Harrybanana -> RE: Decisively Beating the AI (6/4/2015 3:42:04 AM)
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[Turn 1 continued] 2. From Air Transfer Mode (F10): a) Since you have changed the HQ of many of your Air Groups you will now need to transfer these Airgroups on to airbases controlled by their new HQ. For example you will now want to transfer the aircraft you assigned to TAC from other Air HQs to airbases in the Mediterranean. You want to get as close to Sicily as you can without overstacking your bases. Pay attention to the range of your aircraft; it is not as necessary to base a B17 close to the action as it is an aircraft with limited range. Only put 4 engine aircraft on level 3 airbases and 2 engine aircraft on level 2 and 3 airbases. Don't be afraid to change the HQ of airbases if this helps you. b) There are several Air Groups in the Mediterranean Theatre (especially Coastal Command Groups) that are some distance from the action. Move them closer to Sicily, again without over stacking. c) There are several Airgroups in the UK (including Northern Ireland and Scotland) that are also out of the action, move them to better locations as well. In particular I move the RAF Fighter groups (other than NFs) to SE England, the better to harass the Germans. 3. From Air Doctrine Screen (d): a) Change Ground Support altitude for all HQs to 14,000 feet. b) Change RAF Bomber so it Bombs City from 21,000 feet. This is above all low level flak. I leave it on night bombing. c) Although I didn't do it at the time I think it may also be a good idea to change 8th so it Bombs City from 24,000 feet. Bigger casualties but also more damage and 8th has an unlimited number of bombers. d) Some players change it so that Strategic bombing is performed 3 days per week instead of just 2, but I leave it at just the 2 days (2nd and 5th). I found that with 3 days more airgroups needed resting, but perhaps I am doing something wrong. In any event, 2 days per week is enough to beat the AI. e) On the Recon Tab set the 4 HQs with high level recon airgroups (the transport/troop carriers and the 2 Coastal Commands) to fly at 36,000 feet. Set the HQs with the low level recon airgroups to fly at 12000 feet. Set the transport/troop carrier HQs to fly on days 1,5,6 and 7. The reason for this is that you want the strategic recons to be done after you have bombed. Not sure why I recon on day 1 then, but I do it anyway in the hope it helps the bombing; does it? Set the mission % for these airgroups to just 10%. The reason for this is that it is my understanding that strategic recon does not require very many aircraft to be effective. So I send in low numbers of unescorted aircraft. Does it work? I don't know, I would have to play both sides to compare reported damage to actual damage and I am too lazy for that. So long as I can beat the AI I am happy for now. Set the Tactical recon HQs (both low and high) to recon on days 1,2 and 3, but set their intensity on high. The reason for this is that you want your tactical recon done before you ground attack; so I do high intensity recon on the first few days of the week. Again I don't know if this works, but it seems to make sense so I do it. f) On the Ground Attack Tab change all HQs to Ground Attack on days 4, 5, 6 and 7, but change their intensity to High. Again, the reason for this is so that your GAs do not occur until after all of your recon has been completed. Like I say I'm not sure if this helps, but it makes sense to me. g) Now while still on the Air Doctrine Screen click on RAF Bomber Command and reset the Bomb City Target priorities. I suggest you set all to "ignore" except set Manpower "high", Fuel and Oil "low" and HI "normal". Do the same for 8th US AF and Strategic AF, except for them I suggest you set HI "high" and Manpower "normal". 4. Start Building/expanding airbases where needed, especially SE England. You will need lots of level 3 airbases in England for Overlord. But don't use all your admin points on turn 1 as you might need more later in the turn.
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