the Germans re-organize their forces, getting ready to make a push on Warsaw itself.





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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:16:38 PM   
NCommander

 

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(turns out I had the ground strikes screen shotted, just not in the right place)





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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:17:05 PM   
NCommander

 

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(and more ouch)




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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:18:57 PM   
NCommander

 

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Sept/Oct '39 Axis #1 - Japanese Ground Strikes

Meanwhile, a world awhile, Japan takes a combined, and advances on China. Fortunately, the Japanese pilots are not as good as their German counterparts.






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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:20:47 PM   
NCommander

 

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Sept/Oct '39 Axis #1 - Japanese Land Combat

A Chinese Calvary unit though is not so lucky as the Japanese deploy to southern China.




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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:22:27 PM   
NCommander

 

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Sept/Oct 1939 - Axis #1 - Aftermath

Germany managed to also capture the Polish convoy, but the destroyer managed to flee to the safety of the British isles.

(no screenshot)

< Message edited by NCommander -- 1/6/2015 3:26:08 PM >

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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:24:04 PM   
NCommander

 

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Sept/Oct 1939 - Allies #2 - DOW

With that in hand, the Commonwealth and France declare war on Germany. Germany calls out its reserves, and the US condemns this turn with a chit leaving the Ge/It pool.






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RE: Ragnarök - 6 Player Global War - 1/6/2015 2:31:58 PM   
NCommander

 

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Sept/Oct 1939 - Allies #2 - Impulse Selection

CW: Combined
French: Naval
USA: Combined
China: Land
USSR: Combined

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RE: Ragnarök - 6 Player Global War - 1/6/2015 4:17:09 PM   
NCommander

 

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quote:

ORIGINAL: composer99

You have 6 players participating?

That's a hat doffing right there.


We do now. We started with four, but after Axis Impulse #1 was finished, we got two more, so we added them to the game (though we took the Soviets turn for them ATM in the interest of time).

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RE: Ragnarök - 6 Player Global War - 1/6/2015 4:45:52 PM   
NCommander

 

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Sept/Oct 1939 - Allies #2 - Strat Bombing

The CW and French, trying to make the most of their surprise impulse try to strategically bomb the Germans, but fail miserably




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RE: Ragnarök - 6 Player Global War - 1/6/2015 4:46:21 PM   
NCommander

 

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(more strat bombing failure)




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RE: Ragnarök - 6 Player Global War - 1/6/2015 4:49:05 PM   
NCommander

 

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Sept/Oct 1939 - Allies #2 - Land Movement

The USSR (played by me at the moment) claims Eastern Poland, not realizing that this would insta-kill the fighters putting them in the internment pool (but pilots unavailable until Germany/USSR go to war). After a brief discussion, we decided to play it as is.




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RE: Ragnarök - 6 Player Global War - 1/6/2015 4:49:41 PM   
NCommander

 

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Sept/Oct 1939 - Allies #2 - US Chits

And the US doesn't care!





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RE: Ragnarök - 6 Player Global War - 1/6/2015 4:52:07 PM   
NCommander

 

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Sept/Oct 1939 - Allies #2 - Land Combat

Meanwhile, the Poles decide to prove they aren't going down without a fight.





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RE: Ragnarök - 6 Player Global War - 1/6/2015 6:58:01 PM   
Orm


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quote:

ORIGINAL: NCommander

Sept/Oct 1939 - Allies #2 - Land Combat

Meanwhile, the Poles decide to prove they aren't going down without a fight.





I suspect that was a mistake.

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RE: Ragnarök - 6 Player Global War - 1/6/2015 6:59:52 PM   
Orm


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I am going to follow this battle of the Gods with interest and trepidation.

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RE: Ragnarök - 6 Player Global War - 1/6/2015 7:05:09 PM   
NCommander

 

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quote:

ORIGINAL: Orm


quote:

ORIGINAL: NCommander

Sept/Oct 1939 - Allies #2 - Land Combat

Meanwhile, the Poles decide to prove they aren't going down without a fight.





I suspect that was a mistake.


Well ... I didn't realize it would give Germany a multipler boost for the turn (and it won't be the only mistake I make this game), but the other unit is an air unit. The odds aren't in the pols favor, but if its a trade, its about break even on BP, and if it succeeds + advance, its an allies benefit.

May fortune favor the bold

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RE: Ragnarök - 6 Player Global War - 1/6/2015 7:12:56 PM   
Orm


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quote:

May fortune favor the bold

Indeed.

