p1t1o
Posts: 271
Joined: 4/6/2015 Status: offline
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I'm of the opinion that if a tomahawk would not be used IRL to target runways, either because they are best saved for more appropriate target, or because of lacklustre performance vs. a runway, then we shouldn't be able to either. Note that after a massive volley of cruise missiles opened desert storm, aircraft were still used to strike runways. I'd also prefer single-unit airfields to be un-attackable, I see them as placeholders for when a planner needs some aircraft for whatever reason and neutering the airbase is not within scope of the mission, saving on unit count. Whenever I see one I think, right, best not waste any precious tomahawks on that target then. To prevent them from being arbitrarily used as targets by designers and causing awkward "should-I-shouldn't-I" moments for the player, I think their purpose as "withholds" should be strengthened. **edit** quote:
ORIGINAL: tmammela Game engine then calculates, what results from that decision. Fair point, but in my head the game should "calculate" my advisors having conniptions and my military career put in jeopardy for poor use of tactical assets and financial capital! I assumes thats what crashes-to-desktops are, not bugs, its just me being fired by the game.
< Message edited by p1t1o -- 6/16/2015 3:06:31 PM >
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