Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some questions perhaps never asked

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Some questions perhaps never asked Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some questions perhaps never asked - 7/21/2015 9:21:15 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
*What is the maximun amount of teams per battle? I would like see this game without a very coded limit as previous games. If we can make battles with more of 15 teams, it would be great.

*How is the final 3D camera? is it similar to Battle Academy? the Battle Academy settings would be great for CC game.

*Is there night battles?

*Can we edit the main grand campaign? perhaps for replace it or for to make a German grand campaign.

*The air and artillery supports are limited to one attack per map or can it be changed?

*Perhaps it is a dream but have you added some reinforces with parachutes? perhaps a airborne team launched in the middle of the battle?

*Can we receive the reinforce from a tank by example in the middle of a battle?

*Is the grand campaign set as Battle Academy? with a similar way of pictures. It would be good.

Well, these are my questions by the moment.

Post #: 1
RE: Some questions perhaps never asked - 7/21/2015 8:25:28 PM   
kweniston


Posts: 144
Joined: 7/5/2011
Status: offline
>15 teams should be implemented with highest priority, it's even so important to backport it to the older releases.

Real point is, can the options that were developed previously finally be kept in one release, instead of (frustratingly!) removing some/adding some...

(in reply to Nomada_Firefox)
Post #: 2
RE: Some questions perhaps never asked - 7/21/2015 11:56:45 PM   
Kanov


Posts: 312
Joined: 5/21/2012
From: México
Status: offline

quote:

ORIGINAL: kweniston


Real point is, can the options that were developed previously finally be kept in one release, instead of (frustratingly!) removing some/adding some...


I don't think so partner, since for example there's no strategic map then all the strategic features are gone. That leaves only tactical improvements.

From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool . Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.

quote:

ORIGINAL: Nomada_Firefox

*What is the maximun amount of teams per battle? I would like see this game without a very coded limit as previous games. If we can make battles with more of 15 teams, it would be great.

*How is the final 3D camera? is it similar to Battle Academy? the Battle Academy settings would be great for CC game.

*Is there night battles?

*Can we edit the main grand campaign? perhaps for replace it or for to make a German grand campaign.

*The air and artillery supports are limited to one attack per map or can it be changed?

*Perhaps it is a dream but have you added some reinforces with parachutes? perhaps a airborne team launched in the middle of the battle?

*Can we receive the reinforce from a tank by example in the middle of a battle?

*Is the grand campaign set as Battle Academy? with a similar way of pictures. It would be good.

Well, these are my questions by the moment.




Good questions.

_____________________________

Hard-core Spectre

(in reply to kweniston)
Post #: 3
RE: Some questions perhaps never asked - 7/22/2015 8:55:18 AM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
quote:

From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool . Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.

Kanov, you disappointed me, I thought how you had read the previous messages. Steve told several times how they made a new GUI.

(in reply to Kanov)
Post #: 4
RE: Some questions perhaps never asked - 7/23/2015 9:03:47 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: Nomada_Firefox

*What is the maximun amount of teams per battle? I would like see this game without a very coded limit as previous games. If we can make battles with more of 15 teams, it would be great.


Currently it is 21 units. This may change a bit but probably will remain in that ballpark.


quote:

*How is the final 3D camera? is it similar to Battle Academy? the Battle Academy settings would be great for CC game.


The camera allows for either a top-down view or an angled view. You can pan and zoom the camera freely, but there is no rotation.


quote:

*Is there night battles?


They can occur, yes.


quote:

*Can we edit the main grand campaign? perhaps for replace it or for to make a German grand campaign.


You will be able to modify or create campaigns and operations, but it's for advanced users / modders. You could mod the game to have a primarily German focus and German GC, but that would be a lot of work.


quote:

*The air and artillery supports are limited to one attack per map or can it be changed?


Right now they are limited to one attack each. This wouldn't be difficult to allow for more than once, but I will need to evaluate any UI changes at this point, so no promises. :)


quote:

*Perhaps it is a dream but have you added some reinforces with parachutes? perhaps a airborne team launched in the middle of the battle?

*Can we receive the reinforce from a tank by example in the middle of a battle?


Reinforcements won't be arriving during a battle.


quote:

*Is the grand campaign set as Battle Academy? with a similar way of pictures. It would be good.


The Grand Campaign proceeds through North Africa, Sicily, and then Normandy. So in that sense it is 'set.' With each campaign there are options on how you complete the campaign that a few alternate routes.


Steve

(in reply to Nomada_Firefox)
Post #: 5
RE: Some questions perhaps never asked - 7/23/2015 9:08:22 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline

quote:

ORIGINAL: Kanov
From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool . Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.


The PitF GUI is a placeholder UI for development. There is a new in-battle GUI under development now. And this illustrates the risks involved in releasing any sort of screenshot before we have final quality graphics in and ready to show. :)


Steve

(in reply to Kanov)
Post #: 6
RE: Some questions perhaps never asked - 7/23/2015 9:53:56 PM   
Nomada_Firefox

 

Posts: 1327
Joined: 11/12/2001
From: Spain
Status: offline
Thanks by the answers. It would be good if we can increase a bit the limits editing the game. By this reason, I would like ask you if....can we change the camera settings?

quote:

You will be able to modify or create campaigns and operations, but it's for advanced users / modders. You could mod the game to have a primarily German focus and German GC, but that would be a lot of work.

Modding always is a lot of work.;) I trust a lot at this new game. It has not all the pains from the previous CC games and I feel how probably even with many work, many things can be made.

But.........can a normal user make a new operation or only new battles?

quote:

The PitF GUI is a placeholder UI for development. There is a new in-battle GUI under development now. And this illustrates the risks involved in releasing any sort of screenshot before we have final quality graphics in and ready to show. :)

You can show the game deleting the gui. Or can you not hide part of the the gui when you are playing a battle?

< Message edited by Nomada_Firefox -- 7/23/2015 11:05:58 PM >

(in reply to SteveMcClaire)
Post #: 7
RE: Some questions perhaps never asked - 7/25/2015 10:20:48 AM   
Gripen

 

Posts: 20
Joined: 7/23/2015
Status: offline

quote:

ORIGINAL: Steve McClaire


quote:

ORIGINAL: Kanov
From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool . Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.


The PitF GUI is a placeholder UI for development. There is a new in-battle GUI under development now. And this illustrates the risks involved in releasing any sort of screenshot before we have final quality graphics in and ready to show. :)


Steve



Thanks for this information Steve :)
I don't see the problem posting a screenshots with "PLACEHOLDER UI - NOT FINAL" in red painted over it but I guess that's up to you guys ;)

(in reply to SteveMcClaire)
Post #: 8
RE: Some questions perhaps never asked - 7/25/2015 10:41:37 AM   
TIK


Posts: 116
Joined: 5/4/2013
Status: offline
Good info, thanks Steve. Was 21 units per side chosen because of game balance reasons? Did you try with larger numbers? I'm mainly asking because it would be nice to have the option for larger numbers in multiplayer.

I do think the new GUIs make the games look more modern. And in some ways, it's good to hear that there's a limit on the number of artillery strikes. Artillery in CC is powerful, and anyone who's suffered under two or more artillery strikes in CCMT will understand that a limit is necessary, especially with the limited number of units available.

_____________________________

I have a Youtube Channel that features Close Combat and Panzer Corps Let's Plays and videos, as well as historical documentaries.

(in reply to Gripen)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Some questions perhaps never asked Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

4.686