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RE: WitPTracker AE Release 1.9.2 Available!

 
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RE: WitPTracker AE Release 1.9.2 Available! - 11/30/2014 11:43:19 PM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline
From the support tab for WitPTracker web site:

This will show up as an error message:

Can't load IA 32-bit .dll on a AMD 64-bit platform

This error message is usually because you haven’t installed the Microsoft C++ libraries. But if you have then it can also be because you’ve not got Java 32 installed and configured properly.
Solutions:
Step 1. Check C++ Libraries.
Check you have the C++ Libraries installed, if not, install the 32 bit version (even if you have a 64 bit OS.)
Check here for installation.

Step 2. Check you have 32 bit Java
Check you have 32 bit Java installed. If you are working on a 64 bit OS, then you can have both installed.


Change your witptracker.bat file to point to the 32 bit Java executable (you need the quotes because of the space) - this varies on different machines so you'll need to check the path:

32bitOS users
C:\"Program Files"\Java\jre6\bin\java -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause
64bitOS users
"C:\Program Files (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause

You must run WitPTracker from the batch file. There is an executable file that might solve your problem if you've done the step above at the bottom of this page.

*I do believe that you need to have the 32-bit Java 6.

(in reply to Justus2)
Post #: 4921
RE: WitPTracker AE Release 1.9.2 Available! - 11/30/2014 11:52:47 PM   
Justus2


Posts: 729
Joined: 11/12/2011
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That's what it was, I had the 64-bit version of Java 6 installed. I uninstalled and installed the 32-bit version, now it is working.

Nice reminder about using the quotes for the file path, I just did it the hard way and installed Java in c:\java6 to avoid the space issue! LOL

_____________________________

Playing/Learning Shadow Empire


(in reply to EHansen)
Post #: 4922
RE: WitPTracker AE Release 1.9.2 Available! - 12/1/2014 8:11:50 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Gotta admit that every time I touch something in Tracker I get lost...


Ok, so I tried to delete the data base... why in the world I did that!?

Now everything stopped working... didn't the data base automatically re-generate when deleted?

Anyway, I also tried to uninstall and re-install...and obviously nothing works

I have this message always appearing... I also tried to re-copy the old DB (I made a copy of it) but doesn't work

Any tip?

Thanks






Attachment (1)

(in reply to EHansen)
Post #: 4923
RE: WitPTracker AE Release 1.9.2 Available! - 12/1/2014 10:54:13 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Greyjoy -

If you copied all four of the trackerdb files, you should be okay, but any less than that, it probably won't work.

I think you may have to delete all of the trackerdb files (or move them out of the WitPTracker folder) and try to re-initialize the database.

Floyd

(in reply to GreyJoy)
Post #: 4924
RE: WitPTracker AE Release 1.9.2 Available! - 12/3/2014 12:13:35 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Hi guys

I've just got back turn 1 from my opponent, ran the combat replay and saved the game.

I've got tracker working fine in my other game, so I've changed the DIR to point to the correct one and I've moved the pwll file from the Beta 2 but I'm having no success in getting it to work.

If I do it with the no map option, it tells me that it can't read the save

ERROR: Save game file "C:\Matrix Games\Uptodateinstallation\AE Edition Uptodate\Beta2\SAVE\wpae012" could not be opened



If I do it with the normal option, it runs but reads nothing at all, and brings up four db files and thats it.

I'm sure its something really simple, but any help pointed me in the right direction would be appreciated!

< Message edited by Encircled -- 12/3/2014 1:53:18 PM >


_____________________________


(in reply to floydg)
Post #: 4925
RE: WitPTracker AE Release 1.9.2 Available! - 12/3/2014 1:29:27 PM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline

I don't think you should have beta2 in the path to the save game.

(in reply to Encircled)
Post #: 4926
RE: WitPTracker AE Release 1.9.2 Available! - 12/3/2014 1:47:38 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Spot on

Told you it was something simple, can get on with the turn now!

_____________________________


(in reply to EHansen)
Post #: 4927
RE: WitPTracker AE Release 1.9.2 Available! - 12/3/2014 1:50:14 PM   
EHansen


Posts: 360
Joined: 12/6/2013
Status: offline
It's about time.

(in reply to Encircled)
Post #: 4928
RE: WitPTracker AE Release 1.9.2 Available! - 12/3/2014 1:52:30 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
Status: offline
Will be done tonight, don't worry!

