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Barbarossa Chisinau weird issue

 
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Barbarossa Chisinau weird issue - 4/28/2015 8:53:37 PM   
ParJ

 

Posts: 38
Joined: 1/19/2006
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We have finally tested some netplay Barbarossa after being away for a year. It's working better, but we have run into inconsistencies with the unit status on the two computers.

We are including three save game files each.

In the Land Movement test.GAM file you can try to move the Romanian inf unit to different hexes and undo the movement to see that the status in the two computers rarely matches.

The Land Movement before.GAM file is from the German land movement before this happened. There is also some weird stuff in Poland trying to get the german unit there (closest to the HQ)in supply.

The Last file, Russian action showing disorganised.GAM (might be a different name for the USSR side) shows the unit in Chisinau as disorganised and out of supply for USSR, but just out of supply for the Germans.

These files are from the axis player. I hope the same files will be added by the Russian player.



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RE: Barbarossa Chisinau weird issue - 5/3/2015 10:05:50 PM   
ParJ

 

Posts: 38
Joined: 1/19/2006
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Due to zipping trouble, I'm attaching the allied save files. Due to e-mail trouble it has taken this long to get the files.

The allied "Land Movement.gam" file should match "Land movement test.gam" for the axis.

The allied "Allied-Chisinau.gam" file should match the axis "Russian action showing disorganised.gam" file.



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(in reply to ParJ)
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RE: Barbarossa Chisinau weird issue - 7/19/2015 9:50:28 PM   
Shannon V. OKeets

 

Posts: 22095
Joined: 5/19/2005
From: Honolulu, Hawaii
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I am working through NetPlay bugs and will use these saved games to make sure the changes since then have been fixed (I think they have).

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ParJ)
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RE: Barbarossa Chisinau weird issue - 7/24/2015 10:17:33 AM   
ParJ

 

Posts: 38
Joined: 1/19/2006
Status: offline
Steve,

I can tell you for sure that it's working better in 1.4.5, but not sure it's completely solved. We still saw some discrepacies with supply (two Soviet infantry in the same hex where one was OOS, when viewed by the German player, but the other in supply) but that could have been residue from the original problem. I can provide the saves if needed.

I also have a save during German land movement when I moved one unit, undid that move then moved another unit and pressed undo and the latter unit ended up stacked with the first. I haven't tried to reproduce this, will do that first and if I'm successful will post the saves. Both moves were using CTRL+click since I wanted to claim control over specific hexes. Haven't seen this happen when undoing normal moves.

You're heading in the right direction, thanks for the effort!

Par



(in reply to Shannon V. OKeets)
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