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RE: [W.I.P] New Life for EDBTR :)

 
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RE: [W.I.P] New Life for EDBTR :) - 7/31/2015 12:04:53 AM   
AlterEgo

 

Posts: 83
Joined: 6/29/2015
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Just a quick update:
editing aircraft, devices, groups and locations works now pretty well in the editor.
A few hours ago I managed to duplicate the original "Turn Replay" function; the replay crashes happen as in the original function, too,
so I can be sure that my coding is right ... [: D])
But I know what cause the crashes, so you can expect a fully functional turn replay routine in the future!


(in reply to john_txic)
Post #: 91
RE: [W.I.P] New Life for EDBTR :) - 7/31/2015 12:10:36 AM   
AlterEgo

 

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quote:

Hello AlterEgo,

There is one more issue that caused discussions, this is high altitude bombing:
etc...



I knew nothing about high-altitude bombing issues.
I'll sure take a look!

Thanks, Wijter!

(in reply to Wijter)
Post #: 92
RE: [W.I.P] New Life for EDBTR :) - 7/31/2015 12:15:01 AM   
AlterEgo

 

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quote:

ORIGINAL: Augenstein

AlterEgo, just to let you know, your work is much, much appreciated!


Thank you very much! Such comments inspire me!

(in reply to Augenstein)
Post #: 93
RE: [W.I.P] New Life for EDBTR :) - 8/1/2015 7:45:36 AM   
john_txic

 

Posts: 78
Joined: 12/21/2007
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Any chance of fixing the Replay PBEM bug?

In a 700-Turn marathon, as Allied, the game crashes during the Night Bombing phase.

Also, completely random icons are in the replay - my B-17s are often intercepted by Stirling IIIs etc....

_____________________________

The Nazis entered this war under the rather childish delusion that they were going to bomb everyone else, and nobody was going to bomb them. They sowed the wind, and now they are going to reap the whirlwind.

(in reply to AlterEgo)
Post #: 94
RE: [W.I.P] New Life for EDBTR :) - 8/1/2015 8:39:25 AM   
Augenstein

 

Posts: 81
Joined: 12/19/2005
From: Finland
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I would be very interested in having the feature you described in your first post (detailed info on dogfights), as I'd be keeping detailed info on individual kills.

Also, would it be possible to edit pilot names with the editor?

< Message edited by Augenstein -- 8/1/2015 9:47:16 AM >

(in reply to john_txic)
Post #: 95
RE: [W.I.P] New Life for EDBTR :) - 8/1/2015 1:14:11 PM   
AlterEgo

 

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Joined: 6/29/2015
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quote:

ORIGINAL: john_txic

Any chance of fixing the Replay PBEM bug?

In a 700-Turn marathon, as Allied, the game crashes during the Night Bombing phase.


This is fixed!
In the vanilla game all raid positions are stored in an array with a fixed size of 40000.
But the game already crashed if the pointer has reached pos. 32767. (Pointer was a signed integer )
Now I've increased the size of the "raid position array" to 240000.

On the screenshot below you can see that it's 1:51 am, the "raid position array" is already at pos. 163078
and the replay is running fine.

quote:


Also, completely random icons are in the replay - my B-17s are often intercepted by Stirling IIIs etc....


That's on my ToDo-List!





Attachment (1)

(in reply to john_txic)
Post #: 96
RE: [W.I.P] New Life for EDBTR :) - 8/1/2015 1:19:58 PM   
AlterEgo

 

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Joined: 6/29/2015
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quote:

ORIGINAL: Augenstein

I would be very interested in having the feature you described in your first post (detailed info on dogfights), as I'd be keeping detailed info on individual kills.


yes, you get the info about every kill in the message listview.
In the future I'll add a CSV export function, so you can view, sort or print important messages with Excel or OpenOffice.

quote:


Also, would it be possible to edit pilot names with the editor?


yes.


