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RE: Unorthodox - 7/5/2015 1:29:40 AM   
Lowpe


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A while back Lok tested and put out the exact costs in supply for drawing planes into a squadron. And you are quite correct that the supply drops immediately upon adding one plane to a squadron.

The load for an IJA 43 squad is 17 according to Tracker. So to rebuild a typical Division would be 5,508 supplies in addition to the HI, Armaments, and Manpower costs for the infantry squads alone. Given the other items in the TOE it starts to add up quickly.

If in fact that is how it works. And I am betting that it works like that, or close to that. But I haven't tested it.




(in reply to Crackaces)
Post #: 5371
RE: Unorthodox - 7/5/2015 5:03:35 PM   
Lokasenna


Posts: 9297
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From: Iowan in MD/DC
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quote:

ORIGINAL: Crackaces

quote:

I'll have to do a test


Aircraft replacement is the easiest to test .. especially dramatic is replacing 4E's and watching the supply go
down .. but IJ 2E's show a nice price in supplies that deduct as soon as you click the draw button ...


Actually already tested that, I meant I will have to test the LCU rebuild.

On the planes... sometimes when you draw them, the supplies are not used from the base you are drawing from, so it can be a hidden cost. I haven't checked to be sure that it is actually charging the base you are drawing from in those cases.

(in reply to Crackaces)
Post #: 5372
RE: Unorthodox - 7/5/2015 7:22:49 PM   
Crackaces


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quote:

On the planes... sometimes when you draw them, the supplies are not used from the base you are drawing from, so it can be a hidden cost. I haven't checked to be sure that it is actually charging the base you are drawing from in those cases.




That will have to be a part of the LCU test because the basic manual states that supplies can come from other bases
(The question being whether some algorithm actually deducts supplies from a pool ...

quote:

Each Logistics base that the unit is within supply range of may send replacements, so there is an advantage
of being near lots of well stocked bases


Again .. one of my opponents complained very loudly that stacking all his units to be rebuilt in Tokyo had a very
detrimental effect sucking supplies from everywhere on Honshu .. soon bases were starving for supplies ...
I can not confirm or deny the actual software behavior .. I only can say I saw the victory screen

(in reply to Lokasenna)
Post #: 5373
RE: Unorthodox - 7/5/2015 10:56:43 PM   
Bullwinkle58


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Is it possible the supply usage was not for replacements, but for the initial internal organic supply load into new LCUs? How many did he rebuild at once? If that's the case the supplies weren't lost, only moved.

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The Moose

(in reply to Crackaces)
Post #: 5374
RE: Unorthodox - 7/5/2015 11:11:30 PM   
Lokasenna


Posts: 9297
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quote:

ORIGINAL: Crackaces

quote:

On the planes... sometimes when you draw them, the supplies are not used from the base you are drawing from, so it can be a hidden cost. I haven't checked to be sure that it is actually charging the base you are drawing from in those cases.




That will have to be a part of the LCU test because the basic manual states that supplies can come from other bases
(The question being whether some algorithm actually deducts supplies from a pool ...

quote:

Each Logistics base that the unit is within supply range of may send replacements, so there is an advantage
of being near lots of well stocked bases


Again .. one of my opponents complained very loudly that stacking all his units to be rebuilt in Tokyo had a very
detrimental effect sucking supplies from everywhere on Honshu .. soon bases were starving for supplies ...
I can not confirm or deny the actual software behavior .. I only can say I saw the victory screen


Right, it's in the cases where the replacement aircraft is being drawn from a nearby base that I haven't tested extensively. I did do some looking around when replacing aircraft near Japan one time and noticing the supply pool wasn't dropping... I only checked Tokyo, though, and it didn't drop. Doesn't mean it was pulling from Tokyo.

I actually have an isolated base right now with an IJA division at it that can take some replacements, with only static LCU supply usage and no planes. When I have the turn from the moose, I will be able to tell if taking LCU replacements uses supply.

(in reply to Crackaces)
Post #: 5375
RE: Unorthodox - 7/6/2015 12:50:02 AM   
Alfred

 

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Just what is the point of anyone who knows how things operate bothering to post.

