Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Bolts, Cats and Spits, Oh My!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Bolts, Cats and Spits, Oh My! Page: <<   < prev  139 140 [141] 142 143   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Bolts, Cats and Spits, Oh My! - 5/3/2015 11:36:47 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: topeverest

How are you doing building banks of resources oil fuel in the HI's?

have you drawn down you economy or stopped any naval builds yet?



I just posted: 5.5 or 5.6 millions supply; over 6 millions oil and fuel, who cares about resource, manpower.

I have stopped builds...mainly sub so as to accelerate DD, Es, Cl, CVs.

(in reply to topeverest)
Post #: 4201
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 12:09:51 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 29, 1943

No night bombing.

Japan bombs and bombards Chungking. Chinese raw AV down to 2150. Losing 50 points a day.

Allies bomb Raheng heavily, and also the troops on the Moulmein/Bangkok road and Moulmein/Raheng road.

The Allies are heavily reinforcing the jungle hex north or Raheng, must be tough on their supply, probably 3 Divisions there now...this was part of the group that comprised the Allied Tank Army...off the roads and into the jungle.

He is splitting my defence, and I guess he will make an forced river crossing north of Uttaradit with tanks, while the infantry threatens Raheng from the jungle...excpet that at least one of the units in the jungle is a Tank Brigade so there are probably more. I guess he will use air drops to make supply these guys if that is even possible.

The Allies attack for the third consecutive day on the Moulmein/Bangkok road and get a 1-4. Japan suffers 400 casualties, mostly disruption, but the Allies suffer close to 2,000 with 31 combat squads destroyed and another 175 disabled. Good fight!

Japan wins the bombardment destroying more tubes and vehicles than the Allies on the Moulmein/Raheng road.






You can see I am trying to cut the Allied line north of Uttaradit again.

Attachment (1)

< Message edited by Lowpe -- 5/6/2015 4:01:37 AM >

(in reply to Lowpe)
Post #: 4202
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 12:18:13 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Japanese troops are definitely getting a beating in Thailand, but Allies are suffering too. I am impressed with Japan's ability to stall the Allies here in the x3 terrain no doubt thanks to forts and very heavy artillery plus my ability to cycle in and out infantry divisions.

Currently, the 8th ID is resting at Pisanuloke, the 14th ID south on the Moulmein/Bangkok road, the 1st RTA ID is at Bangkok, the 2nd RTA is training to Singers, and the 33rd is doing a fight withdraw to Raheng from Chiang Mai and is really battered.

Active full strength reserves are the 4th ID, the 1st Tank Division.

On this front, Japan really needs the heavy Japanese Infantry divisions, those that have plenty of internal artillery and most importantly IJA 43 squads with their 25 anti-armor rating. Those divisions, quite frankly are wasted in China.


(in reply to Lowpe)
Post #: 4203
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 12:21:12 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I recall from somewhere on resting and recuperating beat up troops, you really want to get 10 hexes or so from the enemy.

My normal mode of resting and taking replacements: 10 hexes away from enemy, Command HQ within range, plenty of supply, plenty of local manpower, split into thirds, resting.

Am I missing anything?

(in reply to Lowpe)
Post #: 4204
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 1:37:57 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Some of the troops heading out for close in defence.

I am making use of the 10Kt subchasers to provide escorts for these convoys as I don't think speed is of the essence, but protection from subs is. So far a 100% success rate, and it frees up my E's for the tanker fleet where speed is important right now as I drain Singers to the last drop.

Most troops are going very close, but I am sending the 2nd Amphibious to Thailand/Indochina and several mortar units that will combine with garrisons already in theatre to form larger units.

The Mixed Brigades are really nice, and would make great defenders in Thailand in x3 terrain, but can't afford to send anymore there at this time.

I think I have time here, as there is no search and not much of a sub threat here by the Allies. Their subs are around Samar, Leyte, lower Luzon and that is where I feel the next hit will come. But perhaps he will hold off and secure Saipan first, which would give me two more months of building, digging and retreating.