(in reply to Augenstein)
Post #: 97
RE: [W.I.P] New Life for EDBTR :) - 8/1/2015 2:15:34 PM   
Augenstein

 

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From: Finland
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quote:

d it be possible to edit pilo


Perfect, glad to hear it

(in reply to AlterEgo)
Post #: 98
RE: [W.I.P] New Life for EDBTR :) - 8/2/2015 9:24:57 PM   
Texeiro

 

Posts: 63
Joined: 12/14/2008
Status: offline
This is the best surprise I had in the year!
Login in and finding your job AE is wonderful!!!!!!!!! Thanks!!!!
Alter ego:

There are a few here still around that know a lot about this game . They could help you very much.
Somewhere in the forum there is a list of new targets, historically correct. Just to let you know, maybe you want to add some of them.
I suggest the electronics factory, so,if allied destroys a number or reduce the production could delay radar station repair rate. Just a humble suggestion.
Thanks thanks thanks!!!!


EDIT: I found the target list by Swift. I was so lazy, just a couple click and voila!
http://www.matrixgames.com/forums/tm.asp?m=997214&mpage=1&key=targets%2Clist󳞘

Maybe some useful topics:

http://www.matrixgames.com/forums/tm.asp?m=1523117&mpage=1&key=targets%2Clist�
http://www.matrixgames.com/forums/tm.asp?m=1983226&mpage=1&key=targets%2Clist�

If you need help with images please let me know.







< Message edited by Texeiro -- 8/2/2015 11:14:44 PM >

(in reply to Augenstein)
Post #: 99
RE: [W.I.P] New Life for EDBTR :) - 8/5/2015 11:03:55 AM   
AlterEgo

 

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Thank you, Texeiro!
I'm glad that you like my project!

Time for another small update:
I added the PlayAVI function from the old Talonsoft BoB version.
So if you still got this game somewhere on your harddisk, you can copy the original videos from BoB to your EDBTR video folder
and got a nostalgic feeling (they'll be shown only if messagelevel is set to 4)

As soon as I publish my project (yeah, this month, guess on which day...),
we can talk about further bugfixes/ gfx improvements / OIL problems etc.
Until then I have to rewrite/cleanup some of my code and then I need a few days of relaxation (holidays).

See ya!
AlterEgo





Attachment (1)

(in reply to Texeiro)
Post #: 100
RE: [W.I.P] New Life for EDBTR :) - 8/6/2015 6:53:54 PM   
Augenstein

 

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From: Finland
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Thanks for the headsup, again, your work is highly appreciated, looking forward to the release!

(in reply to AlterEgo)
Post #: 101
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 10:56:32 AM   
AlterEgo

 

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Hello folks!

This is v0.067 of my dll-injection project.
It's not ready at all, but I hope you like it as much as i do!

Please read the release notes in the zip file!!!

EDBTR DLL rev067

Regards,
AlterEgo

(in reply to Augenstein)
Post #: 102
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 11:40:02 AM   
npsergio

 

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Thank you very much for sharing your work! As soon as I can I'll give it a try

(in reply to AlterEgo)
Post #: 103
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 2:39:38 PM   
Texeiro

 

Posts: 63
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downloading! thanks for your work AE!
It works perfectly!!!!!

(in reply to npsergio)
Post #: 104
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 2:51:43 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
First of all, thanks for this release, hope this project can go to the end.
Ok, there's the first dumb question. When I run .exe launcher I got this error message...



...that sound more or less like this:
Hey, dude, EDTBR_Launcher.exe is not a valid application for Win32, don't you know that?

Maybe your .exe have some needed requirements? Or something else? Thanks.


edit: I run your .exe under Windows xp

< Message edited by cohimbra -- 8/17/2015 3:54:53 PM >


_____________________________


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Post #: 105
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 3:44:19 PM   
npsergio

 

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Joined: 1/23/2010
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I get the same message:






My OS is XP Home Edition + SP3

Attachment (1)

< Message edited by npsergio -- 8/17/2015 5:01:39 PM >

(in reply to cohimbra)
Post #: 106
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 4:12:31 PM   
AlterEgo

 

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Ah, that's a sad thing!
I'm using Windows 8.1 and there it works!
Hmm... seems like I must install Windows XP on a second partition on my computer to test it... sorry for the issue!

(in reply to npsergio)
Post #: 107
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 4:21:41 PM   
AlterEgo

 

Posts: 83
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what I've found out so far (with google) is that there could be 2 reasons.
Please try to install .net 4.5 if you haven't already.
Secondly I should recompile my project with a VC2010 setting...that could help!
I will release a test version within the next hour.

