Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Update on the way...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> New Update on the way... Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
New Update on the way... - 4/25/2009 9:47:35 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi guys,

Sorry for the delay on the CCMT update, but it's finally getting close. We expect to go to public beta with it next week, so stand by for an announcement.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: New Update on the way... - 4/27/2009 10:05:24 AM   
Adraeth


Posts: 400
Joined: 9/24/2007
From: Italy - near Florence
Status: offline
Sounds good :) thanks for the infos

_____________________________

www.histwar.fr/
---
Periods i like: age of muskets, napoleonics, modern combat.

(in reply to Erik Rutins)
Post #: 2
RE: New Update on the way... - 4/27/2009 8:01:41 PM   
lstp04

 

Posts: 89
Joined: 11/26/2007
Status: offline
What issues are being updated?  Weapons tweaks or are there engine tweaks as well?

(in reply to Adraeth)
Post #: 3
RE: New Update on the way... - 5/8/2009 3:25:41 AM   
lstp04

 

Posts: 89
Joined: 11/26/2007
Status: offline
Where's the update?  What does it cover?

(in reply to lstp04)
Post #: 4
RE: New Update on the way... - 5/8/2009 4:55:39 AM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
The update will be broad ranging engine data etc.

Erik jumped the gun a bit.. it's still a while off.

(in reply to lstp04)
Post #: 5
RE: New Update on the way... - 5/9/2009 11:56:00 PM   
Perturabo


Posts: 2614
Joined: 11/17/2007
Status: offline
Sounds good. I can't wait to see it.

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Andrew Williams)
Post #: 6
RE: New Update on the way... - 6/12/2009 12:41:37 AM   
mooxe


Posts: 314
Joined: 10/25/2003
Status: offline
Must fixes for CCMT....

- Minimap colours of enemies and allied must be different. Very confusing when you have multiple Allies in the same spot and everyone on the minimap is a blue square, and all soldier on the screen look alike.
- Add soldier outlines for player1,2,3 etc. Just outlines that do nothing except identify the soliders as yours, or separate uniform colours for each team. Will help sort out whos who on the main map.

- Remove the ability to target your friendly forces with the target reticle. Right now you can assign a fire order onto friendlies. Your men wont fire, but in close quarter contact with allies and enemies bunched together it makes is very difficult to target the right people.


_____________________________

Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.

(in reply to Erik Rutins)
Post #: 7
RE: New Update on the way... - 6/14/2009 11:18:06 AM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: mooxe
Remove the ability to target your friendly forces with the target reticle. Right now you can assign a fire order onto friendlies. Your men wont fire, but in close quarter contact with allies and enemies bunched together it makes is very difficult to target the right people.


What happens in real life?

(in reply to mooxe)
Post #: 8
RE: New Update on the way... - 6/14/2009 11:48:55 AM   
mooxe


Posts: 314
Joined: 10/25/2003
Status: offline
You have to play this multiplayer to know... Imagine 2vs2 game... All sides are fighting close quarter in a building. You have to keep assigning fire orders untill you find the right bunch of soldiers to shoot. They wont shoot at friendlies but you can assign fire, they just wont do anything. You cant target your own troops in any game of CC, why should you be able to target your friends troops when you have full info about them?

In real life I would never tell my guys to target friendly troops!

_____________________________

Close Combat Series

CCS on Youtube

Join Discord for tech support and online games.

(in reply to CSO_Talorgan)
Post #: 9
RE: New Update on the way... - 6/14/2009 7:12:47 PM   
Perturabo


Posts: 2614
Joined: 11/17/2007
Status: offline
It would be cool if there was a setting that would allow friendly player's units to be invisible until detected and if there would be no common sight of enemy units.
Players would have to communicate to coordinate their efforts and exchange information. I think it would be pretty cool.


