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combining beams and phasers

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Design and Modding >> combining beams and phasers Page: [1]
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combining beams and phasers - 5/30/2015 11:19:49 AM   
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DeadlyShoe
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Posts: 217
Joined: 6/2/2013
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In a tech redesign I'm using I want some ship designs to use phasers, and others to use beams - for various reasons. However, despite that weaponPhaser is a seperate field in ship design the game seems to treat it as just another weaponBeam entry - either a ship is using all beams or all phasers. Is there any way around this, or will I have to redesignate my beams as WeaponSuperBeam? I'd hate to do that, for several reasons.

It's possible I'm just screwing something up, so if anyone's successfully done this - do tell.

EDIT:
I figured it out - if you have Beams listed as a higher focus level than Phasers for ResearchDesignTechFocus, then the autodesigner will privilege beams at all times. Removing both Beams and Phasers from the focus fields solved the issue.

< Message edited by DeadlyShoe -- 5/30/2015 1:25:27 PM >
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RE: combining beams and phasers - 6/1/2015 1:55:24 PM   
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mordachai
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Posts: 207
Joined: 3/6/2015
Status: offline
Thanks for the edit. Good to know. :D

(in reply to DeadlyShoe)
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