Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Carrier Training

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Carrier Training Page: [1]
Login
Message << Older Topic   Newer Topic >>
Carrier Training - 5/21/2015 1:24:23 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
I have a marine fighter squadron based on a CVE set for general training. Does anybody
have an idea how long it takes to get from carrier capable to carrier trained?
Post #: 1
RE: Carrier Training - 5/21/2015 1:36:50 PM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
About 3 months.

(in reply to LeeChard)
Post #: 2
RE: Carrier Training - 5/21/2015 1:38:43 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
Yes 90 days (turns) and they do NOT have to be consecutive, they are cumulative.

_____________________________


(in reply to bush)
Post #: 3
RE: Carrier Training - 5/21/2015 1:51:50 PM   
HansBolter


Posts: 7704
Joined: 7/6/2006
From: United States
Status: offline
And you don't need to be in training mode to accomplish it.

They become carrier trained by conducting flight ops.

Don't worry over the penalty for using a non-carrier trained squadron.

No one has ever reported drastic consequences for doing so.

_____________________________

Hans


(in reply to dr.hal)
Post #: 4
RE: Carrier Training - 5/21/2015 2:06:41 PM   
Jorge_Stanbury


Posts: 4320
Joined: 2/29/2012
From: Toronto and Lima
Status: offline
I like to embark the Marine squadrons every time I have to refit the carriers and/ or I know I won't be conducting offensives

In my current game I have, so far, trained 4 or 5 squadrons

(in reply to HansBolter)
Post #: 5
RE: Carrier Training - 5/21/2015 4:10:07 PM   
bush

 

Posts: 444
Joined: 10/30/2007
From: san jose, ca
Status: offline
Jorge,

Nice tip!

(in reply to Jorge_Stanbury)
Post #: 6
RE: Carrier Training - 5/21/2015 4:16:19 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Jorge_Stanbury

I like to embark the Marine squadrons every time I have to refit the carriers and/ or I know I won't be conducting offensives

In my current game I have, so far, trained 4 or 5 squadrons



Yes, but as Hans stated, it just does not matter. You are really only doing it for historical flava as the penalty is virtually non-existent.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Jorge_Stanbury)
Post #: 7
RE: Carrier Training - 5/21/2015 4:20:01 PM   
dr.hal


Posts: 3335
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
The lack of a substantial penalty (aircraft losses) is unfortunate as it takes a lot to train for a CV landing let alone a take off. The penalty should be a lot more.... But then again, if the penalty for losses in training accidents were realistic across the board, there would be a heck of a lot more losses during the game on all sides. I believe that the US lost more pilots in accidents than in combat throughout all of WW2.

_____________________________


(in reply to crsutton)
Post #: 8
RE: Carrier Training - 5/21/2015 4:21:28 PM   
LeeChard

 

Posts: 1099
Joined: 9/12/2007
From: Michigan
Status: offline
Thanks everybody for the answer and the extra info.
Very helpful!

(in reply to crsutton)
Post #: 9
RE: Carrier Training - 5/21/2015 10:25:37 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
quote:

I believe that the US lost more pilots in accidents than in combat throughout all of WW2.


The US kept track of such things. In the US the individual pilot had some intrinsic value as a human being. Imperial Japan considered a dead pilot (in training) just a waste of the Emperor's money. Probably sent a bill to the deceased's family for the airplane he wrecked.

< Message edited by spence -- 5/21/2015 11:26:08 PM >

(in reply to LeeChard)
Post #: 10
RE: Carrier Training - 5/21/2015 10:28:29 PM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
When we were play testing ops losses were closer to reality at one point, but the complaints were just too much and they were toned down.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to spence)
Post #: 11
RE: Carrier Training - 6/1/2015 1:26:32 PM   
wegman58

 

Posts: 460
Joined: 12/28/2013
From: Edina, MN (FROM the Bronx)
Status: offline
As it is early yet (February 1943) I've taken the VR squadrons off of the CVEs that come with them and parked them on land and have them train. Now that I have some CVEs I'm loading Marine squadrons from the West Coast and Hawaii using them as CAP (won't do much against an escorted attack but might be good against patrols (the float plane equipped subs seem to be different than actual use) and long range bomber attacks) and search - I think they have found the odd submarine in the shipping lanes. Goal is to get all of the Marine squadrons carrier capable in case I need them some day.

(in reply to wdolson)
Post #: 12
RE: Carrier Training - 6/1/2015 4:38:43 PM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline
quote:

ORIGINAL: wdolson

When we were play testing ops losses were closer to reality at one point, but the complaints were just too much and they were toned down.

Bill

Maybe make it an optional switch in the future? Historical pilot accident losses switch? If the code is still there of course.

