Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Star Trek The Picard Era Mod for DW:Universe

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Star Trek The Picard Era Mod for DW:Universe Page: <<   < prev  5 6 7 [8] 9   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Star Trek The Picard Era Mod for DW:Universe - 1/16/2015 6:19:25 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Knickers

Well you may have thought of this already, but since you already have the mod completed and are only working on the map, then maybe you would consider releasing the mod now, and then releasing the mod with the map as an update when it's ready?

Patience Knickers, patience!

Since the map has many 'hidden' race events that interact with the 30 races it would be foolish to release
the map without testing that all the race events work correctly and cause no crashes. Our Trek Team does
not put out buggy projects. So as a precaution, we're not releasing until I and the team is satisfied that
the map does work correctly.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Knickers)
Post #: 211
RE: Star Trek The Picard Era Mod for DW:Universe - 1/16/2015 7:51:12 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline

Yea,we want to avoid a warp core breach!

(in reply to ehsumrell1)
Post #: 212
RE: Star Trek The Picard Era Mod for DW:Universe - 1/19/2015 10:57:42 AM   
Kabbers

 

Posts: 44
Joined: 9/20/2006
Status: offline
Hi, I just watched Das24680's first four episodes with the beta of this mod - so very much looking forward to it when it's ready - lovely work, thank you :-)

Kabbers x

< Message edited by Kabbers -- 1/19/2015 11:58:32 AM >

(in reply to Tophat1815)
Post #: 213
RE: Star Trek The Picard Era Mod for DW:Universe - 1/19/2015 7:03:36 PM   
winkr7

 

Posts: 52
Joined: 1/9/2015
Status: offline
Is there any stuff from the original star teck serries--tholian web etc?

(in reply to Kabbers)
Post #: 214
RE: Star Trek The Picard Era Mod for DW:Universe - 1/20/2015 1:33:46 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: winkr7

Is there any stuff from the original star teck serries--tholian web etc?

Sorry winkr7, this mod is exclusive to "The Picard Era". What you're looking for will be
in our next mod project "The Kirk Era". The Tholians are one of the races in this mod though
just FYI.


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to winkr7)
Post #: 215
RE: Star Trek The Picard Era Mod for DW:Universe - 1/20/2015 1:34:47 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Kabbers

Hi, I just watched Das24680's first four episodes with the beta of this mod - so very much looking forward to it when it's ready - lovely work, thank you :-)

Kabbers x

Thanks for the kind compliment Kabbers, we're doing our best to have this released very soon!
Das24680 does a wonderful job with his "Let's Play" episodes doesn't he!


< Message edited by ehsumrell1 -- 1/20/2015 2:36:18 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Kabbers)
Post #: 216
RE: Star Trek The Picard Era Mod for DW:Universe - 1/20/2015 4:15:10 AM   
zoommooz11

 

Posts: 51
Joined: 9/23/2014
Status: offline
quote:

ORIGINAL: ehsumrell1

quote:

ORIGINAL: Kabbers

Hi, I just watched Das24680's first four episodes with the beta of this mod - so very much looking forward to it when it's ready - lovely work, thank you :-)

Kabbers x

Thanks for the kind compliment Kabbers, we're doing our best to have this released very soon!
Das24680 does a wonderful job with his "Let's Play" episodes doesn't he!



I swear I might phaser myself if I see one more 'coming soon'

Don't take this the wrong way, not a complaint of 'when is it coming'. Just the opposite in fact. Modder's do things for free, and in their own spare time (A fact for which I am hugely appreciative of).

I would much prefer a "Hi, just popped in to say hello.....oh and by the way version two has been released.

Edit: Btw, I do check this site daily for its release lol.

< Message edited by zoommooz11 -- 1/20/2015 5:17:21 AM >

(in reply to ehsumrell1)
Post #: 217
RE: Star Trek The Picard Era Mod for DW:Universe - 1/20/2015 10:34:32 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Thanks for the kind words zoommooz11! Sorry about the anxiety you're going through
waiting for this. But do us Trek Team members a favor...please MAKE SURE that your
phaser is set to the lowest 'Stun' setting!






