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RE: Playtest of Pacific at War 3 25 14 - 2/24/2015 9:12:37 PM   
thomasharvey


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The MG losses for the Japanese seem in line with the losses of the rifle squads. It is about 1MG per squad which is the equipment for the Japanese division. The difference is the MGs do not get replaced as fast as the rifle squads. The US made more MGs in ONE MONTH than the Japanese made in the entire war. So the limitations of Japanese industry is evident here.

We also need to pick up the pace on combat as the pools of replacements of nearly all equipment on both sides is too high. That will change once the Americans get some substantial aircraft assigned to the fronts. It is too costly to try and engage the Japanese without strong air cover.

I do have a general question of TOAW on this subject. With aircraft, sometimes the replacement pool is filled with plenty of aircraft of a given type but then will not replace an air unit of that type. It is just left eliminated and the equipment continues to build up. With the equipment in the replacement pools there should be NO Japanese or Allied aircraft still eliminated in this current scenario but there are. There is plenty of equipment to replace them. The problem gets worse if units are not replaced because less combat occurs to use them up and the pools bulge even more with additional unused equipment. Ground units do not seem to do that but air units do. At least that is my impression. Am I alone in this view? Anyone see similar results?


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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 1:48:29 AM   
larryfulkerson


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quote:

ORIGINAL: thomasharvey
The MG losses for the Japanese seem in line with the losses of the rifle squads. It is about 1MG per squad which is the equipment for the Japanese division. The difference is the MGs do not get replaced as fast as the rifle squads. The US made more MGs in ONE MONTH than the Japanese made in the entire war. So the limitations of Japanese industry is evident here.

We also need to pick up the pace on combat as the pools of replacements of nearly all equipment on both sides is too high. That will change once the Americans get some substantial aircraft assigned to the fronts. It is too costly to try and engage the Japanese without strong air cover.

I do have a general question of TOAW on this subject. With aircraft, sometimes the replacement pool is filled with plenty of aircraft of a given type but then will not replace an air unit of that type. It is just left eliminated and the equipment continues to build up. With the equipment in the replacement pools there should be NO Japanese or Allied aircraft still eliminated in this current scenario but there are. There is plenty of equipment to replace them. The problem gets worse if units are not replaced because less combat occurs to use them up and the pools bulge even more with additional unused equipment. Ground units do not seem to do that but air units do. At least that is my impression. Am I alone in this view? Anyone see similar results?

Um........I admit that I haven't been monitoring the replacement equipment pools all that closely. I'll keep an eye out. Say, one way
to fix part of this problem is to boost the replacement priority for some of the problematic equipment types.

Here's the Burma situation now. Thomas has been pushing his British and Indian units and now they have almost linked up Burma
with Malaya. My Malaya troops are out of supply and are forced to withdraw if they can. The situation is fluid.




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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 2:12:54 AM   
larryfulkerson


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Here's the inventory for T61 alongside the inventory for T1 and I can see what you're talking about. Especially the horse teams.
I'm going to start training them for the calvary if they don't start being distributed out to the field units pretty soon. This image is
illuminating.




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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 5:08:45 AM   
larryfulkerson


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This is the face of Burma now. Thomas is really pushing the Brits and is pushing and shoving and has trapped some of my units.
They are out of supply and are doomed. Doomed I tell ya. It looks like Burma and Malaya are soon to be linked together. Thomas
says he's using up all the reinforcements he has in the pools before the new stuff starts to come out.




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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 5:40:28 AM   
larryfulkerson


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So far Thomas and I have been doing about 5 or 6 moves each per day. That's not too bad for two retired dudes.




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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 5:24:36 PM   
larryfulkerson


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Thomas invaded at Saigon. Complete surprise and this is a game changer. The Japs don't have a strategic reserve anymore and
there's no units available to do anything about it. I can at least sacrifice the fleet by thrusting them against the Allied ships.




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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 6:01:39 PM   
larryfulkerson


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I had some ships at Manila that were loitering around wasting their time so I thrust them at the Allied ships and the Allied planes sank
most of them before they got close to the area. And then I had some ships at Truk that weren't doing anything so I drove them over
here and actually got most of them adjacent to an Allied stack. This is the results of the meeting engagement.




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RE: Playtest of Pacific at War 3 25 14 - 2/25/2015 6:17:44 PM   
larryfulkerson


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I flew some Betty's into the AO from the SouthWest Pacific and did an airstrike and this is the results. I sank the CVE present.




