Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Shipborne AEW a/c compromise position?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Shipborne AEW a/c compromise position? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Shipborne AEW a/c compromise position? - 6/26/2015 11:03:26 AM   
p1t1o

 

Posts: 271
Joined: 4/6/2015
Status: offline
For example, lets say I have a small fleet and the enemy has a small fleet, and neither of us have sensor contact on the other yet, neither of us are emitting anything. Now I launch a helicopter or plane with a surface surveillance radar which switches on at launch. The enemy fleet is in such a position that it is able to pick up the search radar on its ESM sensors.

Is the enemy fleet AI capable of using that information to assume the position of my fleet and investigate further?

(I know I can use the emissions-only-on-station option and have him patrol at a stand-off, this is just a hypothetical)

And as an additional related question I just thought of - does the AI launch bearing-only attacks when it only has ambiguous targeting data?
Post #: 1
RE: Shipborne AEW a/c compromise position? - 6/26/2015 11:31:04 AM   
wild_Willie2


Posts: 2934
Joined: 10/8/2004
From: Arnhem (holland) yes a bridge to far...
Status: offline
Well, I have seen AI controlled air react to radar contacts, but I have never seen AI controlled fleet units react to a helicopter surface radar signal.



< Message edited by wild_Willie2 -- 6/26/2015 1:27:43 PM >


_____________________________

In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.

(in reply to p1t1o)
Post #: 2
RE: Shipborne AEW a/c compromise position? - 6/26/2015 11:58:38 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I think you can do at least through LUA, but I do think you could set the AI up to investigate the contact, but it won't make the assumption that a surface group is nearby. Even as a human player, in many scenarios it is not a good idea to just light off missiles at any contact.

(in reply to wild_Willie2)
Post #: 3
RE: Shipborne AEW a/c compromise position? - 6/26/2015 1:02:31 PM   
p1t1o

 

Posts: 271
Joined: 4/6/2015
Status: offline
The BOL question was just an aside, i probably wouldn't loose a salvo just at a helo contact, but I might investigate the area further for surface contacts, maybe vector my own chopper to scout the area.

Its one of the few mechanics which seems to broach the reality barrier - if you are a human playing against the AI, then there is no necessity to, say in the example of Hawkeye AEW a/c from a carrier group, keeping its radar off until it gets to a stand-off location. You may as well leave its radar on permanently. This is probably not what you would do in reality.

Make sense?

(in reply to thewood1)
Post #: 4
RE: Shipborne AEW a/c compromise position? - 6/26/2015 3:44:58 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Again, you can set the a patrol to investigate, but with little control of it getting distracted. LUA would probably provide the solution.

One thing I am not sure you can do in LUA is ID specific sensors. If you could, you can look at the intel and tell AI patrols to investigate or attack any unit that emits specific radars.

(in reply to p1t1o)
Post #: 5
RE: Shipborne AEW a/c compromise position? - 6/26/2015 4:18:56 PM   
Yokes

 

Posts: 298
Joined: 3/14/2007
Status: offline
I don't think you even need Lua.

Couldn't you set up a patrol mission for a helicopter, set it inactive, and have it enabled when it detects the helicopter from the other side? I *think* none of that requires Lua.

With Lua you can also have that same detection event trigger the surface group to change missions to a patrol or strike mission. Then you can use a "unit X destroyed" trigger to change the mission back to a transit mission. Etc. (I love Lua...)

Yokes

(in reply to thewood1)
Post #: 6
RE: Shipborne AEW a/c compromise position? - 6/26/2015 4:33:50 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Yeah, but do you want to investigate any helicopter? And it might be a plane.

(in reply to Yokes)
Post #: 7
RE: Shipborne AEW a/c compromise position? - 6/26/2015 5:55:50 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Regardless of where the unit turns on it's radar, the moment it does can cause an AI response even without any event editor input, just by their ESm picking up the radar causing a response. I believe in brass drum as long as you were radars off you'd be fine at first but if you lot up your E-2 it would start drawing Iranian fighters that wanted to investigate the raw ESM contact.

But a lot depends on how the scenario designer has constructed his AI.