< Message edited by Dante Fierro -- 6/1/2015 5:39:05 PM >

(in reply to wdolson)
Post #: 13
RE: Carrier Training - 6/1/2015 10:05:45 PM   
witpaemail

 

Posts: 125
Joined: 3/2/2015
Status: offline

quote:

ORIGINAL: wdolson

When we were play testing ops losses were closer to reality at one point, but the complaints were just too much and they were toned down.

Bill


Heh, yeah they were pretty brutal there for a while. I recall once I lost 14 of 18 transferring near max range to a carrier from Pearl...

(in reply to wdolson)
Post #: 14
RE: Carrier Training - 6/2/2015 1:18:04 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: Dante Fierro

quote:

ORIGINAL: wdolson

When we were play testing ops losses were closer to reality at one point, but the complaints were just too much and they were toned down.

Bill

Maybe make it an optional switch in the future? Historical pilot accident losses switch? If the code is still there of course.



LOL, if we had put a switch in for something like that, can you imagine the list of new switch request we'd have gotten....

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to Dante Fierro)
Post #: 15
RE: Carrier Training - 6/2/2015 2:06:12 AM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline
quote:

ORIGINAL: TheElf
LOL, if we had put a switch in for something like that, can you imagine the list of new switch request we'd have gotten....

What's wrong with more options and switches? A lot of computer games have them. Nothing wrong with providing alternatives, especially if it's fairly easy to code.

< Message edited by Dante Fierro -- 6/2/2015 3:07:51 AM >

(in reply to TheElf)
Post #: 16
RE: Carrier Training - 6/2/2015 2:27:00 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
Options & switches - we've already got a few!

I'll agree that training-accident losses to both airframes & pilots are severely under-represented in the game - learning to fly high-performance combat aircraft is a messy process.

(in reply to Dante Fierro)
Post #: 17
RE: Carrier Training - 6/2/2015 3:00:21 AM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline

quote:

ORIGINAL: jmalter

Options & switches - we've already got a few!

This is true.

(in reply to jmalter)
Post #: 18
RE: Carrier Training - 6/2/2015 4:10:34 AM   
TheElf


Posts: 3870
Joined: 5/14/2003
From: Pax River, MD
Status: offline

quote:

ORIGINAL: Dante Fierro

quote:

ORIGINAL: TheElf
LOL, if we had put a switch in for something like that, can you imagine the list of new switch request we'd have gotten....

What's wrong with more options and switches? A lot of computer games have them. Nothing wrong with providing alternatives, especially if it's fairly easy to code.


lol, sorry. Old inside joke...

_____________________________

IN PERPETUUM SINGULARIS SEDES



(in reply to Dante Fierro)
Post #: 19
RE: Carrier Training - 6/2/2015 4:16:45 AM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline

quote:

ORIGINAL: TheElf

lol, sorry. Old inside joke...

Apology accepted ... Captain.


(in reply to TheElf)
Post #: 20
RE: Carrier Training - 6/6/2015 2:27:38 PM   
packerpete

 

Posts: 129
Joined: 2/27/2010
Status: offline
Count me in as one of the probably few players that would like to see this as an option. Could it be released like the Babes aircraft data or other some such method?

(in reply to wdolson)
Post #: 21
RE: Carrier Training - 6/6/2015 8:20:34 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Really not much demand for it. I would not hold my breath waiting for it.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to packerpete)
Post #: 22
RE: Carrier Training - 6/7/2015 1:43:45 PM   
packerpete

 

Posts: 129
Joined: 2/27/2010
Status: offline
I hear ya but me being a realism guy I had to ask. I have problems believing that it takes 90 days for a Marine squadron to become carrier trained and then no real penalty is accrued for using them before they are ready. I also wanted the realistic attrition to more accurately reflect what was going on in the Guadalcanal campaign.

(in reply to crsutton)
Post #: 23
RE: Carrier Training - 6/7/2015 9:28:59 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
quote:

ORIGINAL: wdolson

When we were play testing ops losses were closer to reality at one point, but the complaints were just too much and they were toned down.

Bill


I remember that. It was quite the uproar.



quote:

ORIGINAL: TheElf
quote:

ORIGINAL: Dante Fierro
quote:

ORIGINAL: TheElf

LOL, if we had put a switch in for something like that, can you imagine the list of new switch request we'd have gotten....


What's wrong with more options and switches? A lot of computer games have them. Nothing wrong with providing alternatives, especially if it's fairly easy to code.


lol, sorry. Old inside joke...



+1

< Message edited by Admiral DadMan -- 6/7/2015 10:38:01 PM >


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to wdolson)
Post #: 24
RE: Carrier Training - 6/7/2015 10:02:27 PM   
Dante Fierro


Posts: 330
Joined: 2/23/2012
From: Idaho Falls
Status: offline

quote:

ORIGINAL: Admiral DadMan

lol, sorry. Old inside joke...


+1

Alright, I'll bite. What's the inside joke?

(in reply to Admiral DadMan)
Post #: 25
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Carrier Training Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.643