Vici Supreme
Posts: 558
Joined: 12/4/2013 From: Southern Germany Status: offline
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Thanks for your inputs so far! quote:
ORIGINAL: mikmyk Asuw Strike mission with the specific units set as targets. You can do this for the AI by switching to God Mode to actually select the targets when creating the mission. As in real life you may have to have something to help id the targets so that you're not always intercepting late. Obviously nuke boats are much better at this kind of thing than diesels because of the their speed and endurance (good interceptors). Mike I also thought the Strike Mission would be the best solution giving the ability to pre-define targets but unlike being assigned to a Patrol Mission, the submarine does not seem to consider mission specific depth and speed settings. To be more accurate, I think the basic problem is that all subs disobey the depth settings. When assigned to any kind of mission, after a certain time all submarines travel at shallow depth (-40M). Manually setting the altitude to a deeper depth is not an option since the subs ability to detect surface assets on its own would then be severely reduced. Also, sub-launched ASMs are no longer available then. Generally, I got the impression that all missions in the Mission Editor were primarily designed for aircraft. Speed and altitude settings work wonderful for aircraft. Please don't get me wrong, until now I never encountered such difficulties when building a scenario but this time the AI sub is freaking me out since I want it to go somewhere and kill a certain target. quote:
ORIGINAL: jun5896 How about Sea Control Mission? Because When I check official scenario, submarines set that sea control mission. But if you deployed some neutral ships, maybe set mission targets. For now, I'm using a Sea Control Mission attached to the targets. quote:
ORIGINAL: Yokes If it's a non-playable side, I have no problem with putting a small patrol zone around the target that is attached to the group. That way the AI "magically" knows where the targets are at all times. Cheating? Yes. But humans have all sorts of advantages over the AI due to that grey matter between the ears. This helps level the playing field a bit, IMO. Yokes Agreed! At this point, I've never experienced that an AI sub stood even chances against player-controlled surface forces, excluded it launched anti-ship missiles against it. For gameplay reasons it's just fair giving the AI some sort of advantage. quote:
ORIGINAL: thewood1 This can be rationalized as to intel says the enemy group is at "so-and-so" area so send a recon plane there. Not completely far-fetched. Giving the scenarios geographical layout, it's anyways known that "there's most likely something in that direction...". Supreme
< Message edited by Supreme 2.0 -- 4/14/2015 12:11:35 AM >
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