JocMeister
Posts: 8262
Joined: 7/29/2009 From: Sweden Status: offline
|
quote:
ORIGINAL: Seminole This might be a thing like the strategic bombing where you're still getting a handle on how best to use your assets. Early on, or as long as the LW level bomber fleet is active, whoever has the upper hand on this part of the game seems to win irrespective of the rest. Indeed. I should have done this from the beginning. But I had hoped with the new patch, small number of Axis planes flying interdiction and the long distance they were flying I wouldn´t have to use 2000 planes for me to get supply flowing. quote:
ORIGINAL: Seminole The key here is the 'Air Support' level in your air support level in your air bases. Those are the guys that actually keep the planes ready each turn. You can have all the supplies in the world, but if those guys aren't getting there your planes will not get repaired and will go into 'reserve' status. The problem is those guys come as replacements, so if your supply line is broken you don't get any that turn. This means if you pour fighters into a landing base (that starts 50% damaged) and has none or next to no 'Air Support' in its TOE your fighters are sitting ducks. This air support build up is the thing I've had the most trouble with, and I think part of the problem I'm having is the quirks in how the supply/logistics phases run. What I try to do: First turn after invasion see how much the TOE was fleshed out from the amphib supplies. Set TOE to 55 (this is from a tip in the manual that suggests doing this instead of AUTO for the initial build up) Set supply priority at air base to 4 for all invasion air bases. Make sure no other WA air bases have a supply level above 2. This should give the invasion air bases dibs on the first few rounds of supplies/replacements. Fly in at least 1 squadron (12) of Spitfires. If the airbase got some Air Support units from the initial amphib build I might send another squadron or two, but the main thing is to create a 'need' in the eyes of the logistics phase for Air Support at this base. The 55 TOE setting should do that, but I'm not sure if that overrides perceived need by the logistics engine, so I like to get both in my favor without risking a bunch of air frames. Next turn I check and see what my Air Support numbers look like in the air base TOE. If a base didn't get any, but some others did I set the ones who did to supply priority 3. I add more aircraft if the Air Support is sufficient - still use Spitfire squadrons here because they offer small increments of need. When the Air Support TOE is getting close to 55 I change it to AUTO and fill up the base with air frames. This whole process can take a few weeks, and I've had some frustrating 'WTF' moments. You move tons and tons of supplies, thousands and thousands of men, hundreds and hundreds of planes, and find out somebody forgot to bring the wrench monkeys... Which reminds me, remember to bring engineers in your HQ supporting the invasion and get them ashore to fix the air base damage ASAP. That is in fact exactly what I did. But from Meklores advice I set the TOE to 100 instead off 55. Flew in 16x2 Fighters to each base on the 2nd turn but right after that Meklore closed the beaches and the supply ran out. The same turn I managed to open the beaches he smashed the AFs. Quite nicely done actually! I really think the mechanics behind the Air Bases should be looked at. You need to be able to stack up supply in preparation of moving AC there. quote:
ORIGINAL: Seminole This is part of why I think an early entry into Sardinia is a bad move. You've chosen to fight units that might have been fighting for you, and Meklore gets no credit for that part of it. He's making the most of your gift really. On Sicily its the same story as before. I´m slowly expanding but I can soon start pulling units out and start prepping for the next invasion I think. Supply should catch up in a turn or two. Meklore keeps attacking my units each turn. Yes, in hindsight going for Sardinia wasn´t a good move. But given how the game looks I´m not sure going somewhere else would have been much better. quote:
ORIGINAL: Seminole If the supply soft factor is what you have turned on your supply situation looks good. The NE tip of Sicily is too crowded for all the units you have on the island now, that's why I was trying to tell you that you could break down a division to prep in Sciacca and Trapani while you fixed those ports and pulled your temp ports. Yes, I will start to move out troops shortly. Keep in mind I still have 2 Pz and 2 PzG on the island so I have to be careful not to pull too much out. But I´m still actually on schedule believe it or not. With time to spare even...
< Message edited by JocMeister -- 3/10/2015 3:49:48 PM >
|