Naha is clearly the gem here, clear terrain, size 5 AF. Kunashiri is perhaps second, but very close to Japan proper, and Tsushima the third but in an even tougher spot to get to by the Allies.

After that there is 10 level 4 airfields, 12 level 3AF, 6 lvl 2AF. Lots to cover.

Attachment (1)

< Message edited by Lowpe -- 5/4/2015 2:43:25 PM >

(in reply to Lowpe)
Post #: 4205
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 3:51:35 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I think the mixed brigades are just meat for the grinder... more or less.

How are forts at Naha? I know this game has unique circumstances, but I really don't think he has the OOB to invade that close to Japan so far ahead of historical. He just doesn't have the CVs/CVEs to support it... not if you crowd your airfields full of angry planes, anyway. Which I would absolutely do for Okinawa.

(in reply to Lowpe)
Post #: 4206
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 3:57:00 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Lokasenna

I think the mixed brigades are just meat for the grinder... more or less. That is all Japanese Infantry!
How are forts at Naha? 5.38 w/180 engineers I know this game has unique circumstances, but I really don't think he has the OOB to invade that close to Japan so far ahead of historical. He just doesn't have the CVs/CVEs to support it... not if you crowd your airfields full of angry planes, anyway. Which I would absolutely do for Okinawa.


One of the reasons why I expect a Leyte/Samar push. But will he bypass Yap, etc?


(in reply to Lokasenna)
Post #: 4207
RE: Bolts, Cats and Spits, Oh My! - 5/4/2015 4:00:02 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Normally, I try to do at least one offensive, unexpected thing a turn, but today...not so much.

The most exciting thing I did was to move a Myojo squadron to Moppo, Korea, for eventual bombing of Chungking. Probably in time for the next assault.

All the heavily fatigued units are out of Chungking, divided, and resting with a spare HQ one hex removed from Chungking. I expect 2-4 days of resting, moving back in, and attack within 1 full week. It should be a great attack!


(in reply to Lowpe)
Post #: 4208
RE: Bolts, Cats and Spits, Oh My! - 5/5/2015 12:03:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 30, 1943

No night bombing. A fresh 40K of supply docks at Singers, more on the way...seems I need 30+ per week to sustain the Thailand fighting.

Allies bomb heavily in Thailand, losing 9 planes for the day versus 2 Japanese.

Allies attack north of Raheng, no malus for supply, but Japanese troops get a malus for poor morale and fatigue (these are the remnants of the Chiang Mai defenders).

Allies have 1 Yank division, 4 tank units of several styles, and 2 mtn gun units (1100AV). Now, the only defenders in the hex is a Paratroop unit (9AV) and a shell of a garrison infantry unit with support only left. If they are attacked, which is most likely, and his troops put on reserve pursuit, will his tank units make Raheng in one day?

Normally tanks in jungle is 2 miles per day. His tanks successfully moved from one jungle dirt road hex to the next on prior reserve pursuits...but does the game engine slow him down here since there is no road?




I guess there might be a good chance of the Japanese units being destroyed, except the paratroops are usually pretty tough. They have made 36 miles in their retreat...not enough to exit prior to combat.

The good news is the 33rd division made Raheng, along with four heavy artillery units and two tank regiments and they all took replacements from Chumphon. The heavy artillery is in good shape, the 33rd battered and needs time off the front lines to fully recover. Morale among the Chiang Mai defenders is a little low, except for the artillery which is in good shape.

Attachment (1)

< Message edited by Lowpe -- 5/5/2015 1:07:04 PM >

(in reply to Lowpe)
Post #: 4209
RE: Bolts, Cats and Spits, Oh My! - 5/5/2015 3:17:45 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Elsewhere:

Marianas, I still own half the chain with plentiful supply. I am flying out all the support troops.

Lower Solomons: Evacuation ongoing. All but some heavy guns from an infantry division have been removed, still have a few base forces and naval guard units acting as a trip wire and some heavy items leftover from engineers.

Port Moresby: 2/3 of a division withdrawn. Down to a HQ and the 1/3 or a division.

Kusaie: All but heavy guns yanked out from the a division there, still lots of other troops.

