Harrybanana
Posts: 4097
Joined: 11/27/2004 From: Canada Status: offline
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Turn 14: Oct 2, 1943 This was probably one of my most successful turns of the game to date as I was able to make a bit of a breakout on the East Coast. Again, I don't have saves of what I did (except the final positions) so for educational purposes what I am going to do is once again recreate, more or less, what I did do. So Newbie's pay attention, the rest of you can skip this and go to the end. Oh yeah, forgot to mention last turn that, having decided my main push was going to be on the East Coast, I changed the HHQ of CA II Corps to 5th Army. The opening setup was as below. As I perused the map I began considering my options. The Germans had, surprisingly, abandoned pretty good defensive positions on the West Coast. But I only had 1 armour division in the area so there was no way for me to fully exploit this. Positioned where they were it looked like my armour had an open way West towards Rome (the Blue arrow) with the possibility of trapping some German units. But this was an illusion as the mountainous terrain would stop any breakout more effectievly than 10 divisions. The only time armour can move more than one hex a turn through mountains is if they are following a rail line, and there were no rail lines here. So any major advance would have to be made by continuing North along the coast (the Red Line). This suited me fine as there appeared to be relatively weak units here and the closer I was to the coast the easier it would be to keep my units supplied from the ports I would capture. It also had the advantage of forcing the AI to either retreat or else it's line would become stretched. So I set my Air Directives to support this plan. In particular Tactical AF was given an Interdiction GA Air Directive (railway low priority and interdiction high priority) for an area along the East Coast. I had also detected over 17 enemy air groups on the 2 airbases circled in Green, so Strategic AF was given an AD to bomb them.
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