ROMULAN ALE INSIDE!

Attachment (1)

< Message edited by ehsumrell1 -- 1/20/2015 11:36:23 AM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to zoommooz11)
Post #: 218
RE: Star Trek The Picard Era Mod for DW:Universe - 1/20/2015 12:35:38 PM   
Tophat1815

 

Posts: 1824
Joined: 1/16/2006
Status: offline
quote:

ORIGINAL: ehsumrell1

Thanks for the kind words zoommooz11! Sorry about the anxiety you're going through
waiting for this. But do us Trek Team members a favor...please MAKE SURE that your
phaser is set to the lowest 'Stun' setting!






ROMULAN ALE INSIDE!




Wecouldmakesomemoneywith these!

Gotta stop drinking while posting.

< Message edited by Tophat1812 -- 1/20/2015 1:37:25 PM >

(in reply to ehsumrell1)
Post #: 219
RE: Star Trek The Picard Era Mod for DW:Universe - 1/20/2015 7:32:01 PM   
thefinn12345

 

Posts: 91
Joined: 5/29/2014
Status: offline
lol That's actually pretty good. I'd buy one. ;)

(in reply to Tophat1815)
Post #: 220
RE: Star Trek The Picard Era Mod for DW:Universe - 1/22/2015 7:04:50 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
Its a shame the game does not have cloaking or advanced diplomacy where you could politically annex species.Diplomacy is very lacking for the federation ala BOTF.

_____________________________


(in reply to thefinn12345)
Post #: 221
RE: Star Trek The Picard Era Mod for DW:Universe - 1/22/2015 9:45:26 PM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
Yeah but it would be exceedingly complex to do such a thing however. Instead, it looks like they made it so the Federation is comprised of a few core races excluding the Andorians for some reason, and they operate as a normal empire. Perhaps they could change the game settings so that there are Tellarites, Andorians, and Vulcans, and that they naturally like the Federation and each other very well so they sort of make their own strong alliance.

(in reply to ASHBERY76)
Post #: 222
RE: Star Trek The Picard Era Mod for DW:Universe - 1/23/2015 2:31:49 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Knickers

Yeah but it would be exceedingly complex to do such a thing however. Instead, it looks like they made it so the Federation is comprised of a few core races excluding the Andorians for some reason, and they operate as a normal empire. Perhaps they could change the game settings so that there are Tellarites, Andorians, and Vulcans, and that they naturally like the Federation and each other very well so they sort of make their own strong alliance.

Wow Knickers, are you psychic? LOL!

In actuality that is what I've ALMOST done in Version 2.0's UFP Scenario map. As you must know, being a
DW beta tester for so long, I know the game mechanics pretty well (what can and cannot be done in the game). So to have a 'close to canon' representation, that's basically what I've done. In the 1400 x 1000 star map scenario, the Federation consists of Humans, Tellarites, Vulcans, Bolians, Trills, and Betazoids (in Character composition and representation only).

The Bajorans, Andorians, Benzites and Ktarians are all separate races in either strongly biased Mutual Defense Pacts, Protectorates or Free Trade Agreements at game start. Teetering on the edge are the Klingons, Sheliak and Tamarians. Whereas the Ferengi and Yridians are the Mercantile Guild trading (and spying) races. Then we have similarly the 'Dominion War' coalitions also. The Dominion, Breen, Cardassian, and Nausicaans. I won't spoil it all by telling the rest...okay, just a small bit; don't
forget about some of the evil races. The Gorn, Kazon, and others. We won't mention the roles Borg or Species 8472 play shall we...naw!
That's enough! Let me get back to finishing testing so I can release this beast!

