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Torpedo won't fire

 
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Torpedo won't fire - 5/4/2015 6:31:59 AM   
irwin6666

 

Posts: 4
Joined: 2/5/2014
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Hi folks.

Total and absolute newbie so I apologise if this has already been answered.

Just cracking on with the sub tutorial. I'm having difficulty getting my sub to engage the red sub and surface ship. I seem to sometimes fire torpedo, sometimes not. Tried auto and manual fire. On manual when the weapon window opens I see the ADCAP torp has DFN message next to it. I'm within range by a good distance and tried to launch at various speeds and depth.

In a nut shell, what am I doing wrong?
Post #: 1
RE: Torpedo won't fire - 5/4/2015 4:19:08 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
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You're likely out of parameters. Best way to know though is to try the manual fire option and its dialog will tell you.

Mike

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(in reply to irwin6666)
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RE: Torpedo won't fire - 5/7/2015 5:57:57 PM   
RobotCriminal

 

Posts: 43
Joined: 1/2/2015
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There is a setting in the side doctrine to allow kinematic torpedo launches, I pretty much always set it to "Manual only" when using something with really long legs like an ADCAP against a closing target.

My personal method is to fire, select the torpedo and set it to cruise, then quickly turn off the manual over-ride. Torp will then cruise out and kick it up to full once its seeker is locked on which is very handy (sometimes this happens automatically, I think its range dependent).

You need to play around a bit to get a "feel" for what ranges are possible, the biggest 2 factors are intercept geometry and how quickly you think that the victim is going to realize there is a torp in the water headed his way. IE a head on closing shot against a fast moving (deaf) surface ship with mediocre sonar can be taken at much longer distance than a rear aspect shot against a creeping SSN.

Hope this helps.

(in reply to mikmykWS)
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RE: Torpedo won't fire - 5/7/2015 10:28:08 PM   
magi

 

Posts: 1529
Joined: 2/1/2014
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^^^^ cool tip.... Thanks.....

(in reply to RobotCriminal)
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