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to thewood1)
Post #: 8
RE: Shipborne AEW a/c compromise position? - 6/27/2015 1:21:01 AM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
I think you guys are missing the ops' point. Please forgive my bluntness here I respect you guys and your knowledge but you guys jump to LUA and event editors to quickly on many questions asked here and miss the real question. He is not asking if the flexibility is within the game to model such and such, he is asking does the games basic AI have the ability to intelligently evaluate ESMs. More specifically can the AI deduce that a helo emitting over ocean means there is a surface vessel somewhere close and does it then try to deduce a location for that surface vessels And I believe the answer is no.


after reading this in the thread it sounds pissier than I would like. To be sure you guys know your stuff and are far more knowledgeable than I. Just sayin I think a lot of times when it comes to questions about what the game can and can't do we are too quick to answer a problem with scripts and events when maybe the AI itself could be improved. I like the abilities given with scripts and event editors and know that they have their place. Maybe I will become more accepting as my experience increases. I guess I fear we are heading to a game where everything is scripted and their is less and less real AI decision making behind the scenes.

< Message edited by Stevechase -- 6/27/2015 2:49:57 AM >

(in reply to Tomcat84)
Post #: 9
RE: Shipborne AEW a/c compromise position? - 6/27/2015 2:45:35 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
OK, won't bother answering next time.

btw, if it was that simple, that is what we would have suggested. Sorry if that was assumed. I mean, we don't come in with the goal of creating the most difficult solution.

So tell me what solution is simpler than what was suggested?

(in reply to Stevechase)
Post #: 10
RE: Shipborne AEW a/c compromise position? - 6/27/2015 3:48:02 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: p1t1o

For example, lets say I have a small fleet and the enemy has a small fleet, and neither of us have sensor contact on the other yet, neither of us are emitting anything. Now I launch a helicopter or plane with a surface surveillance radar which switches on at launch. The enemy fleet is in such a position that it is able to pick up the search radar on its ESM sensors.

Is the enemy fleet AI capable of using that information to assume the position of my fleet and investigate further?

(I know I can use the emissions-only-on-station option and have him patrol at a stand-off, this is just a hypothetical)

And as an additional related question I just thought of - does the AI launch bearing-only attacks when it only has ambiguous targeting data?


No not on its own although if the detector is assigned to a mission that leads to further investigation or and identification then it can lead to an attack. You can also do things like set zones and things like that to change postures which can trigger strike missions etc.

I realize what you're asking but a human assumption (even a good one) is not easy to program.

Example 1:

AI detects a helo for whatever reason comes it to a conclusion its a "The battle group" and launches all backfires for what turns out to be a frigate.

Example 2:

Dbag the player orbits his hawkeye 500nm away knowing full well that an AI assumption will launch a Backfire Raid. He leverages this to wipe out all backfires in all scenarios every time he plays...

Do you see the problems for us when we do things like that?

Instead we've added a ton AI tools to help you create a range of AI responses as best we can and we hope to add more as we learn about how you guys play and fight.

Thanks!

Mike




_____________________________


(in reply to p1t1o)
Post #: 11
RE: Shipborne AEW a/c compromise position? - 6/27/2015 3:59:09 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
quote:

ORIGINAL: Stevechase

I think you guys are missing the ops' point. Please forgive my bluntness here I respect you guys and your knowledge but you guys jump to LUA and event editors to quickly on many questions asked here and miss the real question. He is not asking if the flexibility is within the game to model such and such, he is asking does the games basic AI have the ability to intelligently evaluate ESMs. More specifically can the AI deduce that a helo emitting over ocean means there is a surface vessel somewhere close and does it then try to deduce a location for that surface vessels And I believe the answer is no.


after reading this in the thread it sounds pissier than I would like. To be sure you guys know your stuff and are far more knowledgeable than I. Just sayin I think a lot of times when it comes to questions about what the game can and can't do we are too quick to answer a problem with scripts and events when maybe the AI itself could be improved. I like the abilities given with scripts and event editors and know that they have their place. Maybe I will become more accepting as my experience increases. I guess I fear we are heading to a game where everything is scripted and their is less and less real AI decision making behind the scenes.


Lua and the Event Editors are just tools to add more variability to the AI and narratives of scenarios.

All games with AI opponents have scripted AI's. Could you explain in detail what you're thinking about?

We offer editors and players more behaviors so there is a greater range of behaviors. I'm not sure what exactly what your issue is with that.

