Some naab questions (scoot, percentages, off map strike, ammo management...) (Full Version)

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batteran -> Some naab questions (scoot, percentages, off map strike, ammo management...) (3/19/2015 7:36:34 AM)

Hello.

First, thanks for your job ^^ It's really a interressing system you have here and focus on. This give unusual feelings on the player, and good ones ^^

Noob questions:

The manual say sometime that an unit may "scoot" in certain situations: it's the same as "screen" order? ou "move deliberate"? I don't understant what "scoot" mean in term of gameplay. How often and when will an unit "scoot"? "Scoot" is a stance or an order, or just the fact an unit have move from an hex to another? a temporary stance? In what direction is an unit more likely to "scoot"? I don't find that very clear.

Are the units percentages "all or nothing" or a progressive decreasing effiency?
- Do my units shoot less often as ammo percentage decrease?
- Do my units are more prone to scoot away as morale percentage decrease or only at low morale?
- Same question for readyness, and a bonus question: readyness have an effect on both movement speed, reactivity to orders change, and combat effiency, am I OK?

Can I call an air strike on an off-map ennemy arty?

If I want to counter-arty whith an air strike, I can wait for some "arty counter arty" barrage on map, note which hex it lands, and then call a mission on the same hex +-2 hexes and hope for the best. Is there an more easy way to remember the hexes where an indirect ennemy arty fire was detected?

Ammo manual say: "When a unit is out of ammo it is still considered to be a runner but cannot fight until it is replenished. This value will turn red when critically low." : "out of ammo" is the same as "Low ammo" in the unit display?

If I turn emmergency supply off, is there a way an unit can switch on "ressuply" order on his own? (typically if totally out of ammo) Or ressuply are stricty player-orders?




batteran -> RE: Some naab questions (scoot, percentages, off map strike, ammo management...) (3/19/2015 10:24:09 AM)

I answer myself by try: yes, whith emmergency supply off, an unit will switch itself to "ressupply", even if engaged in heavy fight in a town ^^ and success "a minima".

Do you have some details on the ressuply system too?




Mad Russian -> RE: Some naab questions (scoot, percentages, off map strike, ammo management...) (3/19/2015 12:23:27 PM)

A scoot order is given by the AI not the player. When a unit scoots it shows up as a movement order for that unit.

When a unit is threatened by enough forces the AI will move the unit to a safer location. This isn't always the case and usually ends up with severe consequences.

When artillery units fire they automatically relocate. If they don't they die a swift and sudden death. You can interrupt an artillery scoot order which shows as a movement order by telling it to stop. If you tell it to stop it will. You can then give it another mission, which it will do. You take a chance on losing units if you do this. Which I sometimes do if I REALLY need that fire mission NOW!! Just depends on your situation. We all play differently.


Percentages degrade. They are not all or nothing.

Your units fire the same number of times no matter how much ammo they have.

No, you cannot target off map resources.

No, out of ammo units will not fire. Low Ammo units will normally only fire in defense of themselves.

IMO, it's more accurate to play the game with auto-resupply turned on.

Hope this helps.

Good Hunting.

MR




batteran -> RE: Some naab questions (scoot, percentages, off map strike, ammo management...) (3/19/2015 1:36:08 PM)

Thanks!

I was in trouble with your "emmergency ressuply" turned on for historic accuracy purposes.

Can I say that "emmergency ressuply" turned on is a way to simulate like, the 10-30 first days of WW3 with units absolutelly ready and prepared for open the gate of hell?
And "emmergency ressuply" turned off a more accurate version of the days/mounth after somme tremendeous ammounts of ammos fired from both parties, the stockpiles running low and JIT logistics the norm?




CapnDarwin -> RE: Some naab questions (scoot, percentages, off map strike, ammo management...) (3/19/2015 5:18:08 PM)

A couple minor corrections to MR's points above.

Rate of fire does change based on situation. Units in very high readiness with good kill chances will shoot more. Units with poor readiness and/or low ammo will have a reduced rate of fire. Close combat will up fire rates as well.

"Out of ammo" has recently been changed to "Low ammo" to reflect a very low rate of fire state and need to resupply.

Readiness impacts many factors in the game including orders delay and combat operations. It also impacts results of Sudden Death calculations at end game.

Enjoy the game.




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