----

May I request bigger screenshots, please?

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RE: Ragnarök - 6 Player Global War - 1/6/2015 7:14:45 PM   
NCommander

 

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quote:

ORIGINAL: Orm

quote:

May fortune favor the bold

Indeed.

----

May I request bigger screenshots, please?


Sure. Consider them requested ;-).

The attack failed, and I failed to screenshot it. However, the germans had to use a fighter as a bomber to push the odds to something slightly less ugly for them, so thats one less plane that can operate this turn.

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RE: Ragnarök - 6 Player Global War - 1/6/2015 7:35:02 PM   
NCommander

 

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Sept/Oct '39 - Axis #3 - Weather

The rest of the turn ends, but despite getting a boom to production, the German's are unhappy as the CW rains on their parade. *rimshot*




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RE: Ragnarök - 6 Player Global War - 1/6/2015 7:54:21 PM   
Tjalfe

 

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quote:

ORIGINAL: NCommander


quote:

ORIGINAL: Orm

quote:

May fortune favor the bold

Indeed.

----

May I request bigger screenshots, please?


Sure. Consider them requested ;-).

The attack failed, and I failed to screenshot it. However, the germans had to use a fighter as a bomber to push the odds to something slightly less ugly for them, so thats one less plane that can operate this turn.


The Führer is very pleased that he can use the propaganda value of polish troops attacking Prussia in order to gain an extra effort from his Volk.

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RE: Ragnarök - 6 Player Global War - 1/8/2015 12:06:40 AM   
NCommander

 

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Due to scheduling, we've dropped the player count to 4, and will be likely starting a second concurrent WIF game. As of today, we finished Turn #1. Not too many screenshots, since we got pretty deep in the flow of things, but here's the highlight real

Axis Impulse #5/Allied Impulse #6
Germany DOWs Denmark, and the United States fails to care about it. WIth one swift move, Coppenhaugen falls, but the Danish Navy escapes intact, making its way to its new home in the Commonwealth. The CW remains happy about getting 6 CP. The Commonwealth Navy deploys to the North Sea and the Med, shoring up Convoy defense where possible.




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RE: Ragnarök - 6 Player Global War - 1/8/2015 12:07:21 AM   
NCommander

 

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Danish CP in Britian




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RE: Ragnarök - 6 Player Global War - 1/8/2015 12:13:21 AM   
NCommander

 

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AlliesImpulse #6

With the CW shoring up the shipping lanes, the USSR claims Bessarabia (which flushed out a hotseat bug, posted in tech support), with the Axis permit, then denies the Transylvania claim by Hungry, allowing Romanian to become a full ally later in the war (with the USSR the option to align Bulgaria at its choosing).




At this time, the USSR does not demand the Finnish Borderlands.

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RE: Ragnarök - 6 Player Global War - 1/8/2015 12:20:33 AM   
NCommander

 

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Axis Impulse #7

The Japanese land more units in China, while Warsaw falls, ending Polish defense.




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RE: Ragnarök - 6 Player Global War - 1/8/2015 12:22:45 AM   
NCommander

 

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Allies Impulse #8

After some discussion, the Allies decide to all pass except China, which must move units to prevent being overrun, bringing EOT to 30%. After a quick impulse, the end of turn die is rolled and ...

IT'S A 3!

Our German player went offline just before this, so the game is paused on the Neutrality Pact screen.

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RE: Ragnarök - 6 Player Global War - 1/8/2015 9:19:38 PM   
Orm


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quote:

ORIGINAL: NCommander

Allies Impulse #8

After some discussion, the Allies decide to all pass except China, which must move units to prevent being overrun, bringing EOT to 30%. After a quick impulse, the end of turn die is rolled and ...

IT'S A 3!

Our German player went offline just before this, so the game is paused on the Neutrality Pact screen.

I would have stormed off just after that die roll.

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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

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RE: Ragnarök - 6 Player Global War - 1/9/2015 1:50:30 AM   
brian brian

 

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Thank you all, nice to see humans playing the game against humans.

I think a four impulse, 3 Fine Weather, S/O 39 is OK for the Axis. The up side to an opponent passing to increase the end-of-turn chance, when it works for them, is this gives them a false sense of security that this will work again when their forces are in a tight spot. When a all-Major-Powers-Pass fails, you get a double turn, which can be devastating at times. Or possibly a triple turn, if you go first on the next turn. So when an opponent tries this, I hope at least a little bit that it works for them, and we'll see what happens, next time.

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