Apollo11
Posts: 24082
Joined: 6/7/2001 From: Zagreb, Croatia Status: offline
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Hi all, I managed to watch the whole video late last night... "Few" questions emerge: #1 Damage model Is the damage model symbolic (i.e. 1/xxx) or you can have separate systems (including separate turrets for example) damaged / destroyed? Also we saw airplanes taking off / landing on burning carrier... #2 Targeting We saw that AAA opens fire on aircraft but what about ships with multiple Gunnery Directors? Can they engage several targets (for example main battery against some high value threat - secondary battery against some lighter threat)? What about night / low visibility? What about radar? #3 Speed of things Everything is so fast that combat looks more like bar fight than delicate ballerina dancing (which is how the naval combat at that time should look like - the turrets traversing, the guns loading, the ship maneuvering etc.)... The taking off / landing of aircraft on aircraft carriers is especially fast but everything else is way way way too fast IMHO as well... Leo "Apollo11"
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Prior Preparation & Planning Prevents Pathetically Poor Performance! A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF P: UV, WitP, WitP-AE
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