Ponape: About 1/3 of a division left, but other support troops still there.

Truk: A veritable fortress with over 1,000 AV plenty of support etc. Moving it back to Babeldaob and PI.

New Guines: fairly light, always has been.

Really, there has been shockingly little interference with my retreat.

Marshall: still own a few, no supply. Bombed daily to build Allied experience.

(in reply to Lowpe)
Post #: 4210
RE: Bolts, Cats and Spits, Oh My! - 5/5/2015 7:46:05 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Turn is away and cross your fingers for north of Rahgeng in the jungles!

I have close to 200 Georges sweeping Port Blair, where there be Spitfires, and not the slow ones either! Unless of course he juggled his fighter squadrons.

There is strong evidence that he is juggling squadrons to and from Port Blair as the number of fighters varies from 80-120.

I will have an Iboat trying to save downed pilots...

< Message edited by Lowpe -- 5/5/2015 8:52:31 PM >

(in reply to Lowpe)
Post #: 4211
RE: Bolts, Cats and Spits, Oh My! - 5/5/2015 8:29:10 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Navy Fighters:

A6M5c, George and Jack. With experience, I have come to the conclusion Japan should build them all. Other JFBs' talk down the A6M5c and the Jack (or recommend going with one or the other Jack or George). The 5c, being cv capable, gets knocked primarily for range & speed (10mph slower than the 5b).

I recommend all three and really like them. 5c for CV operations, bomber escort (reasonable range), anti-bomber defence, and on islands or non-railroad linked fields; J2M2 interceptor; George everything!

Long time readers of this AAR, realize how important the A6M5c was in helping to turn the tide of the air war in 1943. It was butchery, plane and simple, prior that plane coming along. A6M5c stopped the long range daytime bombing, with stacked CAP diminished the Lightning sweep (George finished them).

However, the A6M5c is getting long in the tooth, very slow, but I still use them for deep protection.

I have recently expanded my Jack production up to 50 a month. If I can keep the oil flowing, I have plans to jump that another 50 -- really for the J2M3 model which is available in 4/44 (three months).

There are three squadrons of Jacks flying, one at Chumphon and two in the Home Islands. They have not seen much action, with 11 kills only (compared to my top George squadron with 475). However, I like having a dedicated interceptor plane, makes sorting and using them very easy.

George is, well George! She can do most anything.

Three cheers, for three solid planes!






Attachment (1)

(in reply to Lowpe)
Post #: 4212
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 2:26:16 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Dec 31, 1943

No night bombing.

Bloodbath over Port Blair. Very Heavy Allied CAP....I don't know if it is a good idea to challenge such heavy CAP, but I feel that anytime I can trade 1-1 against Allied fighters I should grab it with both hands.

I was surprised to see the Lightnings...I have downed close to 250 of those twin tailed devils. I don't like the Lightnings because they can escort bombers or sweep deep prior to a deep penetration bombing run. Using them as normal CAP I think is a misuse.

Anything I can do to wear down the Allied fighters here in 44 I am going to grab.

I had a sub present to catch downed pilots, of which there were many! They are serving the Empire nobly!








Attachment (1)

< Message edited by Lowpe -- 5/6/2015 4:13:53 AM >

(in reply to Lowpe)
Post #: 4213
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 2:38:07 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Allies bombard across Thailand, shock attack north of Raheng and it wipes out 1000 men - destroying the para unit and garrison unit still left in that jungle hex (9 AV present). I had flown out spinters of both units a month ago so they will reform back at Singers most likely although both are currently at Raheng.

Now the really question is what will those tanks do...strike out for Raheng, force a crossing into Uttaradit, retreat back to the road and the Chiang Mai area?

Tanks in jungle terrain do what - 2 mph a day. This was a good outcome.

This means that all 14 units of the Chiang Mai defenders made it back, albeit with 2 units only flown out splinters arrived. The two Tank Regiments, after two days have already drawn in 7 and 9 fresh tanks respectively. You just have to love Japan's replacement programs.