@Ashbery76:
Yes, you know that the game mechanics and limited Cloaking Module that's in the game doesn't allow me to 'truly' create a genuine cloaking device for the Klingons and Romulans unfortunately. Hopefully in the future with DW2 (or whatever Elliot names it)!


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Knickers)
Post #: 223
RE: Star Trek The Picard Era Mod for DW:Universe - 1/23/2015 2:38:06 AM   
Henzington


Posts: 38
Joined: 12/29/2013
Status: offline
I always thought it was odd the way the redid canon to put the Romulans and the Klingons in the beta quartent.

< Message edited by Henzington -- 1/24/2015 4:40:24 PM >

(in reply to ehsumrell1)
Post #: 224
RE: Star Trek The Picard Era Mod for DW:Universe - 1/24/2015 2:47:54 AM   
thefinn12345

 

Posts: 91
Joined: 5/29/2014
Status: offline
Is it even really possible to beat the borg as bajorans ?

They seem to have smashed proper military forces larger and better than mine way before I even get carriers.

(in reply to Henzington)
Post #: 225
RE: Star Trek The Picard Era Mod for DW:Universe - 1/24/2015 5:28:38 PM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
Cool, I'm looking forward to it!

(in reply to ehsumrell1)
Post #: 226
RE: Star Trek The Picard Era Mod for DW:Universe - 1/24/2015 5:29:40 PM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
The Bajorans are such a funny race in the current released build, whenever you send them a monetary gift they respond with "thank you, these will help our orphans" or something like that haha. That is such a cheesy Bajoran line

(in reply to thefinn12345)
Post #: 227
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 4:12:34 AM   
thefinn12345

 

Posts: 91
Joined: 5/29/2014
Status: offline
Hilarious, I hadn't noticed it yet.

(in reply to Knickers)
Post #: 228
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 4:53:29 AM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
Do you have a new estimate as to the release time?

(in reply to thefinn12345)
Post #: 229
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 8:26:39 AM   
thefinn12345

 

Posts: 91
Joined: 5/29/2014
Status: offline
I'd also love to know.

(in reply to Knickers)
Post #: 230
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 11:14:01 AM   
jockmcplop

 

Posts: 4
Joined: 12/6/2014
Status: offline
This mod is the best Star Trek experience i ever had in a video game. Its absolutely brilliant. I'm super thankful for all the hard work the modders do to get us this for free.

Having said that, i havne't been able to play DWU since the beginning of December now because the mod is consistently been less than a week from release .
I honestly don't mind if it takes another month to finish and get right, that's cool, but please let us know so i can at least start a new game in the meantime :)

Again i don't want to seem ungrateful or impatient, i just want to play some strategy!

(in reply to thefinn12345)
Post #: 231
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 1:29:29 PM   
Henzington


Posts: 38
Joined: 12/29/2013
Status: offline
From what I have seen on Das lets play some great additions to the mod.

(in reply to jockmcplop)
Post #: 232
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 2:16:05 PM   
Sabretooth

 

Posts: 4
Joined: 1/11/2015
Status: offline
Hi there,

I've tried this mod now for a couple of games, but I'm still wondering about some details and would be pleased if someone could enlighten me. ;)
As a matter of lucidity, I'll just list my questions and remarks line by line.
- What's the reason for more than 60% of the races having periodic change intervals?
- Why does the growth rate have such an enormous wide range for different races, from 3% to 33%, during change intervals even 40%?
- Certain race advantages are used for almost every race, e.g. 'Cunning Schemers', and have values that don't seem to be in canon.
- Some modified ressource pics got a slightly wrong background color, it should be RGB = 21,21,28
- Are you aware that the initial traits for characters most of the time ignore the settings in the races files?
- Do you know that there are lots of characters with skills they could never gain normally because of character type restrictions?
- Don't you think that the so-called small races, like Tamarians, Ktarians or Yridians should rather be set to non-expanding and not be playable? (This would be much more in canon ;) )

Well, I could think of even more but that should be enough for now :D
I'd really like to see your replies, and good luck to every1 involved in this mod!

