LittlePowell_NSD
Posts: 96
Joined: 10/12/2012 Status: offline
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quote:
ORIGINAL: jglazier Thank you for the response, Little Powell. I'm just curious . . . having never played any Scourge of War games, why don't you just let the player put their units in line anywhere they want, overlapping or not. In the Total War games, you can overlap your lines, criss cross them, whatever you want. I'm not saying that is the most realistic or the right way to do it, but the game lets you, and you don't have the problem of your units always trying to reposition. Just curious. That's a good question, and I hope I can supply a good enough answer. Basically we shoot for a happy medium between the two. If the units overlap too much, then people complain that they become a jumbled mess (much like what happens in TW). But if they don't overlap at all, they do indeed try and reposition too often, let alone the CPU cycles it costs for the constant path checking. Norb would be better to answer exactly how it works, but that's the basic idea. Again, there's always room for improvement. But just like how the map is very accurate, it's not a perfect 1:1 representation of Waterloo, Belgium in 1815. And the unit movement, overlapping will never be perfect either. Basically we have to balance the advantages in some areas, and disadvantages in others to make the most enjoyable game experience as possible.
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NSD Map/Scenario Lead
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