Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
|
The AI was designed for the Campaign 43 scenario. We tried to make adjustments in the AI for the smaller scenarios as we got various reports from testers. In testing we had a lot of trouble getting the AI to consistently invade in the 43 scenario. We must have found 10 different reasons why the AI could confuse itself and not invade in the campaign, let alone the smaller BG Italy scenario. We finally think we have the AI managing to invade Italy in the Campaign 43, but since this didn't happen until late in development, I don't think we ever got a tester report about not invading in BG Italy after the fixes to the campaign. IIRC, in our last AI vs AI tests the invasions were happening in BG Italy. Now that we've gotten player reports on the non-invasions, we've tried to make changes to the AI to get it to play better in BG Italy. It's unfortunate because a lot of players start with Husky and then move on to BG Italy and if they put up a good fight, they can put the AI into a position where it won't invade. The next update should be less likely the Allied AI won't invade Italy. Making an AI for a game of this complexity and with this many strategic options is not easy. Chess is more like checkers when compared to WitW's complexity (of map, unit types, options). I suggest you try a different scenario until we improve the BG Italy scenario AI, but realize that even with the improvement, once you understand the game you should give the attacking AI some help. If you find the same problem of lack of invasions in the Campaign 43, please send us a save in late November of 1943 (we have enough from BG Italy now).
< Message edited by Joel Billings -- 12/30/2014 1:54:47 AM >
_____________________________
All understanding comes after the fact. -- Soren Kierkegaard
|