(in reply to Henzington)
Post #: 233
RE: Star Trek The Picard Era Mod for DW:Universe - 1/25/2015 8:44:17 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
quote:

ORIGINAL: Sabretooth
Hi there,
I've tried this mod now for a couple of games, but I'm still wondering about some details and would be pleased if someone could enlighten me. ;)
As a matter of lucidity, I'll just list my questions and remarks line by line.
- What's the reason for more than 60% of the races having periodic change intervals?
** It affects play balance, racial bias reactions and victory conditions concerning the races. Tweaked and changed in Version 2.0

- Why does the growth rate have such an enormous wide range for different races, from 3% to 33%, during change intervals even 40%?
** Same answer as above, plus also, so that a game with the Shakturi active or Pre-Warp works as Elliot
intended without altering the game balance too severely.

- Certain race advantages are used for almost every race, e.g. 'Cunning Schemers', and have values that don't seem to be in canon.
** All races for any mod is based off the original DW Vanilla race design. Most of it is game hard-coded. So we did out best to make everything work. Close, like with a hand grenade, you just need to get "close enough".

- Some modified ressource pics got a slightly wrong background color, it should be RGB = 21,21,28
** Not at all concerned about that. Our mod is made so that if a player doesn't like or agree with a UI
pic it can be altered. In addition, any UI mod, such as Das123's as shown in his "Let's Play" YouTube
is compatible.

- Are you aware that the initial traits for characters most of the time ignore the settings in the races files?
** Respectfully speaking, yes, we made the mod and have "tweaked" numerous characters in different ways for the game. There
are two different files in the game that affect each race, the character and race files. Certain settings in one will override
the other. Also, in the implementation of DW:Universe update 1.9.5.9, there are race events that happen that can (and do) affect
character makeup, actions and even existence (i.e they can be killed).

- Do you know that there are lots of characters with skills they could never gain normally because of character type restrictions?
** Again, same answer as above. In addition, at times it puts just the right "spice" in the game and give some minor races the ability to be
a true threat, especially in the Pre-warp game.

- Don't you think that the so-called small races, like Tamarians, Ktarians or Yridians should rather be set to non-expanding and not be playable? (This would be much more in canon ;) )
** If you've taken time to read this thread in it's entirety, you would know that our stance is (as Spock would say) "The needs of the many, outweigh the needs of the few...or the one" Plus, I've previously mentioned in the thread that our mod is confined to the constraints that the Distant Worlds game-play, game design, and game engine allow us to do. Such as the need to have Ursidian, Insectoid, Human, Reptilian, etcetera races represented in the game for the game balance to work whether the game selected is Pre-warp, Ancient Galaxy, Close to canon, Non-canon with Shakturi, etc. In other words the ability to play Star Trek The Picard Era in any DW game mode one chooses. Very well done overall we've been told. In addition,
I myself don't see why any of those aforementioned races would be considered static (non-expanding) in canon's light (possibly the Ktarians, okay, but
to think Tamarians and Yridians don't colonize??? Not!). The Children of Tama (Tamarians) ship was as strong or stronger tech wise as the Enterprise.

Well, I could think of even more but that should be enough for now :D
** Just remember that we did not create and design this mod to make everything in anyone's specific viewpoint of canon, non-canon, etcetera. We've
attempted, and I believe achieved, a happy medium on ALL fronts. Depth of immersion is in the eye and mind of the beholder. Version 1.0 was put out
as an teenager of sorts. Version 2.0 will be a much more mature version.

I'd really like to see your replies, and good luck to every1 involved in this mod!
** Replies provided! My apologies if any seemed overly harsh in any of my responses. Thanks for your best wishes!


Hope these answers are what you needed Sabretooth. Have a great day! (Guten tag)

< Message edited by ehsumrell1 -- 1/25/2015 9:50:24 PM >


_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Sabretooth)
Post #: 234
RE: Star Trek The Picard Era Mod for DW:Universe - 1/28/2015 10:30:44 PM   
Kabbers

 

Posts: 44
Joined: 9/20/2006
Status: offline

Nero: I've been waiting for this day my whole life... This day of reckoning.