_____________________________


(in reply to EHansen)
Post #: 4929
RE: WitPTracker AE Release 1.9.2 Available! - 12/4/2014 2:16:54 AM   
stretch

 

Posts: 636
Joined: 12/17/2001
Status: offline
OK, fresh install... I have java6u45, c++ 2010 Redistributable. My first try to get this running...

Any ideas ? after I hit any key to continue it doesn't do anything.


D:\Matrix Games\WiTP_Tracker>"D:\Matrix Games\jre6\bin\java" -Xms384m -Xmx512m -
jar "WitPTracker.jar"
WitP Tracker AE tables loaded in 6 seconds
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
0 >= 0
at java.util.Vector.elementAt(Unknown Source)
at witptracker.AirGroupsPanel$3.getValueAt(AirGroupsPanel.java:289)
at witptracker.AirGroupsPanel$3.getColumnClass(AirGroupsPanel.java:300)
at javax.swing.table.TableRowSorter.useToString(Unknown Source)
at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
at javax.swing.DefaultRowSorter.sort(Unknown Source)
at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
at witptracker.AirGroupsPanel.actionPerformed(AirGroupsPanel.java:1384)
at javax.swing.JComboBox.fireActionEvent(Unknown Source)
at javax.swing.JComboBox.contentsChanged(Unknown Source)
at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
at javax.swing.JComboBox.addItem(Unknown Source)
at witptracker.AirGroupsPanel.PopulateCombos(AirGroupsPanel.java:1841)
at witptracker.AirGroupsPanel.<init>(AirGroupsPanel.java:1226)
at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:792)
at witptracker.GUIMain$5.run(GUIMain.java:1020)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$400(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

D:\Matrix Games\WiTP_Tracker>pause
Press any key to continue . . .

(in reply to Encircled)
Post #: 4930
RE: WitPTracker AE Release 1.9.2 Available! - 12/4/2014 7:26:06 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
Have you actually played a turn yet?

Alfred

(in reply to stretch)
Post #: 4931
RE: WitPTracker AE Release 1.9.2 Available! - 12/4/2014 2:20:47 PM   
stretch

 

Posts: 636
Joined: 12/17/2001
Status: offline
Yeah I thought of that, especially with the array out of bounds error. I did play one turn, but just one, before I tried to get it working.

To be clear, I loaded the campaign scenario, and watched the initial carnage. Went through the tedious hours of first turn orders, ended orders phase, let the turn execute and saw the IJN bomb Pearl for the second day in a row. So it's now the Dec 9 orders phase. Saved, copied that save file to the tracker Dir, and attempted to run it.

(in reply to Alfred)
Post #: 4932
RE: WitPTracker AE Release 1.9.2 Available! - 12/4/2014 3:52:46 PM   
comsolut

 

Posts: 484
Joined: 5/30/2004
Status: offline

quote:

ORIGINAL: Encircled

Will be done tonight, don't worry!


Always fun to be harassed/hinted at for a turn

Encircled is very good at getting turns back in a timely fashion, much
better than I am. I am fortunate to have him as an opponent, his
understanding when my turns get delayed by real life, is fantastic and
helps me not to get frustrated playing a game that takes years to complete.

(in reply to Encircled)
Post #: 4933
RE: WitPTracker AE Release 1.9.2 Available! - 12/4/2014 11:56:03 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
Make sure you copy the pwsdll.dll file from the Beta2/ folder to the WitPtracker folder, delete the trackerdb files and try again.

(in reply to comsolut)
Post #: 4934
RE: WitPTracker AE Release 1.9.2 Available! - 12/5/2014 12:52:47 AM   
stretch

 

Posts: 636
Joined: 12/17/2001
Status: offline
Ding Ding Ding we have a winner! Had not done that, missed it in the instructions. Thanks!

(in reply to floydg)
Post #: 4935
RE: WitPTracker AE Release 1.9.2 Available! - 12/5/2014 11:56:25 AM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline
Solved!

THANKS!!!

(in reply to stretch)
Post #: 4936
RE: WitPTracker AE Release 1.9.2 Available! - 12/12/2014 1:35:15 PM   
oaltinyay

 

Posts: 593
Joined: 12/20/2012
Status: offline
Is there a way to run the tracker on a win8 64 bit platform ? And if the answer is yes can someone tell me in very simple even for dummies steps how to make it work ? Please....