_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to mooxe)
Post #: 10
RE: New Update on the way... - 6/18/2009 6:47:48 AM   
Kadrin


Posts: 183
Joined: 5/5/2005
From: Orange, California
Status: offline

quote:

ORIGINAL: Perturabo

It would be cool if there was a setting that would allow friendly player's units to be invisible until detected and if there would be no common sight of enemy units.
Players would have to communicate to coordinate their efforts and exchange information. I think it would be pretty cool.




Or at least an option for this, that would be very nice.

(in reply to Perturabo)
Post #: 11
RE: New Update on the way... - 6/18/2009 8:06:30 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: mooxe

You have to play this multiplayer to know...


OK, you've got me there.

quote:

ORIGINAL: mooxe

they just wont do anything


Even with a "Defend" order?

quote:

ORIGINAL: mooxe

In real life I would never tell my guys to target friendly troops!


... no matter how pissed off with them you were!

:)

(in reply to mooxe)
Post #: 12
RE: New Update on the way... - 7/11/2009 6:19:34 PM   
lstp04

 

Posts: 89
Joined: 11/26/2007
Status: offline
Any news? Man, this has been forever now....

(in reply to CSO_Talorgan)
Post #: 13
RE: New Update on the way... - 7/15/2009 7:12:16 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline

quote:

ORIGINAL: lstp04

Any news? Man, this has been forever now....



Sure has, I guess the glory days for CC are really behind us for sure.

It's interesting to see everyones must have list for fixes, but mine is even simpler. God how I wish these programmers worked in my shop. Anyway, here is the list.

1. Screen alignment issues on soldier screens.

2. Screen alignment issues on debrief screens.

3. Screen alignment issues on back bar in game screens. Just below the soldier monitor. You know what I mean!

4. File name and description prompts on the save game dialog box.

Trying fixing the interface issues first, since they surely are doable. Then maybe you can graduate up to something like game logic, and stuff.

(in reply to lstp04)
Post #: 14
Staybehind Bug - 7/30/2009 5:27:18 PM   
philip wells

 

Posts: 27
Joined: 7/22/2009
Status: offline
There is still a bug that is found when moving infantry teams with crewed weapons. This bug does not always manifest itself, however, it only occurs with teams with crewed weapons. The description is as follows....The team is moved, one man (not the soldier with the crewed weapon) holds back, he does not move until the remainder of the team reach their objective, then he will move forward to join them. Sometimes the stay behind soldier does not rejoin the team, and occasionally this is a terminal error such that even if you move the team back to the stay behind he still does not want to be a team player. Three possible ways out:

1. Summarily execute the stay behind soldier.
2. Change the crewed weapon to a primary weapon (this will mean that other team members will not crew it if the soldier crewing is killed)

3. Dig deeper into the program and debug.



(in reply to Stwa)
Post #: 15
opps forgot - Guns - 7/30/2009 5:54:23 PM   
philip wells

 

Posts: 27
Joined: 7/22/2009
Status: offline
Another couple of small bugs for guns that an be observed in cc5 in ccmt:

1. If guns have more than a crew of five the gun unit type will not be shown during game play when selected. (work around is to reduce the crew to five men)
2. Some guns will attempt to mount a vehicle if requested but never succeed.



(in reply to philip wells)
Post #: 16
RE: opps forgot - Guns - 7/30/2009 8:59:48 PM   
Andrew Williams


Posts: 6116
Joined: 1/8/2001
From: Australia
Status: offline
Thanks philip... nice to see you on board  :)

(in reply to philip wells)
Post #: 17
RE: New Update on the way... - 9/14/2009 7:41:48 PM   
lstp04

 

Posts: 89
Joined: 11/26/2007
Status: offline
Anything coming?? With this update?

(in reply to Erik Rutins)
Post #: 18
RE: New Update on the way... - 10/15/2009 6:09:06 PM   
rich12545

 

Posts: 1705
Joined: 10/31/2000
From: Palouse, WA
Status: offline
Any word?  Any news at all?  Anything?

