o4r -> (3/16/2003 12:51:03 AM)
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[QUOTE]Originally posted by Goblin [B]From page 80 of the manual: "Ammo dumps are immobile units that can never move or be carried whose primary function is to resupply units in the hex with it. A unit in the same hex as the ammo dump that neither moves nor shoots for a turn and is not too suppressed is supplied with twice the amount of ammunition provided by an ammo truck. HQ units can provide a morale benefit for all friendly units within five hexes. This automatically reduces some suppression at the end of a turn for units in range." It does not state that only one unit is beneficial, and I have spaced Command Tents every ten hexes right behind Infantry units (so that all are covered), and have found that they all provide benefits to the units within 5 hexes of them. Elite Infantry, dug-in, with Command Tents behind them, are almost immovable. Goblin [/B][/QUOTE] Ok, about ammo truck, if you unit is in the same square or adjacent, you still receive the same ammo rate but for ammo dump, on the same sqaure is twice and on adjacent is normal. HQ unit is very important for moral and reduction of suppression. In CC on mode. You have move command point for changing the objective of that unit beside it since after that unit commander had used up his command point, it will automatically use the next higher commander command pont. HQ unit also ensure that all time unit are in contact, this is very important also for your artillery unit so that they are constant in contact and give the ability to fire evey round but still you limited to your ammo which require the attenion of your ammo truck or dump. Which is also subject enemy return fire.
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