Some questions perhaps never asked (Full Version)

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Nomada_Firefox -> Some questions perhaps never asked (7/21/2015 9:21:15 AM)

*What is the maximun amount of teams per battle? I would like see this game without a very coded limit as previous games. If we can make battles with more of 15 teams, it would be great.

*How is the final 3D camera? is it similar to Battle Academy? the Battle Academy settings would be great for CC game.

*Is there night battles?

*Can we edit the main grand campaign? perhaps for replace it or for to make a German grand campaign.

*The air and artillery supports are limited to one attack per map or can it be changed?

*Perhaps it is a dream but have you added some reinforces with parachutes? perhaps a airborne team launched in the middle of the battle?

*Can we receive the reinforce from a tank by example in the middle of a battle?

*Is the grand campaign set as Battle Academy? with a similar way of pictures. It would be good.

Well, these are my questions by the moment.





kweniston -> RE: Some questions perhaps never asked (7/21/2015 8:25:28 PM)

>15 teams should be implemented with highest priority, it's even so important to backport it to the older releases.

Real point is, can the options that were developed previously finally be kept in one release, instead of (frustratingly!) removing some/adding some...




Kanov -> RE: Some questions perhaps never asked (7/21/2015 11:56:45 PM)


quote:

ORIGINAL: kweniston


Real point is, can the options that were developed previously finally be kept in one release, instead of (frustratingly!) removing some/adding some...


I don't think so partner, since for example there's no strategic map then all the strategic features are gone. That leaves only tactical improvements.

From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool [:(]. Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.

quote:

ORIGINAL: Nomada_Firefox

*What is the maximun amount of teams per battle? I would like see this game without a very coded limit as previous games. If we can make battles with more of 15 teams, it would be great.

*How is the final 3D camera? is it similar to Battle Academy? the Battle Academy settings would be great for CC game.

*Is there night battles?

*Can we edit the main grand campaign? perhaps for replace it or for to make a German grand campaign.

*The air and artillery supports are limited to one attack per map or can it be changed?

*Perhaps it is a dream but have you added some reinforces with parachutes? perhaps a airborne team launched in the middle of the battle?

*Can we receive the reinforce from a tank by example in the middle of a battle?

*Is the grand campaign set as Battle Academy? with a similar way of pictures. It would be good.

Well, these are my questions by the moment.




Good questions.




Nomada_Firefox -> RE: Some questions perhaps never asked (7/22/2015 8:55:18 AM)

quote:

From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool . Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.

Kanov, you disappointed me, I thought how you had read the previous messages. Steve told several times how they made a new GUI.




SteveMcClaire -> RE: Some questions perhaps never asked (7/23/2015 9:03:47 PM)


quote:

ORIGINAL: Nomada_Firefox

*What is the maximun amount of teams per battle? I would like see this game without a very coded limit as previous games. If we can make battles with more of 15 teams, it would be great.


Currently it is 21 units. This may change a bit but probably will remain in that ballpark.


quote:

*How is the final 3D camera? is it similar to Battle Academy? the Battle Academy settings would be great for CC game.


The camera allows for either a top-down view or an angled view. You can pan and zoom the camera freely, but there is no rotation.


quote:

*Is there night battles?


They can occur, yes.


quote:

*Can we edit the main grand campaign? perhaps for replace it or for to make a German grand campaign.


You will be able to modify or create campaigns and operations, but it's for advanced users / modders. You could mod the game to have a primarily German focus and German GC, but that would be a lot of work.


quote:

*The air and artillery supports are limited to one attack per map or can it be changed?


Right now they are limited to one attack each. This wouldn't be difficult to allow for more than once, but I will need to evaluate any UI changes at this point, so no promises. :)


quote:

*Perhaps it is a dream but have you added some reinforces with parachutes? perhaps a airborne team launched in the middle of the battle?

*Can we receive the reinforce from a tank by example in the middle of a battle?


Reinforcements won't be arriving during a battle.


quote:

*Is the grand campaign set as Battle Academy? with a similar way of pictures. It would be good.


The Grand Campaign proceeds through North Africa, Sicily, and then Normandy. So in that sense it is 'set.' With each campaign there are options on how you complete the campaign that a few alternate routes.


Steve




SteveMcClaire -> RE: Some questions perhaps never asked (7/23/2015 9:08:22 PM)


quote:

ORIGINAL: Kanov
From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool [:(]. Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.


The PitF GUI is a placeholder UI for development. There is a new in-battle GUI under development now. And this illustrates the risks involved in releasing any sort of screenshot before we have final quality graphics in and ready to show. :)


Steve




Nomada_Firefox -> RE: Some questions perhaps never asked (7/23/2015 9:53:56 PM)

Thanks by the answers. It would be good if we can increase a bit the limits editing the game. By this reason, I would like ask you if....can we change the camera settings?

quote:

You will be able to modify or create campaigns and operations, but it's for advanced users / modders. You could mod the game to have a primarily German focus and German GC, but that would be a lot of work.

Modding always is a lot of work.;) I trust a lot at this new game. It has not all the pains from the previous CC games and I feel how probably even with many work, many things can be made.

But.........can a normal user make a new operation or only new battles?

quote:

The PitF GUI is a placeholder UI for development. There is a new in-battle GUI under development now. And this illustrates the risks involved in releasing any sort of screenshot before we have final quality graphics in and ready to show. :)

You can show the game deleting the gui. Or can you not hide part of the the gui when you are playing a battle?




Gripen -> RE: Some questions perhaps never asked (7/25/2015 10:20:48 AM)


quote:

ORIGINAL: Steve McClaire


quote:

ORIGINAL: Kanov
From the two (2) screenshots released so far, it seems they are keeping the awful PitF battle GUI. Not cool [:(]. Go back to the old one in CC5, it was so unnecessary to change it, it is cumbersome, ugly etc etc.


The PitF GUI is a placeholder UI for development. There is a new in-battle GUI under development now. And this illustrates the risks involved in releasing any sort of screenshot before we have final quality graphics in and ready to show. :)


Steve



Thanks for this information Steve :)
I don't see the problem posting a screenshots with "PLACEHOLDER UI - NOT FINAL" in red painted over it but I guess that's up to you guys ;)




TIK -> RE: Some questions perhaps never asked (7/25/2015 10:41:37 AM)

Good info, thanks Steve. Was 21 units per side chosen because of game balance reasons? Did you try with larger numbers? I'm mainly asking because it would be nice to have the option for larger numbers in multiplayer.

I do think the new GUIs make the games look more modern. And in some ways, it's good to hear that there's a limit on the number of artillery strikes. Artillery in CC is powerful, and anyone who's suffered under two or more artillery strikes in CCMT will understand that a limit is necessary, especially with the limited number of units available.




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