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PT Boat Behavior - 3/6/2003 7:56:43 AM   
HawaiiFive-O

 

Posts: 295
Joined: 12/21/2002
From: USA
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I've noticed a couple of peculiarities with my PT boats, and was curious if anyone had an explanation. I'd like to be able to predict what they are going to do, because otherwise I might put them into position to get whacked.

1) Even when set to Retirement Allowed, they will not retire. They remain in the hex I sent them to, and the next day I have to order them back to port. They remain in the hex overnight even if the target is equal to or less than 8 hexes, i.e. they should have plenty of fuel to zip there, and get back. But they don't.

2) My PT TFs like to split themselves up. I typically have them in 12 boat TFs, and every couple of days or so they'll split into 2 groups of 6. I don't know what would happen if I left them alone again, perhaps they'd rearrange into 4 groups of 3?

Any ideas on what might be causing this behavior? Is it normal, IOW PTs don't retire and naturally seek to be in 6 boat TFs? I looked through the manual but could not find anything that explained this stuff. I might have missed it though.
Post #: 1
- 3/7/2003 6:06:29 AM   
HawaiiFive-O

 

Posts: 295
Joined: 12/21/2002
From: USA
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Has no one else experienced these things?

Must just be me and my crazy PT commanders...

(in reply to HawaiiFive-O)
Post #: 2
- 3/7/2003 6:48:28 AM   
Raverdave


Posts: 6520
Joined: 2/8/2002
From: Melb. Australia
Status: offline
My PTs do as they are told, more so since I sacked McHale and Binginton;)

_____________________________




Never argue with an idiot, he will only drag you down to his level and beat you with experience.

(in reply to HawaiiFive-O)
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- 3/7/2003 7:24:18 AM   
HawaiiFive-O

 

Posts: 295
Joined: 12/21/2002
From: USA
Status: offline
That's it!

I didn't realize I had installed the McHale's Navy patch....

:D

(in reply to HawaiiFive-O)
Post #: 4
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