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[FIXED B662] Scenario becomes Unresponsive

 
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[FIXED B662] Scenario becomes Unresponsive - 1/25/2015 12:42:46 PM   
Tecmeister

 

Posts: 27
Joined: 12/11/2006
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Creating a new scenario and testing it as each group of assets are added and missions defined. Had everything working, as far as I could tell, except the air missions wouldn't launch from the Russian airfield. Had played more than a day of game time before quitting out to examine the issue.

Figured out I left out the Runway Access Points, so I added three. Simple enough, I thought. Unassigned the air base units and re-grouped them including the Access Points, and saved the scenario. As far as I can remember, it's the only change I made.

Playing the scene 4 more times, and the game freezes without an error message between 8 and 27 minutes of game play. I've attached the scenario and a Word document with system hardware info and screen captures of system resources during game play. I don't see anything that would cause the problem.

This is my first scenario and I consider it still a work in progress, but if someone can identify the reason for the game to stop, I'd really appreciate it, so I can avoid it in the future.

Let me know if there is any other information you need.

Attachment (1)

< Message edited by Sunburn -- 2/5/2015 7:56:46 PM >
Post #: 1
RE: Scenario becomes Unresponsive - 1/25/2015 1:18:14 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
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Interesting. It doesn't actually seem to crash, time just stops moving forward but the whole UI is still functional. I can select units etc. And in fact, even when I load a different scenario or create a blank one, it all loads and seems to work but unpausing does not cause time to start moving forward. Have to restart the game. Are you seeing the same thing?

The good news is that this is all in build 624 (1.06) and in the latest closed beta build it keeps running so this may already be fixed by the next patch which hopefully becomes public in the not to distant future.

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to Tecmeister)
Post #: 2
RE: Scenario becomes Unresponsive - 1/25/2015 1:52:46 PM   
Tecmeister

 

Posts: 27
Joined: 12/11/2006
Status: offline
Yes, the UI seems to stay functional after the clock stops, unless I try to save the game to see if I can pick it back up after reloading.

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Post #: 3
RE: Scenario becomes Unresponsive - 1/25/2015 4:16:03 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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Thanks for the report Tecmeister and sorry for the issue. The dev team will take a look.

Mike

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Post #: 4
RE: Scenario becomes Unresponsive - 1/25/2015 6:34:14 PM   
Tecmeister

 

Posts: 27
Joined: 12/11/2006
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Thanks Mike and many Thanks to Tomcat for the quick response!! I never expected someone to look at the problem and get back to me within 40 minutes!

(in reply to mikmykWS)
Post #: 5
RE: Scenario becomes Unresponsive - 1/25/2015 6:49:19 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
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I have no life.



Actually I do, just have a day off

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to Tecmeister)
Post #: 6
RE: Scenario becomes Unresponsive - 2/5/2015 6:06:55 PM   
Dimitris

 

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Joined: 7/31/2005
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Damn, that's a professional bug report! Thank you.

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Post #: 7
RE: Scenario becomes Unresponsive - 2/5/2015 6:56:30 PM   
Dimitris

 

Posts: 13282
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Fixed in Build 662.

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Post #: 8
RE: Scenario becomes Unresponsive - 2/6/2015 11:38:23 AM   
Tecmeister

 

Posts: 27
Joined: 12/11/2006
Status: offline
Excellent news, looking forward to the next update to finish tweaking the scenario. In the meantime, working on another...

I've been a Harpooner since the game was released on 360K floppies, I think I had an IBM AT clone at the time. I've only scratched the surface of COMMAND and I like what I see. Looking forward to learning LUA and creating a masterpiece or two.

(in reply to Dimitris)
Post #: 9
RE: Scenario becomes Unresponsive - 2/21/2015 12:53:02 PM   
Tecmeister

 

Posts: 27
Joined: 12/11/2006
Status: offline
Fix confirmed. THANKS

(in reply to Tecmeister)
Post #: 10
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