Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

u-boat VPs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> u-boat VPs Page: [1]
Login
Message << Older Topic   Newer Topic >>
u-boat VPs - 1/18/2015 10:48:52 PM   
whoofe

 

Posts: 211
Joined: 1/21/2011
Status: offline
so I keep doing bombing missions in northern Europe to bomb the U-boat factories. but each turn the negative VPs increases. a turn ago I had -6 pts for the turn. I bombed the U-boat factory in hamburg. this turn I got a -8 for the turn for U-boats

anyone else having a similar issue? or is fog of war just messing with me and all my raids are missing horribly?
Post #: 1
RE: u-boat VPs - 1/19/2015 12:44:22 AM   
marion61

 

Posts: 1688
Joined: 9/8/2011
Status: offline
The ai is repairing them.

(in reply to whoofe)
Post #: 2
RE: u-boat VPs - 1/19/2015 12:47:46 AM   
gmsitton

 

Posts: 121
Joined: 10/25/2012
Status: offline
You lose VP for every undamaged U-Boat factory. The factory in Hamburg isn't the only U-Boat factory, although the majority are near to Hamburg.

You'll have similar issues with V-Weapon factories and launch sites.

(in reply to marion61)
Post #: 3
RE: u-boat VPs - 1/19/2015 1:34:08 AM   
whoofe

 

Posts: 211
Joined: 1/21/2011
Status: offline
the ones I have damaged: kiel, bremershaven, Bremen, hamburg, Wilhelmshaven

the ones I see undamaged: Emden, hannover, lubeck, rostock, Flensburg, stettin (kinda far to get to)

taking a -8 per turn for missing 6 cities? I wasn't bombing these at the start either plus a few of these others were undamaged, but was only taking a -4 per turn


tried bombing hannover several times but RAF bomber command isn't very successful


< Message edited by whoofe -- 1/19/2015 2:37:10 AM >

(in reply to gmsitton)
Post #: 4
RE: u-boat VPs - 1/19/2015 1:39:00 AM   
marion61

 

Posts: 1688
Joined: 9/8/2011
Status: offline
The rule says that the number of undamaged factories divided by 10 is the calculation. count your undamaged factories.

(in reply to whoofe)
Post #: 5
RE: u-boat VPs - 1/19/2015 2:05:16 AM   
whoofe

 

Posts: 211
Joined: 1/21/2011
Status: offline

quote:

ORIGINAL: meklore61

The rule says that the number of undamaged factories divided by 10 is the calculation. count your undamaged factories.


I guess I am still confused on the calculation - because I listed 6 cites with uboat factories that are undamaged. I looked on the CR to see if I missed any and it looks like danzig, stetten, hagan, and pozan also - so that's 11/10 = 1.1




(in reply to marion61)
Post #: 6
RE: u-boat VPs - 1/19/2015 3:07:38 AM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline
It's not only the number of undamaged factories, it's the number and their size.

Manual 25.1.1 :

quote:

U-Boat points (UPs) are calculated by summing up the size (number of factory points) of all undamaged (less than one percent damage) U-Boat factories.


So if you can't attack them all, the bigger one should be prioritized.

_____________________________


(in reply to whoofe)
Post #: 7
RE: u-boat VPs - 1/19/2015 3:19:34 AM   
marion61

 

Posts: 1688
Joined: 9/8/2011
Status: offline
In all those cities combined there are only 11 fully functional factories? Each of those cities have a lot of u boat factories and if it doesn't add up I'd load a save and make a bug report.

(in reply to whoofe)
Post #: 8
RE: u-boat VPs - 1/19/2015 3:46:02 AM   
Nico165b165


Posts: 419
Joined: 1/28/2007
From: Mons, Belgique
Status: offline
It works as intented (1.00.11b)

Quick test with 1943 campaign.

Playing turn one, deleting every AD's, using 8th AF to attack a maximum of u-boats factories.

