Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 2x4 High

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: 2x4 High Page: <<   < prev  2 3 4 5 [6]
Login
Message << Older Topic   Newer Topic >>
RE: 2x4 High - 3/16/2015 3:44:00 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
The main line in italy gets thinned out to deal with my northern italy landing. I take advantage of a single guy on the corner and crack the little river line. Not much in the second line so I am able to bash my way into Rimini.

I should probably start counting what I can see in the lines and compare to what the germans have available to see how much reserve is still waiting out there.




Attachment (1)

< Message edited by Baelfiin -- 3/16/2015 4:44:58 PM >


_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Baelfiin)
Post #: 151
RE: 2x4 High - 3/16/2015 4:01:48 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Turn 45

The offensive continues

Germans fall back a little in the north

I think rivers are broken; I go right over the top of another one like its not there.




Attachment (1)

< Message edited by Baelfiin -- 3/17/2015 3:39:35 AM >


_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Baelfiin)
Post #: 152
RE: 2x4 High - 3/16/2015 4:22:11 PM   
loki100


Posts: 10920
Joined: 10/20/2012
From: Utlima Thule
Status: offline

quote:

ORIGINAL: Baelfiin

Turn 46

The offensive continues

Germans fall back a little in the north

I think rivers are broken; I go right over the top of another one like its not there.



Don't forget the shown cv may not reflect the impact of air induced disruptions, you've got good interdiction levels so the German units may be weaker than appears at first sight. One test is the cv modification, you should be seeing some sort of malus on your side but its possible the Germans are just falling apart due to disruption etc?

_____________________________


(in reply to Baelfiin)
Post #: 153
RE: 2x4 High - 3/16/2015 4:42:21 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Im not sure how it calculates. I would think my initial CV would be halved for the river before the combat even starts, but I probably have it wrong, as usual =p

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to loki100)
Post #: 154
RE: 2x4 High - 3/16/2015 8:46:10 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
These are just minor rivers. I'd be surprised if they do even 10% disruption to you, but I'm not sure what the impact is. In reality those rivers are usually pretty small (if not virtually dry some of the year), but we added them to account for the rough terrain in the area.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Baelfiin)
Post #: 155
RE: 2x4 High - 3/17/2015 2:25:51 AM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline

quote:

ORIGINAL: Joel Billings

These are just minor rivers. I'd be surprised if they do even 10% disruption to you, but I'm not sure what the impact is. In reality those rivers are usually pretty small (if not virtually dry some of the year), but we added them to account for the rough terrain in the area.

So they just do a little disruption? That makes sense from what I am seeing

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Joel Billings)
Post #: 156
RE: 2x4 High - 3/17/2015 2:34:51 AM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Turn 46

German lines are cracking, I run over some HQ's in the north in a little breakthrough.

In the south I blast 3 more hexes. . .




Attachment (1)

< Message edited by Baelfiin -- 3/17/2015 3:40:27 AM >


_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Baelfiin)
Post #: 157
RE: 2x4 High - 3/17/2015 7:28:09 AM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Having some successful attacks, I am pretty sure I will lose a lot of vp's though




Attachment (1)

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Baelfiin)
Post #: 158
RE: 2x4 High - 3/17/2015 12:39:19 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Attacks in the north




Attachment (1)

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Baelfiin)
Post #: 159
RE: 2x4 High - 3/17/2015 4:44:37 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Turn 47

Pelton's hordes fall back in the north.

I punch across another river in the south, but my air force fails me and it takes two attacks to get a hole in the line.
Polish Armor leads the charge, but I make a mistake with reserves and they get left all by themselves on the point.

I think they are going to get punished in the german phase.




Attachment (1)

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to Baelfiin)
Post #: 160
RE: 2x4 High - 3/17/2015 5:30:38 PM   
marion61

 

Posts: 1688
Joined: 9/8/2011
Status: offline
GO AXIS...er, I mean, GO ALLIES! I've been waiting with all these German nurses that we just happened to capture in our campaign for Corsica, that sometimes the lines get blurred.

(in reply to Baelfiin)
Post #: 161
RE: 2x4 High - 3/17/2015 11:54:06 PM   
Baelfiin


Posts: 2978
Joined: 6/7/2006
Status: offline
Turn 48

VP's neg260ish and falling now that I am on the offensive.

I would try pushing a little harder but my ATR's are busy doing something else instead of flying in supply for my spearhead. . .




Attachment (1)

_____________________________

"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.

(in reply to marion61)
Post #: 162
Page:   <<   < prev  2 3 4 5 [6]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the West >> After Action Reports >> RE: 2x4 High Page: <<   < prev  2 3 4 5 [6]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.188