1.  You don't believe what Crackaces is telling you from actual experience.  Probably because his correct comments don't fit into your prejudices.
2.  You don't accept what previous forum posts from Japanese logistic focussed players such as PaxMondo.  Probably because he doesn't play and write up an AAR.  After all only PBEM players could possibly know  how the game plays out.
3.  You don't accept what I have written before on this subject in various threads and in particular in my 2011 Logistics 101 thread.  After all I'm not a dev so how could I possible be correct about anything.
4.  You don't accept what devs such as Treespider, michaelm and Big62.  They must be biased.
5.  You don't accept what the manual states on the subject preferring instead to selectively misrepresent part of what the manual states.

No just go ahead with your vanity tests which will not be properly constructed.

It costs supply to "purchase" replacement devices to bring a LCU back up to it's TOE.

Alfred

(in reply to Lokasenna)
Post #: 5376
RE: Unorthodox - 7/6/2015 1:49:11 AM   
Lokasenna


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From: Iowan in MD/DC
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quote:

ORIGINAL: Alfred

Just what is the point of anyone who knows how things operate bothering to post.

1.  You don't believe what Crackaces is telling you from actual experience.  Probably because his correct comments don't fit into your prejudices.
2.  You don't accept what previous forum posts from Japanese logistic focussed players such as PaxMondo.  Probably because he doesn't play and write up an AAR.  After all only PBEM players could possibly know  how the game plays out.
3.  You don't accept what I have written before on this subject in various threads and in particular in my 2011 Logistics 101 thread.  After all I'm not a dev so how could I possible be correct about anything.
4.  You don't accept what devs such as Treespider, michaelm and Big62.  They must be biased.
5.  You don't accept what the manual states on the subject preferring instead to selectively misrepresent part of what the manual states.

No just go ahead with your vanity tests which will not be properly constructed.

It costs supply to "purchase" replacement devices to bring a LCU back up to it's TOE.

Alfred


Show me where you definitively answered this, Oh Wise Master. We looked in your Logistics 101 thread when this came up last time, but to no avail.

Numbers don't lie, Great One. You don't need exquisitely crafted test beds to get a general read on whether something is happening or not.

Stop being an arse. You accuse me of vanity tests, but you're doing the exact same thing with your high-handed manner and numbered list of assumptions and inflated sense of importance. After all, if you haven't said it, then it can't be true. Isn't that exactly what you're accusing me of doing?

Maybe you should put your gloves back on.

< Message edited by Lokasenna -- 7/6/2015 2:51:45 AM >

(in reply to Alfred)
Post #: 5377
RE: Unorthodox - 7/6/2015 1:49:47 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
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quote:

ORIGINAL: Alfred

Just what is the point of anyone who knows how things operate bothering to post.

1.  You don't believe what Crackaces is telling you from actual experience.  Probably because his correct comments don't fit into your prejudices.
2.  You don't accept what previous forum posts from Japanese logistic focussed players such as PaxMondo.  Probably because he doesn't play and write up an AAR.  After all only PBEM players could possibly know  how the game plays out.
3.  You don't accept what I have written before on this subject in various threads and in particular in my 2011 Logistics 101 thread.  After all I'm not a dev so how could I possible be correct about anything.
4.  You don't accept what devs such as Treespider, michaelm and Big62.  They must be biased.
5.  You don't accept what the manual states on the subject preferring instead to selectively misrepresent part of what the manual states.

No just go ahead with your vanity tests which will not be properly constructed.

It costs supply to "purchase" replacement devices to bring a LCU back up to it's TOE.

Alfred


Alfred-

For months now I've read numerous posts from you within which you are rude and abusive to others.

I believe being extremely knowledgeable in a particular field and being sarcastic to others are two different things. Being knowledgeable does not give one a right to be cruel to others.

You probably won't accept that you need to improve your social skills probably due to your arrogance.

I realize that I will no doubt make a few enemies by making this post. So be it, I am tired of you being a bully.

