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RE: RE:to Private beta test ATG v2.21 : TOEs and auto-reinforcements

 
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RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/8/2015 4:46:50 PM   
Vic


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Joined: 5/17/2004
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quote:

ORIGINAL: LJBurstyn

Got a problem with HQ design.

Set up HQ in TOE...but it ignores my set up and sends staff from higher HQ until the HQ reaches 100% than it stops--except if you have losses it can give up staff if you add units to a HQ it gets more staff. This has left my higher HQ without any staff at all. My design says 40 staff for Army HQ but some now have more than 70 without sending trucks to provide transportation since that design limit was reached. Meanwhile my Army Group and Supreme HQs have NO staff. Is there a way to stop this from happening. Other than disabling HQ TOE for that HQ.


It was meant as a convenience that the TOEs with staff only request as many as they need for 100% staff. It should however only take staff at a higher HQ if that higher HQ is not using the staff. That is the case I hope?

The related mobility issue is unintended and hard to avoid code-wise without creating new problems. You could prevent that from happening however by setting returns = No to the TOE of the HQs and manually adding more trucks.

I am considering adding a similar button like 'returns=yes/no' for 'extra staff'.

Thanks for sharing your experience. its appreciated.

best wishes,
Vic


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(in reply to LJBurstyn)
Post #: 151
RE: Private beta test ATG v2.20m - 6/8/2015 4:50:16 PM   
lion_of_judah


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Vic
I went back through and only have one SFT for each unit. If I don't click on the right SFT it will not automatically put that into the specified unit, so I have to mess around until I figured out which one, which I have done. I also noticed that some of my US units have Japanese images but say anglosaxon for the people group. But when I produce them via auto replacement they show up with the correct images. I'm at a loss at what I could have done wrong, as I cannot find my mistake. If your able to point out what I'm missing, I would appreciate it. It appears that I'm missing something I just don't know what. I have also went back through my predefined units for each regime and they seem correct. Now the majority of them work fine, but like I stated earlier there are some which do not

< Message edited by lion_of_judah -- 6/8/2015 5:53:44 PM >

(in reply to Vic)
Post #: 152
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/8/2015 5:17:00 PM   
LJBurstyn

 

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quote:

ORIGINAL: Gary Childress


quote:

ORIGINAL: LJBurstyn


quote:

ORIGINAL: Webizen

@LJBurstyn: Can you post a screeenshot of what you are seeing re NATO picker? Don't look too small to me.


I'd love to send you a screenshot...how do I do that...(take the screenshot).


When you are in the game screen to which you are referring, press the "alt" button plus the "Print Screen" button at the same time. Then open up MS Paint and right click and choose "paste". It will paste a copy of the screen shot you just took into MS Paint. Save as a JPEG so it can be uploaded into the forum.


OKAY, now how do I get it into the message...see box marked embed picture in post...says file is too large?





Attachment (1)

(in reply to GaryChildress)
Post #: 153
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/8/2015 5:19:07 PM   
LJBurstyn

 

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reduced size of file but it shows bigger in message than it appears on the game screen...still too small for me.

If the number of graphics per line were reduced by three and correspondingly increased in size to fit that might
be large enough for me to see them...or at least see them so I could figure out what they show. I don't mind if
I'd have to scroll thru the pictures.

< Message edited by LJBurstyn -- 6/8/2015 6:27:51 PM >

(in reply to LJBurstyn)
Post #: 154
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/8/2015 10:50:10 PM   
MrLongleg

 

Posts: 707
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From: Plymouth, MA, USA
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Found a problem:

when I open a turn it shows zero production, but in the HQ's I can see that stuff was produced. Same is true for the statistic graph of production, it shows zero for me and my opponent.

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(in reply to LJBurstyn)
Post #: 155
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 5:54:01 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Anybody seeing any logic to those missing production turns? anything special that seems to be causing it?

best wishes,
Vic

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(in reply to MrLongleg)
Post #: 156
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 10:40:02 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Here is a screenshot of the graph:




Attachment (1)

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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 157
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 10:48:02 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Advance one turn:




Attachment (1)

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Tac2i (formerly webizen)

(in reply to Tac2i)
Post #: 158
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 10:48:57 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
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Advance another turn:




Attachment (1)

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Tac2i (formerly webizen)

(in reply to Tac2i)
Post #: 159
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 1:56:47 PM   
Vic


Posts: 8262
Joined: 5/17/2004
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Thanks for the screenies.

