Toidi
Posts: 200
Joined: 8/31/2011 Status: offline
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Hey Morvael, Thanks for the comment - and I agree that for every solution there may be an exploit. Indeed, the parallel attacks would be a potential issue. The standard solution would be to divide the mps into batches, such that each player would have to use the first batch first, press continue, use the second batch etc. But that leads to a very different game to WitE. However, setting limited number of units to the intercept stance, with most just staying as it is currently (stand & fight stance), would certainly change the game. The player would decide whether to set the unit to intercept or not - and what kind of units to intercept. So, of course, ai may make mistakes (same as the real guys on the field, war is chaos), but it would be up to the player to choose whether to intercept or not. A bit like in real life - you set the orders, but the reality verify how the orders are followed on the battlefield. Myself, I would certainly set some of the more mobile units in the back to intercept, leaving most in the current no-intercept stance. I believe that having an option to set the units in the intercept stance would have an effect of limiting deep penetrations if set up right by the player. Surely, you may disagree. Anyway, keep on doing the good job for the game! T. PS. I consider it a skill to attack in such a way that the units withdraw into positions convenient for me - and that is also something happening in reality. If unit withdraws and thinks the enemy is behind, the unit will withdraw into direction where hopefully no enemy is (yet)... Sure, it may be wrong when one is able to see the big picture, but such a big picture is rarely available even on the modern battlefield (maybe the best armies can do it now, but battle is still unpredictable and I would not count on fresh recruits to execute strategy too well) not to mention historical battlefield of WWII. T.
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