Menschenfresser
Posts: 252
Joined: 3/26/2004 From: United States Status: offline
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I purchased the original WitP not long after it came out, played it for a while and stopped. I enjoyed some parts, but I felt the map scale was too abstract. I did not have a lot of time back then either. Since AE was announced and hit the streets, I knew I'd enjoy it much more for this reason alone. Finally, last night I added it to my collection of long play games at which I completely suck (Operational Art of War, IL-2 and Steel Panthers) but love. And will probably play on and off til I die, or Microsoft makes an OS that won't run them. A lot has changed... Newbie question of the day concerns the AKLs. Any advice on using these. My only idea is to spread them out and use them for local supply runs. But there seems to be a ton of them which has me guessing if this is all the action I line up for them, many will just sit in port. Granted, I'm a poor strategist and ships under my command routinely sail beneath falling bombs, so I will probably need a lot. Just curious. Wow, and I'm responsible for training pilots now. I don't recall that level of detail in the original. That's a lot of responsibility. I'm sure I'll mismanage that. Burma -- I never completely understood it in WitP and last night I spent a lot of time looking at that part of the map. I think I understand the Burma road layout, but I'm left with a question. Land-based movement: Can I move units by foot from, say, Imphal to the south? Or once Rangoon falls, is it practically impossible to get units over the river to hold the Burma road? Oh, and lastly, the Allied supply. US supply still seems to be roughly the same game. Just pull fuel and supplies from California. But what about the off map western locations? Do all four of them produce supplies and fuel? One more than the others? Thanks, Z
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Make wargames, not war.
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