LiquidSky
Posts: 2811
Joined: 6/24/2008 Status: offline
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Okay..Math time! My favourite part of the day. Naval Path attrition is calculated as follows: Add for EACH hex traveled through. +1 if friendly +2 if SHIPPING CONTESTED +3 if SHIPPING HEAVILY CONTESTED + (Enemy Interdiction - 9) if adjacent to land + (Enemy Interdiction - 9) /2 if transport and not adjacent to land. NOTE: Interdictions shown on the map are divided by 10. So a value of 9 would actually be 90-100 Enemy Interdiction. + 1 for RND(10)< 0:Clear, 1:Rain, 2:Heavy Rain, 3: cold, 4:snowfall, or 5:blizzard. Now Randomize the total between half and full. (50% and 100%) After this total....divide by 10. If greater then 180 then it equals 180. Then for each point of transport, PERCENTILE are rolled and if less then RND(AV) then a sink occurs. END MATH But what does this mean in game? Take the 2nd US Armoured Division for example. Right clicking on the division shows a Transport Cost of 26998. This requires 27 Troop Transport points. These 27 points travel from Algiers to just outside the Invasion area....64 hexes. All these hexes are Friendly...so +64. There is no Enemy Interdiction on the first turn, and weather is clear...so 64 is it. So the possible range of values will be from 32 to 64....which is then divided by 10 for the final value. SO...Between 3 and 6. Now its random time. You roll a die from 1-3(to 6). The computer rolls percentile. If the computer is lower then you, it wins, if you are lower, you win. BUT: You roll 27 times....for each transport point. For fun, I pretended it my value is 6. I roll 27 times: 4 4 1 3 3 2 5 1 4 5 2 5 2 5 2 3 3 5 6 2 5 6 6 6 1 4 5 The computer rolls percentile 27 times: 87 39 23 50 33 63 39 4 18 79 73 43 88 17 37 55 96 34 84 25 87 59 37 35 17 33 97 The computer only gets close on the 8th roll..but I rolled a 1 and he rolled a 4...so all 27 troop ship points make it.
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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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