(in reply to GreyJoy)
Post #: 4937
RE: WitPTracker AE Release 1.9.2 Available! - 12/12/2014 10:55:39 PM   
keeler

 

Posts: 17
Joined: 12/23/2013
Status: offline
quote:

ORIGINAL: oaltinyay

Is there a way to run the tracker on a win8 64 bit platform ? And if the answer is yes can someone tell me in very simple even for dummies steps how to make it work ? Please....


I got this to run on Windows 8.1. I ran into a couple problems, but figured it out by following the instructions at the tracker page and the bits of information scattered in the thread. The first issue was getting the correct Java copies installed. I have a 64 bit system, but for some reason I had to install Java 6 for both 32 and 64 bit systems. The instructions are here.

The next problem was directing Tracker to the right location. How to fix this was posted earlier in the thread:

quote:

Original: ehansen

Change your witptracker.bat file to point to the 32 bit Java executable (you need the quotes because of the space) - this varies on different machines so you'll need to check the path:

32bitOS users
C:\"Program Files"\Java\jre6\bin\java -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause
64bitOS users
"C:\Program Files (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx512m -jar "WitPTracker.jar"
pause

You must run WitPTracker from the batch file. There is an executable file that might solve your problem if you've done the step above at the bottom of this page


The next problem was getting the right pwsdll file into the Tracker folder. This was also mentioned earlier in the thread:

quote:

Original: floydg

Make sure you copy the pwsdll.dll file from the Beta2/ folder to the WitPtracker folder, delete the trackerdb files and try again.


Finally, you need to set up tracker to open the correct save game file. Instructions on how to do so can be found in the first link. Note that you will get a signal ops report error if you haven't run a turn yet, even if you have saved a turn.

All of this I gathered from others, so thanks to those who helped me. In turn I hope having all this information in one post might help others trying to figure it out

< Message edited by keeler -- 12/13/2014 9:22:15 PM >

(in reply to oaltinyay)
Post #: 4938
RE: WitPTracker AE Release 1.9.2 Available! - 12/13/2014 6:51:25 PM   
oaltinyay

 

Posts: 593
Joined: 12/20/2012
Status: offline
it worked ! thanx brother captain

(in reply to keeler)
Post #: 4939
RE: WitPTracker AE Release 1.0 - 12/22/2014 10:11:17 AM   
oaltinyay

 

Posts: 593
Joined: 12/20/2012
Status: offline
can someone tell me what is 'global vehicle points'. I am getting 'critical' error on that one.

(in reply to n01487477)
Post #: 4940
RE: WitPTracker AE Release 1.0 - 1/9/2015 9:39:14 PM   
Pharnakes

 

Posts: 20
Joined: 10/17/2013
Status: offline
Been using WitP tracker without issues for 50 turns in the main campaign now, but on trying to read turn 50 java would crash. I looked on the google page and tried the fix to add extra memory, going up to the quoted max of 512,768. This worked to let me read turn 50, but now when I try to load turn 51 the problem is back. So I thought, ok, that's maybe just how many turns the tracker can handle, deleted all the DB files and started again using turn 50 as the first turn, then loading in 51. This worked fine but now it's crashing again on reading turn 52, so something is obviously not right.

After that I tried a completely new install of witp tracker, again using turn 51 as the first turn, but it just cashes as soon as the windows command line ops up.

There is no error message, just the windows screen telling you java has stopped working.

(in reply to oaltinyay)
Post #: 4941
RE: WitPTracker AE Release 1.0 - 1/10/2015 2:15:04 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Pharnakes

Been using WitP tracker without issues for 50 turns in the main campaign now, but on trying to read turn 50 java would crash. I looked on the google page and tried the fix to add extra memory, going up to the quoted max of 512,768. This worked to let me read turn 50, but now when I try to load turn 51 the problem is back. So I thought, ok, that's maybe just how many turns the tracker can handle, deleted all the DB files and started again using turn 50 as the first turn, then loading in 51. This worked fine but now it's crashing again on reading turn 52, so something is obviously not right.

After that I tried a completely new install of witp tracker, again using turn 51 as the first turn, but it just cashes as soon as the windows command line ops up.

There is no error message, just the windows screen telling you java has stopped working.


Did you change the Java version at recently?

