Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BigDuke66's Hex Transition Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> BigDuke66's Hex Transition Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
BigDuke66's Hex Transition Mod - 5/17/2013 3:03:23 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Hi
here is a small mod that modifies the transition graphics that are used to leap some terrain of a hex like a village for example into the surrounding hexes.
In vanilla these are at least for my taste much too strong, best example here is Kharkov that looks like the city goes over into forest south of it but that is not true there is a line of "Plain & Field" hexes between city and forest.
My modified files will show you exactly that on all three zoom levels, they still keep some terrain leaped into surrounding hexes to keep immersion but to a much smaller degree.

http://www50.zippyshare.com/v/wQqWgUQ6/file.html

Original folder structure is present so using JSGME should make no problems.

Please post if you have any problems, requests or advises.

< Message edited by BigDuke66 -- 9/21/2016 6:31:04 PM >


_____________________________

Post #: 1
RE: BigDuke66's Hex Transition Mod - 5/17/2013 5:38:30 AM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Here a screenshot from the example I mentioned, its the city of Kharkov.
Please only watch for the size of the transition around hexes with village, city, forest, etc., there are already other graphics from other mods visible, like small hexes field from Kiddytoto, or plain hexes from Krupp, these are NOT part of my mod.




Attachment (1)

< Message edited by BigDuke66 -- 6/4/2013 4:39:15 AM >


_____________________________


(in reply to BigDuke66)
Post #: 2
RE: BigDuke66's Hex Transition Mod - 12/4/2013 7:54:32 AM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Just to contrast the original version of the hex transitions:






Attachment (1)

_____________________________

Joe

(in reply to BigDuke66)
Post #: 3
RE: BigDuke66's Hex Transition Mod - 6/27/2015 2:30:23 PM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline
I realize this is rather late after the intil poste, but I'm very interested in this. The link above doesn't work anymore, can you re-share?

Thx,
Glenn

(in reply to joeyeti)
Post #: 4
RE: BigDuke66's Hex Transition Mod - 6/27/2015 4:23:58 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
DELETE

< Message edited by BigDuke66 -- 9/21/2016 6:24:05 PM >


_____________________________


(in reply to glvaca)
Post #: 5
RE: BigDuke66's Hex Transition Mod - 6/27/2015 8:17:29 PM   
glvaca

 

Posts: 1312
Joined: 6/13/2006
Status: offline
Got it thanks, looks excellent, will be using it in the Uranus Mod!

(in reply to BigDuke66)
Post #: 6
RE: BigDuke66's Hex Transition Mod - 6/29/2015 11:01:45 PM   
GFelz

 

Posts: 479
Joined: 8/27/2010
From: Canada
Status: offline
Very nice. Thank you

(in reply to glvaca)
Post #: 7
RE: BigDuke66's Hex Transition Mod - 12/2/2015 2:59:21 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline
This still around somewhere?

(in reply to GFelz)
Post #: 8
RE: BigDuke66's Hex Transition Mod - 12/2/2015 5:31:04 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
DELETE

< Message edited by BigDuke66 -- 9/21/2016 6:31:36 PM >


_____________________________


(in reply to AstroCat)
Post #: 9
RE: BigDuke66's Hex Transition Mod - 12/2/2015 7:24:46 PM   
AstroCat


Posts: 440
Joined: 7/31/2003
Status: offline

quote:

ORIGINAL: BigDuke66

Here you go:
http://www59.zippyshare.com/v/sXZteF6g/file.html

Thanks! :)

(in reply to BigDuke66)
Post #: 10
RE: BigDuke66's Hex Transition Mod - 9/20/2016 6:30:50 PM   
oho_slith

 

Posts: 60
Joined: 1/1/2006
Status: offline
can you post a link again, thx?

(in reply to AstroCat)
Post #: 11
RE: BigDuke66's Hex Transition Mod - 9/20/2016 10:04:58 PM   
Lobster


Posts: 5104
Joined: 8/8/2013
From: Third rock from the Sun.
Status: offline
The terrain in this game is tremendously simplified. It looks more like a billiard table than anything else.

_____________________________

http://www.operationbarbarossa.net/

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein

Q: What do you call a boomerang that doesn’t come back?
A: A stick.

(in reply to oho_slith)
Post #: 12
RE: BigDuke66's Hex Transition Mod - 9/21/2016 6:31:12 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
I have reuploaded it, current link in first post.

_____________________________


(in reply to Lobster)
Post #: 13
RE: BigDuke66's Hex Transition Mod - 10/21/2016 11:44:39 AM   
Jafele


Posts: 737
Joined: 4/20/2011
From: Seville (Spain)
Status: offline
I´m not able to download the file. Could someone send me a email to get it?

< Message edited by Jafele -- 10/21/2016 10:17:30 PM >


_____________________________

Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE

(in reply to BigDuke66)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> BigDuke66's Hex Transition Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.156