ehsumrell1
Posts: 2529
Joined: 8/17/2010 From: The Briar Patch Nebula Status: offline
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quote:
ORIGINAL: Sabretooth Hi there, I've tried this mod now for a couple of games, but I'm still wondering about some details and would be pleased if someone could enlighten me. ;) As a matter of lucidity, I'll just list my questions and remarks line by line. - What's the reason for more than 60% of the races having periodic change intervals? ** It affects play balance, racial bias reactions and victory conditions concerning the races. Tweaked and changed in Version 2.0 - Why does the growth rate have such an enormous wide range for different races, from 3% to 33%, during change intervals even 40%? ** Same answer as above, plus also, so that a game with the Shakturi active or Pre-Warp works as Elliot intended without altering the game balance too severely. - Certain race advantages are used for almost every race, e.g. 'Cunning Schemers', and have values that don't seem to be in canon. ** All races for any mod is based off the original DW Vanilla race design. Most of it is game hard-coded. So we did out best to make everything work. Close, like with a hand grenade, you just need to get "close enough". - Some modified ressource pics got a slightly wrong background color, it should be RGB = 21,21,28 ** Not at all concerned about that. Our mod is made so that if a player doesn't like or agree with a UI pic it can be altered. In addition, any UI mod, such as Das123's as shown in his "Let's Play" YouTube is compatible. - Are you aware that the initial traits for characters most of the time ignore the settings in the races files? ** Respectfully speaking, yes, we made the mod and have "tweaked" numerous characters in different ways for the game. There are two different files in the game that affect each race, the character and race files. Certain settings in one will override the other. Also, in the implementation of DW:Universe update 1.9.5.9, there are race events that happen that can (and do) affect character makeup, actions and even existence (i.e they can be killed). - Do you know that there are lots of characters with skills they could never gain normally because of character type restrictions? ** Again, same answer as above. In addition, at times it puts just the right "spice" in the game and give some minor races the ability to be a true threat, especially in the Pre-warp game. - Don't you think that the so-called small races, like Tamarians, Ktarians or Yridians should rather be set to non-expanding and not be playable? (This would be much more in canon ;) ) ** If you've taken time to read this thread in it's entirety, you would know that our stance is (as Spock would say) "The needs of the many, outweigh the needs of the few...or the one" Plus, I've previously mentioned in the thread that our mod is confined to the constraints that the Distant Worlds game-play, game design, and game engine allow us to do. Such as the need to have Ursidian, Insectoid, Human, Reptilian, etcetera races represented in the game for the game balance to work whether the game selected is Pre-warp, Ancient Galaxy, Close to canon, Non-canon with Shakturi, etc. In other words the ability to play Star Trek The Picard Era in any DW game mode one chooses. Very well done overall we've been told. In addition, I myself don't see why any of those aforementioned races would be considered static (non-expanding) in canon's light (possibly the Ktarians, okay, but to think Tamarians and Yridians don't colonize??? Not!). The Children of Tama (Tamarians) ship was as strong or stronger tech wise as the Enterprise. Well, I could think of even more but that should be enough for now :D ** Just remember that we did not create and design this mod to make everything in anyone's specific viewpoint of canon, non-canon, etcetera. We've attempted, and I believe achieved, a happy medium on ALL fronts. Depth of immersion is in the eye and mind of the beholder. Version 1.0 was put out as an teenager of sorts. Version 2.0 will be a much more mature version. I'd really like to see your replies, and good luck to every1 involved in this mod! ** Replies provided! My apologies if any seemed overly harsh in any of my responses. Thanks for your best wishes! Hope these answers are what you needed Sabretooth. Have a great day! (Guten tag)
< Message edited by ehsumrell1 -- 1/25/2015 9:50:24 PM >
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Shields are useless in "The Briar Patch"...
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