Of course the troops won't be as experienced as they were initially, but still they are very important, with the 33rd Division being especially important since they are IJA 43 squads.



Another full division show up here, in the jungle. Fine by me...

Attachment (1)

< Message edited by Lowpe -- 5/6/2015 4:18:14 AM >

(in reply to Lowpe)
Post #: 4214
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 2:53:37 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Thailand/Burma

Tavoy beats off a 1-2 attack, but they really lack artillery to hit the attacking tanks hard, plus they are hard to get supply to.

I feel that the Allied Tank Army, most of which is in the jungle, with half back on the main road to Tuang Gyi with movement arrows to the jungle, will move on Raheng.

I don't see how he will be able to supply them, but I am moving the heavy 18th Division and fresh 21 Division to defend Raheng along with four very heavy artillery units already there to be reinforced by some 47mm AT units and whatever else I can scrape up. Raheng is only x2 terrain...




Sorry, I cropped off the other half of the Allied Tank Army north of Raheng/Uttaradit.

I will have to move back from Chumphon, as he will start sweeping it from Tavoy shortly. I need to keep my primary fighter base at least 10 hexes away from an size 2 or larger Allied base.

Attachment (1)

< Message edited by Lowpe -- 5/6/2015 3:59:51 AM >

(in reply to Lowpe)
Post #: 4215
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 3:11:45 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Chungking -- will be moving my rested troops back in...I should have close to 6500 assault value versus a Chinese raw AV of 2100 or less by the time the attack goes in. The art bombardment alone this turn knocked out over 600 casualties, including 25 combat squads destroyed.

I am hoping, the freshly rested troops will allow me to stage 2 attacks fairly close together and that might be all she wrote for Chungking! Chungking is being bombed mercilessly by the Army and Navy air forces.

Can't tell you how happy I am that the Allied Tank Army is now in the jungle...I was really worried they were going to reserve pursuit right out of there and that would have been bad for me, but probably not end of the world bad. Now I should have plenty of time to reconstitute the 33rd Division and the Chiang Mai survivors. So pleased.



< Message edited by Lowpe -- 5/6/2015 4:10:30 AM >

(in reply to Lowpe)
Post #: 4216
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 3:21:14 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
What - not worried about landings at Cam Ranh Bay?

_____________________________


(in reply to Lowpe)
Post #: 4217
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 3:32:43 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: witpqs

What - not worried about landings at Cam Ranh Bay?


Yes, I am...I just put the 32nd Special Base Force at Cam Ranh Bay, but also worried about Vinh. Unlike a lot of other bases in the area, no static VM infantry units spawn there (that I know about).

Hey, I am worried about them all!




The base force just arrived...they made the long move from Moulmein. Need to change their prep.

Attachment (1)

< Message edited by Lowpe -- 5/6/2015 4:36:37 AM >

(in reply to witpqs)
Post #: 4218
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 3:42:39 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
That's a big base force. What's in those?

_____________________________


(in reply to Lowpe)
Post #: 4219
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 1:24:03 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: witpqs

That's a big base force. What's in those?


The base forces vary quite a bit the weakest usually have 4 8cm gun, but here is a slightly stronger one with bigger guns at Cam Ranh Bay.






Attachment (1)

(in reply to witpqs)
Post #: 4220
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 1:30:52 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Abandoned Chumphon's runways this turn. It was a great airbase, but now I can only use it for hit and run raids let I run into Thunderbolt sweeps. There are at least 5 thunderbolt squadrons operating in Burma, we hates them forever!

A fresh George squadron is flying out of Udon (or is it Ubon) and will sweep Pegu. Hopefully we run into some old frames...air recon spots only 35 fighters there, although something might bleed over from Rangoon.

Gotta keep up the pressure on Allied planes, on the victory page Allied aircraft point losses are well over 13,000. Need to kill more.

I sent the BBs up the coast to bombard the Allied positions on the Burma coast...

(in reply to Lowpe)
Post #: 4221
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 3:09:03 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
The 1st Tank Division is two days away from reinforcing the Moulmein/Bangkok JR position. If I can possibly time it right, and get a little luck, they will join the fight just as the Allies deliberate attack again.

