| Peter Fisla 
 
 Posts:  2503
 Joined:  10/5/2001
 From:  Canada
 Status: offline
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 quote:
 ORIGINAL:  Hexagon
 
 Interesting, 2 minutes a turn... maybe i feel is a little low because i feel 2 minutes work very well for small actions (company level) but when you go for a bigger battle... 5 minutes for me is a little better to slow casualties... well all depend of how works here game for example i never know SP time scale
   
 "1 counter represents Squad (rough approximation of 10 men, abstracted number)/Half-Squad/Crew/Leader, single gun or a single AFV"
 
 Ok, here i have a question, you represent the "human" factor in units??? i refer a score a hit in a tank is not a kill or a not kill there is allways "minor" damage in vehicle and crew, vehicles have details to represent damage in gun, engine, tracks... lose commander, gunner, driver and suffer from this negative situations???.
 
 Thanks for info and sorry for use your valuable time
   
 
 An AFV can be in Stunned, Shocked, Unconfirmed Kill, Bogged, Mired or Immobilized State. I don't keep track of minor damage to either the vehicle components or the crew - meaning there is no concept of commander, gunner driver. All will be explained in the manual :)
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