-Terry

P.S. Lowpe, I apologize to you for feeling compelled to make this post on your thread. I have said what I believed needed to be said to Alfred by someone and I won't post on this subject in your AAR anymore.




_____________________________

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-Bret (James Coburn); The Magnificent Seven

(in reply to Alfred)
Post #: 5378
RE: Unorthodox - 7/6/2015 5:30:51 AM   
Alfred

 

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quote:

ORIGINAL: Lokasenna

quote:

ORIGINAL: Alfred

Just what is the point of anyone who knows how things operate bothering to post.

1.  You don't believe what Crackaces is telling you from actual experience.  Probably because his correct comments don't fit into your prejudices.
2.  You don't accept what previous forum posts from Japanese logistic focussed players such as PaxMondo.  Probably because he doesn't play and write up an AAR.  After all only PBEM players could possibly know  how the game plays out.
3.  You don't accept what I have written before on this subject in various threads and in particular in my 2011 Logistics 101 thread.  After all I'm not a dev so how could I possible be correct about anything.
4.  You don't accept what devs such as Treespider, michaelm and Big62.  They must be biased.
5.  You don't accept what the manual states on the subject preferring instead to selectively misrepresent part of what the manual states.

No just go ahead with your vanity tests which will not be properly constructed.

It costs supply to "purchase" replacement devices to bring a LCU back up to it's TOE.

Alfred


Show me where you definitively answered this, Oh Wise Master. We looked in your Logistics 101 thread when this came up last time, but to no avail.

Section D(4) of the Logistics 101 thread. I quote it in full.

(D.4) Cost of replacements

The basic supply cost for a LCU replacement device is the load cost.

For air units, the supply cost for each replacement airframe depends on the type of airframe:

• 12 supply points for fighter, fighter bomber
• 15 supply points for dive bomber, torpedo bomber, float plane, float fighter
• 18 supply points for night fighter, recon
• 30 supply points for heavy bomber, medium bomber, light bomber, attack bomber, transport, patrol

Thus the previously mentioned 12 plane Liberator squadron (see D.2 above) consumed 96 supply points to fly the mission. If the squadron had 4 planes shot down, it would need an additional 120 supply points to replace it’s losses.[/I]


That first sentence is rather direct and unambiguous. Which means that your statement:

"We looked in your Logistics 101 thread when this came up last time, but to no avail"

is either a lie or your comprehension failed you.



Numbers don't lie, Great One. You don't need exquisitely crafted test beds to get a general read on whether something is happening or not.

Yet you often come up with inaccurate answers. Considering how often you "test", numbers obviously do lie in your case. In any case where did I say anything about exquisitely crafted test beds. You can't control the variables in your "test" ergo your test is not reliable. Bullwinkle in post #5374 mentioned a variable which you cannot control. So you will come up with a test result which is not reliable and put that as conclusive evidence against the empirical comments already provided in this very same thread by Crackaces in 5 posts.

Stop being an arse. You accuse me of vanity tests, but you're doing the exact same thing with your high-handed manner and numbered list of assumptions and inflated sense of importance.

Lovely language. Did we learn this language at home or at school or on the streets?

Being somewhat emotional with your non logical thought here. I am not doing any vanity tests so whatever I am doing it is clearly not the same thing as what you are doing. Apples and oranges are not the same thing.

Very subjective assessment of me having an "inflated sense of importance" considering the 5 other names of people who are being dismissed. Of course you would have had to do some research to have come up with 4 of those names but instead you had already consigned this issue to "legend" in post #5369. By dismissing the "facts" which are pointed out by others and insisting on running your own flawed "test", it is you who has the "inflated sense of importance".


After all, if you haven't said it, then it can't be true. Isn't that exactly what you're accusing me of doing?

Need to put words in my mouth in order to justify your emotional and illogical response. What about the other 5 individuals I named, and I could have given you more but they are amongst the most prominent contributors to this issue. They are all reliable posters, three of them being actual devs, so one needs to have overwhelming evidence to the contrary to treat their posts as wrong.

