batteran
Posts: 53
Joined: 6/18/2012 From: New Caledonia Status: offline
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Hello. First, thanks for your job ^^ It's really a interressing system you have here and focus on. This give unusual feelings on the player, and good ones ^^ Noob questions: The manual say sometime that an unit may "scoot" in certain situations: it's the same as "screen" order? ou "move deliberate"? I don't understant what "scoot" mean in term of gameplay. How often and when will an unit "scoot"? "Scoot" is a stance or an order, or just the fact an unit have move from an hex to another? a temporary stance? In what direction is an unit more likely to "scoot"? I don't find that very clear. Are the units percentages "all or nothing" or a progressive decreasing effiency? - Do my units shoot less often as ammo percentage decrease? - Do my units are more prone to scoot away as morale percentage decrease or only at low morale? - Same question for readyness, and a bonus question: readyness have an effect on both movement speed, reactivity to orders change, and combat effiency, am I OK? Can I call an air strike on an off-map ennemy arty? If I want to counter-arty whith an air strike, I can wait for some "arty counter arty" barrage on map, note which hex it lands, and then call a mission on the same hex +-2 hexes and hope for the best. Is there an more easy way to remember the hexes where an indirect ennemy arty fire was detected? Ammo manual say: "When a unit is out of ammo it is still considered to be a runner but cannot fight until it is replenished. This value will turn red when critically low." : "out of ammo" is the same as "Low ammo" in the unit display? If I turn emmergency supply off, is there a way an unit can switch on "ressuply" order on his own? (typically if totally out of ammo) Or ressuply are stricty player-orders?
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