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RE: Playtest of Pacific at War 3 25 14 - 2/26/2015 5:55:29 AM   
larryfulkerson


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Thomas has captured Bangkok and with it went all the supply for all my troops in Burma. I'm going to have to withdraw, that's obvious,
but it doesn't seem all that likely that I'll be able to restore the supply so it looks like it's curtains for all those troops. D'oh.




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RE: Playtest of Pacific at War 3 25 14 - 2/26/2015 7:04:00 PM   
larryfulkerson


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I was looking at the expected reinforcements just now and I noticed one due to spawn in a deep water hex and I'm wondering
if it will or not.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 1:36:42 AM   
larryfulkerson


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Here's some expected reinforcements for T71 and T72.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:16:51 AM   
larryfulkerson


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New moves from Thomas, new turn. Thomas has almost cleaned up in IndoChina and it looks like he's headed for Hanoi.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:23:45 AM   
larryfulkerson


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I'm posting this shot just to show off my new GUI. I like it a lot. It's like a new game now. I'm having to relearn what button does what
but that's a nobrainer with the static line at the bottom. We've got some really talented contributors to the TOAW hobby.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:30:35 AM   
larryfulkerson


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Here's some of my ground losses so far. Punishing losses.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:32:54 AM   
larryfulkerson


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Here's some of the aircraft losses so far. I would be curious to see Thomas's losses.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 5:17:38 AM   
thomasharvey


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This is a shot of the front in Indochina showing the lead Allied forces headed north to Hanoi. It is much safer to go by land than attempt extensive landings in the face of the Japanese air power which still commands respect. The new allied fighters are many turns away so invasions will have to wait.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 5:52:59 AM   
thomasharvey


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Here is a shot of the ground inventory for the Allies on turn 71. Still plenty of replacements left in the pool to continue the offensives.






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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 6:01:09 AM   
thomasharvey


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This shot reflects some of the aircraft replacements for turn 71. Most have replacements and must be used up to exchange off on the Japanese aircraft. The first Mustang unit has arrived which is powered by the Allison engine before the Merlin engines were used. It is still much better than a P-40.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 9:02:48 AM   
larryfulkerson


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There's a battle going on near Cam Ranh Bay and it looks like Thomas has outflanked me again. I'm gong to have to pull back toward
Hanoi. It may already be too late.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 9:32:04 AM   
larryfulkerson


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Here's the situation near Tokyo right now. A lot of the once-dead units are starting to pile up and most of them are really low on
supply and are no longer veterans with mucho experience. These units are going to need a lot of rest and refit before they will
be combat ready.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 2:39:21 PM   
thomasharvey


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One thing I would recommend for the Japanese. This is just my view. The Japanese player late in the war has the sea movement of Japan fall to less than two divisions at sea per turn. This restricts moving your units replaced in Japan out to a front. Therefore, right now you should move your army divisions that are in the red out now while they are smaller to transport. Let them green up at or near their ultimate destination. In other words, as the Japanese you must do advanced planning many turns ahead. Otherwise, once they get fully equipped and in the green to move out from Japan, it will use much more sea movement.
Sea movement is reduced gradually over time for the Japanese due to the destruction of their merchant fleet by the American submarines. Eventually they had almost nothing left due to heavy losses.
The other thing to attempt to avoid is having units totally wiped out. That sends them back to Japan to receive replacements. Try to have them move away from the fight if needed to avoid getting wiped out completely. There is no cost to have units refit away from Japan as it saves on sea movement.
Japan will not be invaded for a long time and will bunch up with plenty of troops because you receive a lot of new units and you will have replaced units show up. The reduced sea movement eventually will not keep up with all that so you will have plenty of troops to defend Japan itself when the time comes. In fact, it might be a mistake for me to destroy any now because they will show up in Japan when I want to invade it. As the allied player I should consider bypassing some units so they do not show up in Japan to fight me later.
That is where the house rule of no disbanding of a unit just to avoid being abandoned in an island is necessary.
At any rate it is just some thoughts on possible tactics for the Japanese and the allies.