Unlike you, I do spend the necessary time researching before posting. My posts are quite accurate. and stand by themselves. Whatever time you put in researching before posting is inadequate because your posts are not sufficiently accurate to stand by themselves.

Before making my previous post (#5374), I spent about 4 hours on homework. Firstly, I did look up my 2011 logistics 101 thread because I was certain I had addressed the issue then and it would have been a significant lacuna if I had not. I was relieved to see that I had addressed it there so obviously you had not properly looked at it when in the past you had tested for aircraft replacements (posts #5371 [referred to by Lowpe], 5372 [and no it isn't a "hidden" cost as claimed by you] and the subsequent to mine, post #5375 [which shows how ramshackle is your "testing" regime]).

Secondly, just in case I was incorrect in my logistics thread, I rechecked the evidence. I went through the entire manual and reread very carefully the nine sections of the manual which comment on replacing LCU devices. This satisfied me that the manual does indeed state supply is consumed in taking on replacement devices.

Thirdly, I searched the forum for both non dev and dev comments on the issue. The former to see whether the old post Lowpe referred to might came from a reliable or non reliable poster. Found the lengthy and detailed posts generally came from reliable posters. Decided to choose PaxMondo as a representative voice because not only had he made several detailed posts on the subject but they all used Japanese exemplars and thus directly rebutting the inference Lowpe was making that the Japanese replacement rules were different with respect to supply consumption. Found many dev posts on the subject, those from Treespider (who wrote the manual) and BigJ62 (who wrote the relevant logistics code) being most on point. Found one from michaelm which dealt only with a Japanese LCU, just to lay to rest any idea that the code treats the Japanese differently.

So exactly how much research did you do? Any was this research just you do doing your flawed vanity testing or misreading what is documented in the manual or on the forum.

What I am accusing you is:


  • being inaccurate, again, in your posts (post #5365 encapsulating the incorrect answers perfectly)
  • effectively calling Crackaces a liar by not accepting at face value his empirical statements contained in posts #5361, #5364, #5368, #5370 and #5373 that supply is consumed in taking on replacement devices
  • not doing proper research before posting and thereby yourself contributing to another AE urban myth


Maybe you should put your gloves back on.



Alfred

(in reply to Lokasenna)
Post #: 5379
RE: Unorthodox - 7/6/2015 5:51:23 AM   
JocMeister

 

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NM

< Message edited by JocMeister -- 7/6/2015 6:52:03 AM >

(in reply to Lokasenna)
Post #: 5380
RE: Unorthodox - 7/6/2015 8:33:02 AM   
Encircled


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I do hope the sudden attack of grumpiness on the forum is just a passing phase.

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Post #: 5381
RE: Unorthodox - 7/6/2015 8:41:29 AM   
koniu


Posts: 2763
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From: Konin, Poland, European Union
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quote:

ORIGINAL: Encircled

I do hope the sudden attack of grumpiness on the forum is just a passing phase.

It is all because of weather. So damn hot



< Message edited by koniu -- 7/6/2015 9:41:52 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to Encircled)
Post #: 5382
RE: Unorthodox - 7/6/2015 9:19:37 AM   
JocMeister

 

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Just ignore him and he will go away. He thrives on trying to belittle other people and when no ones responds he quickly looses interest. I used to get all riled up but now I just feel sad for him.



(in reply to koniu)
Post #: 5383
RE: Unorthodox - 7/6/2015 10:18:13 AM   
Alfred

 

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quote:

ORIGINAL: JocMeister

Just ignore him and he will go away. He thrives on trying to belittle other people and when no ones responds he quickly looses interest. I used to get all riled up but now I just feel sad for him.





I respond to posters

* who are arrogant people believing and acting they are superior when in fact all they demonstrate is their inferiority in so many areas
* who continue to present false information as being correct,
* who rant like 5 year olds and ascribe their failures to the game when their fantasies clash with reality
* who take great delight in killing pixels and playing at being brave soldiers but who would probably wet themselves if they were in the real thing
* who show no respect to the devs/the game, believing their half baked ideas are more worthy than those who have put in effort and their talent into this game
* who believe they are entitled to be treated like Lords and some serf will cater to their every whim, and of course being Lords, they don't have to contribute anything genuinely valuable to the forum

and many other offensive behaviours.