Question: Have you been making custom tank models?

best wishes,
Vic

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(in reply to Tac2i)
Post #: 160
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 2:24:31 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
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Yes, in both games where I have observed the flat line graph I have some custom tank models.

quote:

ORIGINAL: Vic

Thanks for the screenies.

Question: Have you been making custom tank models?

best wishes,
Vic



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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 161
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/9/2015 8:53:29 PM   
MrLongleg

 

Posts: 707
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From: Plymouth, MA, USA
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I haven't done anything special except designing TOE's and give them to units. The stuff is still produced, but the statistics are messed up.

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MrLongleg

Life is too short to drink bad wine ;-)

(in reply to Tac2i)
Post #: 162
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/10/2015 11:10:07 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Uploaded v221c!

Fixed:
* Production statistics bug

Added:
* AutoStaff = yes/no option for HQ TOE's
* Category buttons in change model subwindow

Updated also the wiki docs for the new 'autostaff' setting.

Best wishes,
Vic

< Message edited by Vic -- 6/10/2015 1:47:16 PM >


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(in reply to MrLongleg)
Post #: 163
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/10/2015 2:29:38 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Looking good!

quote:

ORIGINAL: Vic

Uploaded v221c!

Fixed:
* Production statistics bug

Added:
* AutoStaff = yes/no option for HQ TOE's
* Category buttons in change model subwindow

Updated also the wiki docs for the new 'autostaff' setting.

Best wishes,
Vic





Attachment (1)

< Message edited by Webizen -- 6/10/2015 3:31:24 PM >


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Tac2i (formerly webizen)

(in reply to Vic)
Post #: 164
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/10/2015 2:40:01 PM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
Attached is my TO&E template file (std.atgtoe.txt) shown above. If you want to use/modify simply save to your ATG savedgame folder and remove the '.txt' so is it std.atgtoe. Create your random game and import the template.

Attachment (1)

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Tac2i (formerly webizen)

(in reply to Tac2i)
Post #: 165
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/11/2015 1:18:53 PM   
LJBurstyn

 

Posts: 626
Joined: 4/19/2011
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Okay, small problem. In my test scenario.
Every once in a while the NATO graphics disappears from the map. All I have to do to get them back is open one of the TOE windows.


I have a few units that I have not made TOE's for but most have TOE's...so far I got at least 30. Need a separate one for EACH people (and there are 27 different peoples). Even when the TOE's are exactly alike except for which people form the unit.

Be nice if when designing a TOE you can set the nationality of all the parts of the TOE at the same time--now you have to designate each one separately. Maybe even copy another already designed TOE and just change the nationality of it's parts (and it's name of course).

(in reply to Tac2i)
Post #: 166
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/11/2015 2:02:46 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
@LJB,

Not 100% sure it works. But you might want to use the TOE import/export functionality while being inside the editor. The people should be overwritten for the regime you opened the TOE model designer for.

best wishes,
Vic

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(in reply to LJBurstyn)
Post #: 167
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/11/2015 3:09:03 PM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
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Vic
I'm making leaders, have checked everything in the rulvars and it seems I have all the correct stuff checked. The problem I'm having is that I'm not able to add a leader to an HQ in the editor, but when I start the game I can then add them.

(in reply to Vic)
Post #: 168
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/11/2015 8:11:11 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: lion_of_judah

Vic
I'm making leaders, have checked everything in the rulvars and it seems I have all the correct stuff checked. The problem I'm having is that I'm not able to add a leader to an HQ in the editor, but when I start the game I can then add them.


I think you spotted an issue there. Will have to fix that.

Isn't beta testing fun? :)

best wishes,
Vic

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(in reply to lion_of_judah)
Post #: 169
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/11/2015 9:15:21 PM   
Twotribes


Posts: 6929
Joined: 2/15/2002
From: Jacksonville NC
Status: offline
Is 221 live?