Mike

< Message edited by mikmyk -- 6/27/2015 5:00:18 AM >


_____________________________


(in reply to Stevechase)
Post #: 12
RE: Shipborne AEW a/c compromise position? - 6/27/2015 4:11:35 AM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
Hi thewood, You see you have kind of validated my point. There was never a solution sought. The question seems to have been does the AI have the ability to do something. And not "how do you MAKE the game function a certain way. Your solution is probably spot on when it comes to making the game produce a certain result. I was trying to say that jumping straight to discussions about scripts misses the point of his post. That point being that the AI, by itself, was not able to do what was asked. And then from that, the point I was trying to make is, would it be better to make the AI stronger (for lack of a better word) and better able to respond per real life or just intervene as designers and make the game do what we want with scripts. Say for example you just wanted to setup a quick game for yourself to play against the AI. Could you just place the AI units and expect it to respond in a realistic way to your moves and give you a decent fight without heavy reliance on scripts or events. Not saying heavy scripting and such is bad, far from it. I am just saying that as time goes on I am hoping that with the use of and improvement of scripting, events, and such the basic AI will also get attention.

My post did come off snide for that I hope you will accept my apology. And for the record I am not saying you or anyone should not "bother answering next time". With all honesty if it came to advice about the game, scen design, or even game play, I would take yours over mine probably any day.



< Message edited by Stevechase -- 6/27/2015 5:13:32 AM >

(in reply to thewood1)
Post #: 13
RE: Shipborne AEW a/c compromise position? - 6/27/2015 6:48:19 AM   
Noldofinwe

 

Posts: 37
Joined: 5/15/2015
Status: offline
Not to pick one or the other side, but what I think that Stevechase means is that Combat has tactical level AI, the scenario editor determines the strategy used by the AI. I think Stevechase wnats a strategic level AI where the scenario editor just gives out goals, like defend this airport, or find a carrier battlegroup and the AI makes his own strategic plan how it handles this aka, the AI thinks up his own missions based on the resources it has and where it thinks threats. This allows for some more emergent behaviour. If you think of a strike plan the mission editor hadn't thought of, the strategic level AI can adapt to that, the current AI can not.

(in reply to Stevechase)
Post #: 14
RE: Shipborne AEW a/c compromise position? - 6/27/2015 11:21:53 AM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
For nGod's sake, next time I can just say no...single word that won't force anyone to break out the compiler. Again, I don't you answering the question.

(in reply to Noldofinwe)
Post #: 15
RE: Shipborne AEW a/c compromise position? - 6/27/2015 5:42:42 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline

quote:

Not to pick one or the other side, but what I think that Stevechase means is that Combat has tactical level AI, the scenario editor determines the strategy used by the AI. I think Stevechase wnats a strategic level AI where the scenario editor just gives out goals, like defend this airport, or find a carrier battlegroup and the AI makes his own strategic plan how it handles this aka, the AI thinks up his own missions based on the resources it has and where it thinks threats. This allows for some more emergent behaviour. If you think of a strike plan the mission editor hadn't thought of, the strategic level AI can adapt to that, the current AI can not.



Why couldn't I say it like that? You hit the nail on the head. And I don't want to poo poo the scripts. I am thankful the devs have given them to us and hope they continue to expand. They don't need me to tell them, but they have delivered and continue to tweak the best game on my HD's (of more than 60 games) But I would love to see what Noldofinwe just described. Hey, I maybe the only one if so I guess I will have to do without that but that doesn't mean I'll quit enjoying this great game. Anyway good luck to all of you.




< Message edited by Stevechase -- 6/27/2015 6:58:24 PM >

(in reply to Noldofinwe)
Post #: 16
RE: Shipborne AEW a/c compromise position? - 6/27/2015 6:24:18 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
So when someone asks if something can be done or not, if this was your forum, you wouldn't allow anyone to say that it can be done in a mission or LUA? I find it rather bizarre that someone has a problem with using the tools that the devs put in specifically to address more detailed tactical issues for the AI.

Missions are a core part of this game. If someone wants to avoid using them as a solution, I am not sure what more to say. The AI isn't built to handle every situation and probably shouldn't. LUA is a little more complex, but it is always a potential solution.

But my bigger problem is you don't think missions and LUA should be offered as solutions. I have to assume the OP has the intelligence that if someone offers missions or LUA as the only way they now how to do it, that the responder doesn't know a way for the AI to do it any other way. If someone has a better way of doing it, they can put their own suggestions up, as was done.

I also assume that it doesn't mean the devs won't look at it and think its a good idea to make a feature organic. We have seen the mission planner grow because of that. I am at a real loss as what you think people should do. ou would rather give just a no and then let the OP figure it out on their own. Again, a bizarre way to use a community to help people.