To state that I thrive on belittling other people is quite offensive. Absolutely no evidence is adduced to support that slur. You do realise that you can be sued for that. As to quickly losing interest? Interest in what. I place the facts on the record for all to see, there is no need to continue repeating myself. It dies then because the facts I present are correct. Your personal attack being a good exemplar, not a single fact I presented in post #5379 being challenged. Instead your slurs is your only response. Would like me to respond to Rio Bravo's post so that you could then accuse me of beating a dead cat.

As to past run ins, you were wrong on every occasion, ranting about bugs but eventually when michaelm confirmed what I had told you, you accepted his answer. No apology to me, no acceptance that you were in error. That is arrogant behaviour.

There was no cause for you to make this gratuitous attack upon me. Other than you enjoying the opportunity to do so.

There is a reason why Symon constantly referred to the little kiddies who frequent this forum. The term little kiddies can apply even to people who are married with children, or with university degrees, or in high paying jobs, or holding positions of high social standing in their communities. Those achievements do not in themselves automatically transfer to AE.

Alfred

(in reply to JocMeister)
Post #: 5384
RE: Unorthodox - 7/6/2015 11:42:04 AM   
Lowpe


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Nice holiday weekend, went slow on the game, but big on the family.

Turn is away.

Pretty much did two major things this turn. Run and hide.

I am looking at inland river ports in China out of range, for now, of Allied bombers to become the home of the cargo fleet I really no longer need but would like to save.

I am also getting worried in Thailand. Well, I have always been worried, but the Allies have been stymied here, and will soon be moving forward with whatever plans they have come up with. Victoria Point looks very tempting to cut the rail line to Singers.

A fighting withdraw in Thailand looks really, really tough given the open terrain. Plus if I fight too long, then my front line troops will become shattered making such a retreat even more difficult.




Attachment (1)

(in reply to Alfred)
Post #: 5385
RE: Unorthodox - 7/6/2015 11:59:59 AM   
Lowpe


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Wow, what a discussion.

I guess it is really my fault for not thinking my original post thru on supply thru. Sorry everyone.

Sometimes, when you get between a rock and a hard place, you grasp at straws hoping for some good news to help alleviate the situation. I fell victim to wishful thinking, selective memory, and poor reading skills.

I took the original division, broke it down into thirds and have railed it to rear area ports with replacements on for now. My goal is to build it up to around 75 AV for each third, and then turn off replacements. It isn't a great division, and perhaps using a depot division in this manner makes more sense, but I need to do some serious math on supply projections to get me to 1945 and this is a short term solution prior to making those calculations.

On one hand, I feel that an invasion of Honshu is coming, on the other hand I don't want to waste supply. Catch 22.




(in reply to Lowpe)
Post #: 5386
RE: Unorthodox - 7/6/2015 12:34:22 PM   
Lowpe


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Looking forward to next month, halfway there.

My thinking on Jack versus George has taken a full reversal from the start of the game. I really like the Jack. I have managed to build up my production of Jacks to 134 a month. Wish it was more.

I have to admit Pax Mondo really influenced my thinking on the Jack. He felt there wasn't too much difference between Jack and George, but that Japan is not wealthy enough to make both. By wealthy enough, what I think he means allocating engine factories.

However, I find that in a scenario 1 game environment (where you know Japan will have a tough time) the earlier arrival dates of the Jack makes it a winner.

SR 2 and a little better stats than George mark 1. The J2M3 will be my best naval fighter! I am researching the N1K5-J, and it is at 3/45 now, and if the factories are untouched (big if) the plane will enter production 10/44.

I have learned so much this game with respect to planes, plane production, and their use. I still have a very long way to go!




Attachment (1)

(in reply to Lowpe)
Post #: 5387
RE: Unorthodox - 7/6/2015 12:59:39 PM   
Lowpe


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Nightfighters get a boost on the morrow.