(in reply to Vic)
Post #: 170
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 3:13:04 AM   
lion_of_judah


Posts: 2113
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I found part of the problem and fixed it sort of. In the units section where you make your units, I forgot to click on choose your leader or something like that. But I did notice that when I did this the corps HQ reverts back to the non-TO&E model that I made for it. Also how does one revert back to 1 in numbering your HQ's as when I change it back it goes to the next number. Thanks

(in reply to Vic)
Post #: 171
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 6:40:46 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Did a very minor update for lion. v2.21d uploaded.

It fixed the change leader in unit tab of the editor to work together with the TOE models.

@Lion,
Let me know if it works for you.

I think after this I am going to change v221 to public beta.

No body any other issues?

Best wishes,
Vic

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(in reply to lion_of_judah)
Post #: 172
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 9:01:24 AM   
GaryChildress

 

Posts: 6830
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From: The Divided Nations of Earth
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Just tried to DL version 2.21d from the OP and it gave me a link not found message.

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Post #: 173
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 11:15:20 AM   
Tac2i


Posts: 2001
Joined: 4/12/2005
From: WV USA
Status: offline
I downloaded 2.21d without any issue.
quote:

ORIGINAL: Gary Childress

Just tried to DL version 2.21d from the OP and it gave me a link not found message.



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Tac2i (formerly webizen)

(in reply to GaryChildress)
Post #: 174
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 11:19:34 AM   
GaryChildress

 

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Just tried it again and it worked.

quote:

ORIGINAL: Webizen

I downloaded 2.21d without any issue.
quote:

ORIGINAL: Gary Childress

Just tried to DL version 2.21d from the OP and it gave me a link not found message.





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Post #: 175
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 4:23:40 PM   
rjh1971


Posts: 4919
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From: Madrid, Spain
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quote:

ORIGINAL: Webizen

Attached is my TO&E template file (std.atgtoe.txt) shown above. If you want to use/modify simply save to your ATG savedgame folder and remove the '.txt' so is it std.atgtoe. Create your random game and import the template.


Webizen I wanted to thank you for sharing your TOE, you saved me a lot of time

Vic, I tried to establish a TOE from the elements a unit already has and found no way, if this is implemented can anybody show me how to do it? If not how hard would it be to implement it?

Thanks

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(in reply to Tac2i)
Post #: 176
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 7:31:45 PM   
lion_of_judah


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Vic
thanks, very much appreciated. :)

< Message edited by lion_of_judah -- 6/12/2015 8:31:59 PM >

(in reply to Vic)
Post #: 177
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 7:39:48 PM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
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Vic
That fixed it, thanks again for this. I'm going to say this yet again, Vic you are one if not the only game developer who continues to support an older game in order to make it even better and I for one thank you. You also listen to our concerns, wants and have made this game one of the best ever. Thank you sir for all you have done

(in reply to Vic)
Post #: 178
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/12/2015 8:49:41 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
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quote:

ORIGINAL: lion_of_judah

Vic
That fixed it, thanks again for this. I'm going to say this yet again, Vic you are one if not the only game developer who continues to support an older game in order to make it even better and I for one thank you. You also listen to our concerns, wants and have made this game one of the best ever. Thank you sir for all you have done



+1 Well said. I've been enjoying this game now for many years. And it just keeps getting better and better.

(in reply to lion_of_judah)
Post #: 179
RE: RE:to Private beta test ATG v2.21 : TOEs and auto-r... - 6/13/2015 12:10:03 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
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quote:

ORIGINAL: Josh


quote:

ORIGINAL: lion_of_judah

Vic
That fixed it, thanks again for this. I'm going to say this yet again, Vic you are one if not the only game developer who continues to support an older game in order to make it even better and I for one thank you. You also listen to our concerns, wants and have made this game one of the best ever. Thank you sir for all you have done



+1 Well said. I've been enjoying this game now for many years. And it just keeps getting better and better.


+2. Relatively new to the game by comparison but a lot of catching up to do!

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(in reply to Josh)
Post #: 180
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