(in reply to Stevechase)
Post #: 17
RE: Shipborne AEW a/c compromise position? - 6/27/2015 7:33:36 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline

quote:

ORIGINAL: mikmyk

quote:

ORIGINAL: Stevechase

I think you guys are missing the ops' point. Please forgive my bluntness here I respect you guys and your knowledge but you guys jump to LUA and event editors to quickly on many questions asked here and miss the real question. He is not asking if the flexibility is within the game to model such and such, he is asking does the games basic AI have the ability to intelligently evaluate ESMs. More specifically can the AI deduce that a helo emitting over ocean means there is a surface vessel somewhere close and does it then try to deduce a location for that surface vessels And I believe the answer is no.


after reading this in the thread it sounds pissier than I would like. To be sure you guys know your stuff and are far more knowledgeable than I. Just sayin I think a lot of times when it comes to questions about what the game can and can't do we are too quick to answer a problem with scripts and events when maybe the AI itself could be improved. I like the abilities given with scripts and event editors and know that they have their place. Maybe I will become more accepting as my experience increases. I guess I fear we are heading to a game where everything is scripted and their is less and less real AI decision making behind the scenes.


Lua and the Event Editors are just tools to add more variability to the AI and narratives of scenarios.

All games with AI opponents have scripted AI's. Could you explain in detail what you're thinking about?

We offer editors and players more behaviors so there is a greater range of behaviors. I'm not sure what exactly what your issue is with that.

Mike


Mike. I understand what you are saying. I am thankful you guys added them. My issue is not with having them in the game, but rather with over relying on them for the majority of AI tasks. Noldofinwe accurately explained what I meant. Not trying to say he agrees with me he just did a bangup job conveying it. What do you think about it.

(in reply to mikmykWS)
Post #: 18
RE: Shipborne AEW a/c compromise position? - 6/27/2015 8:10:59 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline

quote:

ORIGINAL: thewood1

So when someone asks if something can be done or not, if this was your forum, you wouldn't allow anyone to say that it can be done in a mission or LUA? I find it rather bizarre that someone has a problem with using the tools that the devs put in specifically to address more detailed tactical issues for the AI.

Missions are a core part of this game. If someone wants to avoid using them as a solution, I am not sure what more to say. The AI isn't built to handle every situation and probably shouldn't. LUA is a little more complex, but it is always a potential solution.

But my bigger problem is you don't think missions and LUA should be offered as solutions. I have to assume the OP has the intelligence that if someone offers missions or LUA as the only way they now how to do it, that the responder doesn't know a way for the AI to do it any other way. If someone has a better way of doing it, they can put their own suggestions up, as was done.

I also assume that it doesn't mean the devs won't look at it and think its a good idea to make a feature organic. We have seen the mission planner grow because of that. I am at a real loss as what you think people should do. ou would rather give just a no and then let the OP figure it out on their own. Again, a bizarre way to use a community to help people.


Did someone hack my computer and cause it to post things totally different on your screen than what I actually typed. I never said any of those things. Are you reading any of the posts including the op. Here is the op question:

quote:

Is the enemy fleet AI capable of using that information to assume the position of my fleet and investigate further?



He never asked you how do you get it to happen but does it happen on its own. "Is the enemy AI CAPABLE?" That was his question. The answer is no. Now maybe you assumed he wanted advice about how to script it into the game but nowhere does he ask that at all. But you went into an explanation about how to MAKE it happen in-spite of the AI capability your explanation is probably 100% correct. You were being helpful. I get that. I am glad there are people like you on this forum with that kind of knowledge and willing to share it and help others. I simply said you missed the point of his post and I tried to expand that point and pose what I thought would be a thoughtful question about basic organic AI ability vs scripting. You then mis read or mis interpreted every thing I said. In all seriousness, go back and honestly read my posts. I never said or implied any of those things you said.

I am trying really, REALLY hard not to be a smart @$$, help me out.

(in reply to thewood1)
Post #: 19
RE: Shipborne AEW a/c compromise position? - 6/27/2015 8:16:09 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Try harder

(in reply to Stevechase)
Post #: 20
RE: Shipborne AEW a/c compromise position? - 6/27/2015 8:18:22 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
I just can't understand how any can have even the smallest problem with someone offering advice. OK, don't take the advice...ignore it...see if someone answers the question...I don't care. But telling people to not offer an answer beyond just a simple no is very short-sighted and frustrating.

(in reply to Stevechase)
Post #: 21
RE: Shipborne AEW a/c compromise position? - 6/27/2015 8:21:43 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
btw, having a strat AI that can account more eventualities is great for a fairly simple game. But the issue with having a big strat AI can also limit the scenario designer and make building a scenario editor that much more difficult to build effectively. Right now, LUA is a very good scripting system for making the AI very flexible. It is up to the scenario designer at that point.