Pools of the Irving Sa are very generous, approaching 200 (plus over 100 of the Irving S). I have not been able to really build up pools of the Nick d yet.

These new squadrons will add some depth to my night defenses.

However, the Allies don't seem enamored of bombing at night.




Attachment (1)

(in reply to Lowpe)
Post #: 5388
RE: Unorthodox - 7/6/2015 1:55:54 PM   
ny59giants


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The Jack is know as a good point defender due to her great climb rate.

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Post #: 5389
RE: Unorthodox - 7/6/2015 1:57:52 PM   
JocMeister

 

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quote:

ORIGINAL: ny59giants

The Jack is know as a good point defender due to her great climb rate.


+1

I really hated the Jack in my game vs Erik. Quite often it would climb above even P47 sweeps = bad day for the Jugs!

(in reply to ny59giants)
Post #: 5390
RE: Unorthodox - 7/6/2015 2:27:21 PM   
Lowpe


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quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: ny59giants

The Jack is know as a good point defender due to her great climb rate.


+1

I really hated the Jack in my game vs Erik. Quite often it would climb above even P47 sweeps = bad day for the Jugs!


Back when we originally discussed Jack vs George both you guys said this. However, I was lured to the George by the edge in firepower, range, and Pax's statements. I don't think either side was wrong, and every game is different, but for me a stronger reliance upon the Jack would have been better.

I wish I had listened more to you guys. In fact, I think it was Joc's aversion to the Jack that got me to make a small Jack factory in the first place.




< Message edited by Lowpe -- 7/6/2015 3:30:22 PM >

(in reply to JocMeister)
Post #: 5391
RE: Unorthodox - 7/6/2015 2:43:06 PM   
JocMeister

 

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From: Sweden
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quote:

ORIGINAL: Lowpe

Back when we originally discussed Jack vs George both you guys said this. However, I was lured to the George by the edge in firepower, range, and Pax's statements. I don't think either side was wrong, and every game is different, but for me a stronger reliance upon the Jack would have been better.

I wish I had listened more to you guys. In fact, I think it was Joc's aversion to the Jack that got me to make a small Jack factory in the first place.


Well, the George is pretty much the best 4E killer in the game so its not like its useless!

(in reply to Lowpe)
Post #: 5392
RE: Unorthodox - 7/6/2015 2:50:11 PM   
Crackaces


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lowpe

Back when we originally discussed Jack vs George both you guys said this. However, I was lured to the George by the edge in firepower, range, and Pax's statements. I don't think either side was wrong, and every game is different, but for me a stronger reliance upon the Jack would have been better.

I wish I had listened more to you guys. In fact, I think it was Joc's aversion to the Jack that got me to make a small Jack factory in the first place.


Well, the George is pretty much the best 4E killer in the game so its not like its useless!


Exactly ... what should be produced .. deployed .. how pilots are trained just as small examples of decisions that
depend on strategy in my opinion ... for aircraft platforms each has a unique value (with some a lot more value ) and shortcomings ..

Thus as advice is given it is often implicitly framed in a particular strategy or operational context ..even a tactic addressing a specific situation ..



_____________________________

"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"

(in reply to JocMeister)
Post #: 5393
RE: Unorthodox - 7/6/2015 2:52:53 PM   
Lowpe


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quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Lowpe

Back when we originally discussed Jack vs George both you guys said this. However, I was lured to the George by the edge in firepower, range, and Pax's statements. I don't think either side was wrong, and every game is different, but for me a stronger reliance upon the Jack would have been better.

I wish I had listened more to you guys. In fact, I think it was Joc's aversion to the Jack that got me to make a small Jack factory in the first place.


Well, the George is pretty much the best 4E killer in the game so its not like its useless!



I haven't really been able to use it too much in that role, never have enough.

For anti-bomber I like the Ki100I. Centerline cannons, SR1. I had hoped the Oscar IV would make a better bomber killer, but she often can't get close enough. Lacks durability.

Every plane has its little niche though.

