SeaQueen
Posts: 1451
Joined: 4/14/2007 From: Washington D.C. Status: offline
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Classification issues aside, ASW is enormously technical. A lot of it is about geometry and statistics. If you aren't comfortable doing math, then you will have trouble. The good news is that Command does a lot of that for you, with it's calculating areas of uncertainty and what not. There are unclassified sources that will definitely give you some good information, like Naval Operations Analysis or Search and Screening. You'd better be pretty comfortable with calculus to get through them, though. There's a lot of good books out there on underwater acoustics, too. Those tend to be VERY technical. The idea behind a game like Command, though, isn't for you to duplicate what they'd actually do, though. I don't think that's even particularly interesting. I think it's more to figure out your own ways of doing things, and rationales behind them. In theory, if the simulation is reasonable and you make good decisions, you end up learning a lot about how things actually work, but you might also discover innovative tactics of your own. quote:
ORIGINAL: charlee22009 I am interested in learning more about asw, but at some point it seems you come up against a wall, where the capabilities and techniques are classified.
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