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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 3:23:17 PM   
larryfulkerson


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quote:

ORIGINAL: thomasharvey
One thing I would recommend for the Japanese. This is just my view. The Japanese player late in the war has the sea movement of Japan fall to less than two divisions at sea per turn. This restricts moving your units replaced in Japan out to a front. Therefore, right now you should move your army divisions that are in the red out now while they are smaller to transport. Let them green up at or near their ultimate destination. In other words, as the Japanese you must do advanced planning many turns ahead. Otherwise, once they get fully equipped and in the green to move out from Japan, it will use much more sea movement.
Sea movement is reduced gradually over time for the Japanese due to the destruction of their merchant fleet by the American submarines. Eventually they had almost nothing left due to heavy losses.
The other thing to attempt to avoid is having units totally wiped out. That sends them back to Japan to receive replacements. Try to have them move away from the fight if needed to avoid getting wiped out completely. There is no cost to have units refit away from Japan as it saves on sea movement.
Japan will not be invaded for a long time and will bunch up with plenty of troops because you receive a lot of new units and you will have replaced units show up. The reduced sea movement eventually will not keep up with all that so you will have plenty of troops to defend Japan itself when the time comes. In fact, it might be a mistake for me to destroy any now because they will show up in Japan when I want to invade it. As the allied player I should consider bypassing some units so they do not show up in Japan to fight me later.
That is where the house rule of no disbanding of a unit just to avoid being abandoned in an island is necessary.
At any rate it is just some thoughts on possible tactics for the Japanese and the allies.

Thanks for that synopsis. Japan's merchant fleet's destruction is abstracted in TOAW in that there's less and less shipping
capability over time while in WITP-AE you have actual AK's ( transports ) that carry troops. We don't have that yet in
TOAW so the next best thing necessarily is to decrease the sea cap. That I get. I can "suspend my unbelief" long enough
for an INF division to transfer from Townsville to Port Moresby and land but I'm wondering how much more exciting TOAW would
be if it used transports ( for the Allies AK's for equipment, supplies etc. and AP's for troops ). Just a thought.

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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 3:40:19 PM   
larryfulkerson


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Thomas is winning the war near Cam Ranh Bay and is headed north so I'm obviously going to have to reposition all my troops to
accomodate that. So I've started the general pull back. I'm starting early so that the schedule can slip some And it's probably
gong to slip some. The idea is to have the troops closer to a road or a rail for a faster getaway.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 3:59:18 PM   
larryfulkerson


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Here's the 1st Inf Division near Tokyo. It's missing it's Medium Machine Guns and it's 70mm mortars. I looked in the inventory
and there's not that many of those guys on hand. We've been making them at breakneck speed since the beginning of the
game and there's almost none left. Relatively speaking. It's like we're losing them faster than we're building them. Does there
need to be an adjustment?




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:04:42 PM   
larryfulkerson


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Here's the 23rd division somewhere in China. It's short on it's medium MG's and 70mm mortars also. In WITE you can control
where the replacements go ( to the existing front line units or the recent un-dead units ) but in TOAW you can't so this
shortage of MG's and mortars is a symptom of a force-wide problem.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:28:36 PM   
larryfulkerson


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Here's an armoured division and as you can see some of the tanks don't get to the unit until late in the war, after any good they might
have done is gone. Well, maybe not. We'll see.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:45:46 PM   
larryfulkerson


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As you can see I'm pushing the aircraft units pretty hard. Most of them are yellow and there's the occasional red one. I'm using 50%
as the cut-off for resting them and it seems to be working okay. When they reach 60% readiness I switch them from one-dot
attacks to two-dot attacks. I save the three-dot attacks to those on CV's and BB's. I'm trying to husband my forces and save what I
can because I'm losing so much especially here lately. The troops SW of Hanoi are largely write-offs. Lack of supply and being out-
numbered is going to hinder them remarkably. I tried to back those near Cam Ranh Bay up toward Hanoi and one of them was
"engaged" and couldn't move. So of course that means the entire line can't move. I hate to leave people behind.

EDIT: I left off the spotter planes from the list because that would just make a long list longer.

EDIT2: I wish there was a way to sort these columns. How cool would that be?




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 4:59:29 PM   
larryfulkerson


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I'm going through the OOB moving units and I've come to a formation that has only two squadrons out of the entire formation left. So
I'm thinking there needs to be a way to transfer these two units to a different formation somehow. Just a thought.




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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 5:49:22 PM   
thomasharvey


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Here is a major air raid but is very small compared to what will occur in the future.

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RE: Playtest of Pacific at War 3 25 14 - 2/27/2015 5:50:36 PM   
thomasharvey


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Some results




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