(in reply to Pharnakes)
Post #: 4942
RE: WitPTracker AE Release 1.0 - 1/10/2015 6:14:06 PM   
Pharnakes

 

Posts: 20
Joined: 10/17/2013
Status: offline
Not that I am aware of, and I run JRE6 out of its own separate folder anyway. In the end I did a complete purge of everything java related and started again from scratch. That worked mostly, it now loads the turns as it should. However, it won't load the intel anymore.

Initially I thought this might have been because it was getting confused, in the reinstall I lost a turn or two, and started playing again from turn 50 (25th January), so there were also reports from the 226th in the folder too. However I have now played up to turn 52, which is further than I had got before, and it still won't load an the intel reports. On looking in the WitP save folder, I see that the game hasn't generated any report text files for turn 52 though, so I suppose I can hardly blame that on the tracker. Anyone know what could make WitP stop generating the report files?

All the reports work fine ingame, and I see that WitP created new reports for turn 51 when I replayed it again today, but it hasn't made any for turn 52.

I can get tracker to read the intel files by selecting them manually with the read text file option, but they won't load automatically.

(in reply to floydg)
Post #: 4943
RE: WitPTracker AE Release 1.9.2 Available! - 1/13/2015 3:18:12 AM   
HisMajestyBOB

 

Posts: 4
Joined: 9/21/2008
Status: offline
I've installed the Tracker, edited the properties file, and it opens correctly. However, it keeps loading the data from my first game (Guadalcanal scenario, wpae003), not my current game (Scen 1, wpae004). I've pointed it to the correct save file, and even tried removing the wpae003 savefile from the folder, but no luck. Do I need to force it to reload or something?

(in reply to EHansen)
Post #: 4944
RE: WitPTracker AE Release 1.9.2 Available! - 1/13/2015 1:21:27 PM   
Pilsator


Posts: 77
Joined: 11/24/2014
From: Berlin
Status: offline
as I understood the tracker, it uses the database which it creates and stores inside it`s own folder.
I have different installments of tracker for every game I am using tracker with and each has it`s own database.

So try it with a seperate installion of tracker for each game you are using it.

Maybe there is a solution to install tracker only once and use it for multiple games, would be interested in it, if there is one.

(in reply to HisMajestyBOB)
Post #: 4945
RE: WitPTracker AE Release 1.9.2 Available! - 1/14/2015 4:35:46 AM   
HisMajestyBOB

 

Posts: 4
Joined: 9/21/2008
Status: offline
Thanks, that did the trick!

Another question: how exactly can I find out how much fuel various bases produce each day?
Is the "Fuel +/-" column under Industry -> Supply & Fuel?
The top half lists Fuel Produced per region, but I'm not sure which column I need to look at for each base.

(in reply to Pilsator)
Post #: 4946
RE: WitPTracker AE Release 1.9.2 Available! - 1/15/2015 6:03:54 PM   
IdahoNYer


Posts: 2616
Joined: 9/6/2009
From: NYer living in Boise, ID
Status: offline
Floyd -

Tracker was running great last night after I did my turn, now this morning its not working and I get this:




Attachment (1)

(in reply to HisMajestyBOB)
Post #: 4947
RE: WitPTracker AE Release 1.9.2 Available! - 1/15/2015 7:20:07 PM   
Rekm41


Posts: 561
Joined: 8/8/2004
From: Canada EH!
Status: offline
I have a later version of Java on my 32bit system. I am confused on how to set it up without rolling back to Java 6. I have read the various instructions but cannot figure it out. If someone could please provide me some instructions on how to set up the properties file etc that would be great thanks.

_____________________________

Keep Moving and Keep your Head DOWN!!

(in reply to IdahoNYer)
Post #: 4948
RE: WitPTracker AE Release 1.9.2 Available! - 1/17/2015 1:38:17 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: IdahoNYer

Floyd -

Tracker was running great last night after I did my turn, now this morning its not working and I get this:





Oh, that ain't good. Looks like the database is corrupted (trackerdb.backup file).

(in reply to IdahoNYer)
Post #: 4949
RE: WitPTracker AE Release 1.9.2 Available! - 1/17/2015 1:39:36 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Pilsator

as I understood the tracker, it uses the database which it creates and stores inside it`s own folder.
I have different installments of tracker for every game I am using tracker with and each has it`s own database.

So try it with a seperate installion of tracker for each game you are using it.

Maybe there is a solution to install tracker only once and use it for multiple games, would be interested in it, if there is one.


There is, but it's a bit tricky, involving setting Java path variables. Easier to make copies...

(in reply to Pilsator)
Post #: 4950
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