But, I don't think it will be, since the last attack the Allies suffered. The Allies are really bombing that hex, with divebombers and kitchen sinks, and I am bringing up more 20cm autocannons to help with the defence.

The Moulmein/Raheng JR has plenty of stiff AA and sees much less action.

Overall, I feel pretty comfortable here in Thailand, balanced on the edge of a knife, sure, but it is the best I have felt pretty much all game. If you remember back to the beginning of my game, I had almost no troops in Burma and really didn't start reinforcing until the November 1942 timeframe. A little faster I might have had Rangoon and Port Blair. Given the Allied commitment to this theatre having Port Blair would have helped, but Rangoon, probably not so much (as I would probably be in the same position as I find myself currently in).

Still, I guess I am happy he is pushing so hard here, as the SRA is still untouched. If I make it to Feb in that position, I will build 50 more Jack factories. Which will finish repairing just in time for the J2M3. I probably should bite the bullet and expand the factory now...as it seems likely I will reach my goal. Maybe just a small expansion...I thirst for good fighters.

< Message edited by Lowpe -- 5/6/2015 4:09:14 PM >

(in reply to Lowpe)
Post #: 4222
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 7:19:24 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
1944!

Turnaround: Well, I don't know if I did it or not, since taking over. Never got Rangoon, or Port Blair. But, at least Japan is fighting, and building still.

Whoever saw a game with Japan having 3million oil in 1944? A scenario 1 game that is.

A solid 3.9 million supply is in the HI. Little worried about HI, but I have I think good Armament pools and I can always turn off shipbuilding...

This game has been an incredible bloodbath, from the very first day I took over in late July 1942 with Tarawa falling and the 4th ID (I think) was reduced to 1 combat squad in two fights on Java with 3 other divisions trashed just prior. Well, I did get Java eventually.

I have my doubts about the future...a lot really depends upon the B29 and my airplane research. So I am hoping to have 4 more months of r&d, but then after that it will be an all out effort to protect the industry and factories from Mr. B29. Heck, he will probably just land 5 divisions on Hokkaido and it will be tough to get anything researched.

But, if I can survive and get the Ki202 and SamJ it might be something to watch!




Attachment (1)

< Message edited by Lowpe -- 5/6/2015 8:19:15 PM >

(in reply to Lowpe)
Post #: 4223
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 10:33:09 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Your MerSY numbers got a reaction from me. Granted I'm in Scen 2, but I'm only producing 545 points...until recently, that was 440ish and will go back down soon. My NavSY is higher, around 1600, but hasn't always been so and will fall off precipitously in late 1944.

Your Arms look good, but your Veh look really low. For reference, I'm building ~200 ARM/day and 225 VEH/day. My engine/aircraft production is below yours, but so is the pace of my air war. I might post some details in my AAR against Bullwinkle later, we're almost to the end of July, 1943.

Anyway, my main concern (considering your inheritance) is your VEH points. I'm not sure you can really do anything about it at this point, and maybe you don't care about the units that arrive in early 1945, given your situation. Also not sure this tracks with your scenario (I think all the bonuses to LCUs in Scen 2 are at the beginning of the war and everything from this point onwards is the same?), but I have 30,000 points of VEH usage in 1944 alone. That's a huge, huge portion. Maybe your plan would be to husband your armored units, and motorized support, a bit more in order to adjust? Tracker doesn't project me to be above my final need line until sometime in early 1944, and that doesn't account for losses/replacements.

ARM points should be fine. I'm under your level and I'm already at about 50,000 surplus compared to reinforcement need through the rest of the war...and you have 34k more than I do. It's why I really curtailed ARM production. Even if you don't convert any of those to VEH, you can almost certainly turn a lot of that off (I'd say about 300!) and save a lot more HI per turn. Turning off 300 saves you 1800 more HI, or builds you 50 more fighter planes, every turn...

(in reply to Lowpe)
Post #: 4224
RE: Bolts, Cats and Spits, Oh My! - 5/6/2015 11:15:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I see and hear your points.