(in reply to AlterEgo)
Post #: 108
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 4:27:10 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: AlterEgo
Please try to install .net 4.5 if you haven't already.

Maybe I'm wrong, but I think xp doesn't support .net4.5

_____________________________


(in reply to AlterEgo)
Post #: 109
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 4:29:04 PM   
npsergio

 

Posts: 185
Joined: 1/23/2010
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quote:

ORIGINAL: AlterEgo

what I've found out so far (with google) is that there could be 2 reasons.
Please try to install .net 4.5 if you haven't already.
Secondly I should recompile my project with a VC2010 setting...that could help!
I will release a test version within the next hour.


.net 4.5 is not compatible with XP :(

(in reply to AlterEgo)
Post #: 110
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 4:29:49 PM   
AlterEgo

 

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Then the second option is the only hope for XP.
Anyone has VISTA on his computer? Is there a problem as well?

(in reply to cohimbra)
Post #: 111
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 5:06:37 PM   
AlterEgo

 

Posts: 83
Joined: 6/29/2015
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Well, I recompiled my project for the platform toolset "Visual Studio 2013 - Windows XP (v120_xp)"
I hope it works now!

Please download it here:
Folder
and choose EDBTR_DLL_067_Release_for_VC2013_XP.zip

If you get the same error on XP as before, please let me know!
Then I must reinstall my old VC2010 and recompile my project again!

P.S. Perhaps I'm working for Microsoft and want you to upgrade to Windows 8.1

(in reply to AlterEgo)
Post #: 112
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 5:27:56 PM   
AlterEgo

 

Posts: 83
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btw, there is a need for discussion about my "lowered fuel consumption in dogfights" and the modified "distribute OIL/Fuel to locations" function in my project.
But we should not start the discussion until my project works under all windows versions, imo!

(in reply to AlterEgo)
Post #: 113
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:00:22 PM   
npsergio

 

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I have downloaded the new version (for XP).
I have opened the game with the Launcher, and this time the game is launched.
But I can´t see any change. I can´t see the new buttons, nor can I open the editor... I'm not sure if I'm missing something.

I have loaded an old save, and also I have started a campaign. Both playing axis side.

(in reply to AlterEgo)
Post #: 114
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:00:48 PM   
npsergio

 

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(in reply to npsergio)
Post #: 115
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:18:33 PM   
AlterEgo

 

Posts: 83
Joined: 6/29/2015
Status: offline
be sure that your btr.exe is not set to compatible mode. Right click on btr.exe and examine the compatibilty tab
(don't know how it's called in the english version of windows; in the german version the tab
is named as "Kompatibilität" ) no check marks should be there...

Also in the main menu of the game the version string should be v1.02.067 SE.
Do you see it?







Attachment (1)

< Message edited by AlterEgo -- 8/17/2015 7:29:32 PM >

(in reply to npsergio)
Post #: 116
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:20:32 PM   
npsergio

 

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quote:

ORIGINAL: AlterEgo

be sure that your btr.exe is not set to compatible mode. Right click on btr.exe and examine the compatibilty tab
(don't know how it's called in the english version of windows; in the german version the tab
is named as "Kompatibilät" ) no check marks should be there...

Also in the main menu of the game the version string should be v1.02.067 SE.
Do you see it?









Compatibility is not checked.
I can´t see that version. Only 1.02 (IIRC).


(in reply to AlterEgo)
Post #: 117
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:23:27 PM   
npsergio

 

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This is the version:


I suppose that it's not working




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Post #: 118
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:27:09 PM   
AlterEgo

 

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Then it's not working! Damn!
I'll install VC2010 tomorrow on my computer and recompile the project again!
Perhaps it works then for you!

(in reply to npsergio)
Post #: 119
RE: [W.I.P] New Life for EDBTR :) - 8/17/2015 6:36:30 PM   
npsergio

 

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It would be great that it works!

Thank you again for your time and effort



< Message edited by npsergio -- 8/17/2015 7:36:45 PM >

(in reply to AlterEgo)
Post #: 120
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