(in reply to JocMeister)
Post #: 5394
RE: Unorthodox - 7/6/2015 2:57:13 PM   
Lowpe


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quote:

ORIGINAL: Crackaces

for aircraft platforms each has a unique value (with some a lot more value ) and shortcomings ..

Thus as advice is given it is often implicitly framed in a particular strategy or operational context ..even a tactic addressing a specific situation ..




Absolutely right.

I found a tactic/use for the KAI Dinah Fighter that everyone pooh poohs about. That plane really saved my bacon then, and in fact there is still one squadron of them flying night CAP over Hiroshima, Gifu, and Hamamatsu (split into thirds).

(in reply to Crackaces)
Post #: 5395
RE: Unorthodox - 7/6/2015 3:15:50 PM   
Crackaces


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Just to say I am a fan of the P-39 ... WHAT?!? it's a single engine platform (think small airbases where the 2 engine rule becomes a constraint)
that carries a 500 pound bomb 4 hexes .. train some fighter pilots at low nav and you have a fast skip bomber
Now what application? The Marshall's where close quarter fighting can occur or the DEI ...

I have trained P-39 pilots at low ground/ ground attack for the Burma campaign ....again a very specific strategy
someone else might see this as the most idiotic move in the century because they do not think that way that is what is so great about this game ..

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RE: Unorthodox - 7/6/2015 3:20:30 PM   
witpqs


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quote:

ORIGINAL: Crackaces

Just to say I am a fan of the P-39 ... WHAT?!? it's a single engine platform (think small airbases where the 2 engine rule becomes a constraint)
that carries a 500 pound bomb 4 hexes .. train some fighter pilots at low nav and you have a fast skip bomber
Now what application? The Marshall's where close quarter fighting can occur or the DEI ...

I have trained P-39 pilots at low ground/ ground attack for the Burma campaign ....again a very specific strategy
someone else might see this as the most idiotic move in the century because they do not think that way that is what is so great about this game ..

Later models of the P-40, too.

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RE: Unorthodox - 7/6/2015 3:35:11 PM   
Crackaces


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quote:

ORIGINAL: witpqs


quote:

ORIGINAL: Crackaces

Just to say I am a fan of the P-39 ... WHAT?!? it's a single engine platform (think small airbases where the 2 engine rule becomes a constraint)
that carries a 500 pound bomb 4 hexes .. train some fighter pilots at low nav and you have a fast skip bomber
Now what application? The Marshall's where close quarter fighting can occur or the DEI ...

I have trained P-39 pilots at low ground/ ground attack for the Burma campaign ....again a very specific strategy
someone else might see this as the most idiotic move in the century because they do not think that way that is what is so great about this game ..

Later models of the P-40, too.


Those P-39D's are available for training day 1 ....

A little more trivia ... some of the fighter pilots come with trainable low nav skills .. isolate those guys and put them in the P39D and in about 4 months a nasty surprise is possible ..
If Burma is my target . I locate some low ground guys and train them .. they will transfer to other platforms later quite nicely (if they live )



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RE: Unorthodox - 7/6/2015 3:36:40 PM   
witpqs


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What does "trainable low nav skills" mean?

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RE: Unorthodox - 7/6/2015 3:49:40 PM   
Crackaces


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quote:

ORIGINAL: witpqs

What does "trainable low nav skills" mean?


Low 30's .. obviously anybody is trainable from a literal standpoint but I am implying for the purpose of this discussion (focusing on a platform and optimizing strategy)
finding the highest level amongst the fighter pilot pool in low nav (as an example) and transfer them to units training in low nav vs. letting the random chips fall and starting with pilots say "13" low nav
(Which compared to say "33" is not as trainable )

Not to Hijack the thread ..but in context .

A strategy .. a lot of work implementing the strategy including combing through WitPTracker to find the right pilots to train etc ..
Now someone else could read this and try it .. it does not work .. and the assumption is "does not work and idiotic idea"

A lot of variables to think about in this game .. thus it is hard sometimes to say build plane 'X' or train pilot 'Y' ...



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