Vehicles were never expanded, I was so far behind the eightball when I started, I decided just to increase to 210 and live with it. Tough luck here.

I had shut almost all the merchant navy down, but about 1-2 months ago got in a panic and accelerated every tanker so as to be able to extricate all my oil. I will look at it again.

I just left Arm on, mainly because the game is so bloody and I will probably be short tanks.

Writing that has convinced me to up the Jack production even more and not wait on holding onto the oil for another month. I will be incredibly lucky to see 45 methinks, and I need those Jacks now.


(in reply to Lokasenna)
Post #: 4225
RE: Bolts, Cats and Spits, Oh My! - 5/7/2015 12:32:02 AM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Lowpe

I see and hear your points.

Vehicles were never expanded, I was so far behind the eightball when I started, I decided just to increase to 210 and live with it. Tough luck here.

I had shut almost all the merchant navy down, but about 1-2 months ago got in a panic and accelerated every tanker so as to be able to extricate all my oil. I will look at it again.

I just left Arm on, mainly because the game is so bloody and I will probably be short tanks.

Writing that has convinced me to up the Jack production even more and not wait on holding onto the oil for another month. I will be incredibly lucky to see 45 methinks, and I need those Jacks now.




Ah, but see... Tanks use VEH! Guns use ARM, and I can never remember if squads do or not. I just remember that the cost of building out units that are almost all squads is very, very low. I think we even discussed it many pages back in this very AAR .

Why accelerate all the TKs? Why not just normal build? Have you looked at simply building the Std-A ships (IIRC costs 19?) and converting them to TKs (takes about a month)?

(in reply to Lowpe)
Post #: 4226
RE: Bolts, Cats and Spits, Oh My! - 5/7/2015 1:57:00 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Jan 1, 1943

The old year rolls away, we won some and lost some. I guess mostly lost.

E's get two really nice hits to ring out the old year and bring in the new. Certainly, much better than losing a tanker.




Attachment (1)

(in reply to Lokasenna)
Post #: 4227
RE: Bolts, Cats and Spits, Oh My! - 5/7/2015 2:01:43 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Thailand

No George sweep, weather I guess since supplies were adequate. They bounced to another base and will try again tomorrow.

Allied Tank Army clearly moving on Raheng thru the jungle.

Allied deliberate attacks at Tavoy fail, and fail on the Moulmein/Bangkok road, but inflicts more damage on the Japanese than the Allies. 1st Tank is 29 miles in, and can enter this next day under reserve (no pursuit) or delay a day and enter in combat formation. I am also now tasking the 4th ID there to give the 1st a breather. Two more artillery and three AA units enroute also.

Fast Transporting supplies to Tavoy, should make it today.





Attachment (1)

(in reply to Lowpe)
Post #: 4228
RE: Bolts, Cats and Spits, Oh My! - 5/7/2015 2:06:23 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
I am comparing my victory page with Obvert vs Jocke's game, which is where I kind of would like to be, but fell real short.

Losses are heavy.




Attachment (1)

(in reply to Lowpe)
Post #: 4229
RE: Bolts, Cats and Spits, Oh My! - 5/7/2015 2:12:31 AM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Lokasenna
Ah, but see... Tanks use VEH! Guns use ARM, and I can never remember if squads do or not. I just remember that the cost of building out units that are almost all squads is very, very low. I think we even discussed it many pages back in this very AAR .

Why accelerate all the TKs? Why not just normal build? Have you looked at simply building the Std-A ships (IIRC costs 19?) and converting them to TKs (takes about a month)?


I understand that tanks use vehicles, I am just not going to increase my production past current levels.

I didn't accelerate all the tankers, but a whole slew of them. Plus LSTs. I went thru today and dialed it back to 431 merchant builds. I don't like shutting off ships, well, at least until it gets hopeless. I guess it kind of is, but still turning off ship is tough for me personally.

(in reply to Lokasenna)
Post #: 4230
Page:   <<   < prev  139 140 [141] 142 143   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Bolts, Cats and Spits, Oh My! Page: <<   < prev  139 140 [141] 142 143   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.938