(in reply to lstp04)
Post #: 19
RE: New Update on the way... - 12/18/2009 1:25:22 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
HELLO!!

KNOCK KNOCK !!

ANYBODY HOME !!

ERIK ?




(in reply to rich12545)
Post #: 20
RE: New Update on the way... - 7/29/2010 5:23:38 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Over a year later now....

(in reply to Stwa)
Post #: 21
RE: New Update on the way... - 7/29/2010 9:40:53 PM   
Perturabo


Posts: 2614
Joined: 11/17/2007
Status: offline
I'm very excited about this update. I can't way to be finally able to experience the "accurate and realistic modern equipment modelling" and "Accurately depicts modern tactical warfare and its challenges" features. I'm confident that all these years were dedicate to finally implementing them into the game.

Damn. I can't wait to accurately experience the challenge of fighting against US Army and against insurgents.

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Tejszd)
Post #: 22
RE: New Update on the way... - 8/20/2010 8:42:37 PM   
ruixilyy


Posts: 117
Joined: 1/26/2008
From: Brighton, UK
Status: offline
It is outrageous! We have been waiting for so many months and the so-called 'new-update' is nowhere!

(in reply to Perturabo)
Post #: 23
RE: New Update on the way... - 9/24/2010 6:51:49 PM   
gillesvin2

 

Posts: 42
Joined: 11/15/2009
Status: offline
....and the answer is?

(in reply to ruixilyy)
Post #: 24
RE: New Update on the way... - 6/12/2015 1:19:41 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
Why wasn't this patch ever released by Matrix?

(in reply to gillesvin2)
Post #: 25
RE: New Update on the way... - 6/14/2015 4:18:55 AM   
Chromey

 

Posts: 37
Joined: 5/4/2015
Status: offline
just got the game back looking forward to this getting big close combat patch like all the others got

(in reply to Tejszd)
Post #: 26
RE: New Update on the way... - 6/14/2015 2:22:10 PM   
SchnelleMeyer

 

Posts: 221
Joined: 3/26/2014
Status: offline
Would be nice if Matrix could release an update on CCMT.
Wasn't there German vehicles and teams already made to go with the modern German ranks already in the game?

(in reply to Chromey)
Post #: 27
RE: New Update on the way... - 6/16/2015 12:07:44 AM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
As is likely obvious by now, the plan for a CCMT update did not go through. This is something I'd like to revisit with Slitherine/Matrix at some point, but it will not be before The Bloody First is released.

Steve

(in reply to SchnelleMeyer)
Post #: 28
RE: New Update on the way... - 6/16/2015 4:21:27 PM   
SchnelleMeyer

 

Posts: 221
Joined: 3/26/2014
Status: offline
Things dont always go as planned. Even gamers know that:) - Everybody also should understand and applaud that work on TBF comes first for now.
Anyways, good to read that there is still a will to finnish the CCMT update, at least from your part Steve.

Thanks for feedback.
S

(in reply to SteveMcClaire)
Post #: 29
RE: New Update on the way... - 6/19/2015 4:00:53 PM   
Platoon_Michael


Posts: 1119
Joined: 3/9/2003
Status: offline
The original post was 7 years ago


And you want me to applaud the fact that they've moved on to TBF and have made how many games since this game?
Without patching this game.
A post by the way that was made by MATRIX STAFF!, telling buyers a patch is on the way.

And you support that decision and sum it as.........
Even gamers know things don't go as planned
Your a F'N Idiot Schnelle!



Absolutely Positively an IDIOT!


Especially when you yourself mentioned on 6/14/2015 9:22:10 AM
quote:

Would be nice if Matrix could release an update on CCMT.



< Message edited by Platoon_Michael -- 6/19/2015 5:24:12 PM >

(in reply to SchnelleMeyer)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Modern Tactics >> New Update on the way... Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.453