Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
|
[QUOTE]Originally posted by Lars [B]... Their command points is however useful for assigning artillery bombardment. [/B][/QUOTE] Other than Rallying, this is the only other use I've found for them (HQ tents) I did try a test where I bought two companies of Infantry and several HQ tents. I separated the two companies and provided only one with HQs within 5 hexes of each unit. After a little liberal dose of medium caliber artillery on both companies, I [I]did[/I] find that the HQ-supported company took (or at least appeared the following turn with) less suppression overall. I also tried a test where I brought an HQ tent onto the map as a late reinforcement. This made a substantial difference in the troops ability to Rally, after it's arrival. The final upshot: Nothing's really changed from earlier versions. You can access more arty plot points in C&C and a single HQ [I]anywhere[/I] on the map is going to improve ALL your units Rallying. I still contend that if you move away from your HQs, you lose the 'reduced supression' benefit. IOW, they're really only useful in numbers if you're conducting a Static Defense. Otherwise, one will do the trick (and [I]this[/I] I highly recommend) :cool:
_____________________________
"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
|