The question comse down to making the game simpler to do certain things or make it more flexible. People will claim you can have both in a game, I have yet to see it.

(in reply to thewood1)
Post #: 22
RE: Shipborne AEW a/c compromise position? - 6/27/2015 9:16:13 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
You said "But the issue with having a big strat AI can also limit the scenario designer" and you are correct and that is where having scripts would come in. I am not saying have one or the other I am saying have both but with more emphasis on AI where designers have a robust intelligent AI that can account for many eventualities possibly taking intelligent actions on its own though maybe not the ones the designer intends for a particular scenario and so that is where the your scripts are used to gently nudge the AI into a particular direction.

< Message edited by Stevechase -- 6/27/2015 10:21:16 PM >

(in reply to thewood1)
Post #: 23
RE: Shipborne AEW a/c compromise position? - 6/27/2015 9:42:22 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
I think a strong robust AI that has to be restrained by scripts is better than a placid AI that has to have scripting before it will do anything coming close to real life actions. And I am just using those two extremes as an example not saying the game is the latter though I do believe it tends to be closer to the latter. And it seems as we focus so much on scripts that the devs will think that is all we want and perhaps spend less time on the AI. Anyway thats my fear. This is only my opinion and I could be wrong. I am honestly not trying to piss people off and certainly don't want to leave anyone with the impression that the devs are skimping or giving us less than what the game deserves. I know their heart and soul is in here. It is just an honest question I am asking.

< Message edited by Stevechase -- 6/27/2015 10:43:23 PM >

(in reply to thewood1)
Post #: 24
RE: Shipborne AEW a/c compromise position? - 6/27/2015 10:14:09 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
There is no trade off between scripts and a higher level AI. Its annoying to even suggest that we implemented them as a crutch for our AI or that it hide's bigger problems as you can do about a million more AI things with it.

Do you have any idea how nuts your post sounds? Reminds me of somebody. Just being honest.

Mike



_____________________________


(in reply to Stevechase)
Post #: 25
RE: Shipborne AEW a/c compromise position? - 6/27/2015 11:23:03 PM   
Stevechase

 

Posts: 161
Joined: 10/5/2013
Status: offline
I thought I made it clear that is not what I was tying to imply. That is not at all what was meant. I said that as we clamor about scripts thats what you hear that we want so that tends to get your attention going forward. Can no one see what I am saying here? If I am wrong. Hey I am willing to be taught. I've been wrong before. I really don't understand the anger. I would think you would welcome discussion that could improve gameplay. And if I am wrong simply say so or say hey you don't really understand what your talking about (preferably in a nice way). To say such a questions is nuts. And the part about "Reminds me of somebody" whats that about.

Anyway I believe you have answered my question (though a tad harshly) that there is no trade off, thats good enough for me so I'll quit beating this dead horse that seems to be making me pariah.

Good luck

< Message edited by Stevechase -- 6/28/2015 12:38:23 AM >

(in reply to mikmykWS)
Post #: 26
RE: Shipborne AEW a/c compromise position? - 6/28/2015 1:13:17 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Thanks. It just really annoying to get criticized for the high crime of adding lua and the event engine. I think most understand why.



_____________________________


(in reply to Stevechase)
Post #: 27
RE: Shipborne AEW a/c compromise position? - 6/28/2015 12:48:29 PM   
rvseydlitz

 

Posts: 48
Joined: 5/9/2012
Status: offline
Reading through this, nobody was accusing anyone of making scripts, etc....

The OP posted a question asking if the games AI is able to do something... not "how do you do it" but rather "can I expect it to be done against me by the AI?"

Then others jumped in suggesting some very cool ways to make it be done with LUA...

then, Steve referred to the OP, and reminded the others that the question was not "how do I....." but "Can one expect the AI to do ...."

then it seems everyone is attacking Steve for pointing out the original question....

A serious lack of communication by all sides.

(in reply to mikmykWS)
Post #: 28
RE: Shipborne AEW a/c compromise position? - 6/28/2015 1:26:47 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yes I agree. Lot of misunderstanding here.

Mike

< Message edited by mikmyk -- 6/28/2015 2:29:36 PM >


_____________________________


(in reply to rvseydlitz)
Post #: 29
RE: Shipborne AEW a/c compromise position? - 6/28/2015 1:57:59 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Yes, I apologize for the high crime of suggesting a way to do something assuming that by suggesting a way to do it, there is no easier way to do it. Next simple one word answers is all anyone should give.

(in reply to mikmykWS)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Shipborne AEW a/c compromise position? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.094