Results starting turn 2 :

CR view :



Total undamaged factories : 19 + 3 + 2 + 1 + 1 = 26

26 / 10 = 2,6

VP turn 1 :



-3 U-Boats VP.

If it didn't add up, it would have been 5 / 10 = 0,5.

_____________________________


(in reply to marion61)
Post #: 9
RE: u-boat VPs - 1/19/2015 5:50:36 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
I don´t think whoofe realize that there is multiple factories in each city.

(in reply to Nico165b165)
Post #: 10
RE: u-boat VPs - 1/19/2015 1:48:35 PM   
whoofe

 

Posts: 211
Joined: 1/21/2011
Status: offline
ok thanks guys - it makes sense now. those cities with large factory amounts I need to damage more, it seems

(in reply to JocMeister)
Post #: 11
RE: u-boat VPs - 1/19/2015 7:22:57 PM   
Jajusha


Posts: 249
Joined: 12/21/2010
Status: offline
For a quick reference, see if it helps you:


(in reply to whoofe)
Post #: 12
RE: u-boat VPs - 1/19/2015 8:18:34 PM   
whoofe

 

Posts: 211
Joined: 1/21/2011
Status: offline
thanks! you coulda circled Flensburg too since that's just at the top of your screenie :)

(in reply to Jajusha)
Post #: 13
RE: u-boat VPs - 1/19/2015 10:47:53 PM   
gmsitton

 

Posts: 121
Joined: 10/25/2012
Status: offline
If the factory has any damage at all it won't be used to calculate VP.

Once you get to 1944 and go after V Weapons, don't miss the huge launch site in Cherbourg.

(in reply to whoofe)
Post #: 14
RE: u-boat VPs - 1/20/2015 5:47:57 PM   
HMSWarspite

 

Posts: 1401
Joined: 4/13/2002
From: Bristol, UK
Status: offline
Danzig is the pain...I got the rest with a combination of 8th and BC, but I wnt send 8th AF as far as Danzig unescorted, so BC had to do it on its own. Took about 3 weeks of attempts. Once you have damaged down to about Rostok on that list, lost VPs become trivial. Mind you, V weapons are worse! You can escort 8th AF to a degree by then, but there are a couple of tricky ones...

_____________________________

I have a cunning plan, My Lord

(in reply to gmsitton)
Post #: 15
RE: u-boat VPs - 1/22/2015 10:34:22 PM   
gmsitton

 

Posts: 121
Joined: 10/25/2012
Status: offline
You only need to damage the U-Boat factory 1% to stop it from accruing VPs. Of course, they do rebuild.

I haven't tried to completely shut down U-Boat production. If I get it down to -3 or -4 VPs I consider it a success. V Weapons are a different matter. Wipe 'em out.

(in reply to HMSWarspite)
Post #: 16
RE: u-boat VPs - 1/23/2015 4:15:21 PM   
GrumpyMel

 

Posts: 864
Joined: 12/28/2007
Status: offline
So it doesn't matter VP wise if you have 30% or 85% damage on a site? I guess the optimal strategy for this would be a relatively light strike on each site as quickly as possible but not actually worrying about knocking them out?

P.S. Is the factory/site damage that you are shown in the selection screen always accurate? E.G. can a factory show as 25% damaged but actualy be fully operational? If so...does flying recon in the area reveal that?

(in reply to gmsitton)
Post #: 17
RE: u-boat VPs - 1/23/2015 4:24:41 PM   
KWG


Posts: 1249
Joined: 9/29/2012
Status: offline
"You only need to damage the U-Boat factory 1% to stop it from accruing VPs"

hmmm... interesting, i thought it was prorated. just bomb them enough to keep rebuilding from ever getting the production back to 100%.

(in reply to GrumpyMel)
Post #: 18
RE: u-boat VPs - 1/23/2015 7:51:09 PM   
gmsitton

 

Posts: 121
Joined: 10/25/2012
Status: offline
That's my understanding of the rules.

(in reply to GrumpyMel)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> u-boat VPs Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.453