Kabbers hehe x

(in reply to ehsumrell1)
Post #: 235
RE: Star Trek The Picard Era Mod for DW:Universe - 1/29/2015 1:07:14 AM   
Knickers

 

Posts: 82
Joined: 8/23/2014
Status: offline
Where is my sexy 2.0 mod? Got a new ETA?

(in reply to Kabbers)
Post #: 236
RE: Star Trek The Picard Era Mod for DW:Universe - 1/29/2015 2:19:23 AM   
Kabbers

 

Posts: 44
Joined: 9/20/2006
Status: offline

"Captain's log, stardate 56844.9.
The Enterprise has arrived at Romulus and is waiting at the designated coordinates.
All our hails have gone unanswered.
We've been waiting for seventeen hours."


(from Nemesis)

Of course all our hails have been "very well answered"... I'm just showing some more cheer and anticipation for the mod, when it's ready, during this interregnum )

best wishes, Kabbers X

(in reply to Knickers)
Post #: 237
RE: Star Trek The Picard Era Mod for DW:Universe - 1/29/2015 12:24:04 PM   
patapata


Posts: 8
Joined: 11/29/2014
Status: offline
Can't wait for v2.0 release! Checking forum daily and trying hard to be patient. There is something I wanted to ask, ehsumrell1. How would the new version's tech tree look like in comparison to vanilla/previous MOD release? With the new possibilities of the newest game version I was kinda hoping the tech tree to have gazillion more tech research options as per other MODs I have seen here on forums. Could you please elaborate on v2.0 features in more detail than found on the first page? Thanks! Keep up the great and invaluable work you are doing for this community!

(in reply to Kabbers)
Post #: 238
RE: Star Trek The Picard Era Mod for DW:Universe - 1/29/2015 1:40:16 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Hello Trek fans and our mod community faithful followers.

Doing my utmost to prepare for release. Our Pre-release Candidate has undergone testing and
is passing with flying colors. One large UFP map will be included in Version 2.0 and if time
permits me, I will put out a smaller 700 star map in the upcoming weeks and provide a link to
that separately. I'm currently anticipating a release this Super Bowl Sunday evening.

I just want to take the time to thank you all for all of your kind wishes and words of encouragement,
your suggestions, constructive criticism, and supportive comments. Also your patience. We wanted to
get this out sooner and had planned to do so, but a death in my family and a few other things called
"life" took priority. Nevertheless, we're nearly there, and I'm hoping you like what you see. From the
views I see that Das24680 has received on his (currently) 8 episodes of Let's Play The Picard Era Ver 2
on his YouTube channel, there has been high interest.

In the meantime, just FYI, our next project, Star Trek The Kirk Era mod for DW:Universe will begin
soon. Hopefully, it will be as well accepted from the Star Trek gaming community as The Picard Era has.
Please continue to support Elliot, Erik and the Distant Worlds series!

In the interim, for those of you that may not be aware of what's "in the pipe" for Star Trek, please
enjoy watching what I feel will be one of the best Star Trek movies to come. It is about the 4 year
war concerning the Federation and the Klingons in the time gap between the Captain Archer "Enterprise"
series and right before the Captain Kirk era begins. I hope you enjoy it! See you in a new thread Sunday!

https://www.youtube.com/watch?v=1W1_8IV8uhA

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to patapata)
Post #: 239
RE: Star Trek The Picard Era Mod for DW:Universe - 1/29/2015 4:49:03 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Whoooooo!

(in reply to ehsumrell1)
Post #: 240
Page:   <<   < prev  5 6 7 [8] 9   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> RE: Star Trek The Picard Era Mod for DW:Universe Page: <<   < prev  5 6 7 [8] 9   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281