Redmarkus5
Posts: 4456
Joined: 12/1/2007 From: 0.00 Status: offline
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VERSION 2 NOT FULLY TESTED - Please feel free to try it out and comment. Put it in your game's 'Data' folder (e.g. C:\Program Files (x86)\Slitherine\Battle Academy 2\Data) AFTER FIRST BACKING UP THE ORIGINAL. I was experiencing a number of strange behaviors related to diagonal movement. (Perhaps a hex-based approach would help in BA3?). These are less obvious in the new version of the Terrain file. This file edits the movement costs of certain terrain. 1. For example, infantry can now cross wire obstacles (slowly and at a high AP cost) because real infantry can do that. Done it many times myself!!! Also, half tracks can now do so as well. 2. Craters are now harder for infantry to cross than open ground - craters have sloping sides, after all. Infantry tend to run around them and not through them, unless directly ordered to, so watch out for those detours! 3. Likewise running through snow is slightly harder than running across open grassland... Wheeled vehicles will now struggle in snow conditions. 4. Mud was very easy to cross - it seemed to have almost no effect in the game. This has been changed! 5. Likewise Deep Snow. Even Ski troops will suffer a slight AP increase as deep snow affects skis as well... 6. Tracked can now cross ice (it could do so historically) but at a high cost. Infantry will find ice slippery and now pay a higher AP cost as well. 7. Wrecks slow movement more than before. Trucks cannot move through wrecks - more reason to clear them! 8. It now requires more AP for infantry to move through a building than through open ground - to represent the need to clear the floors above and check all the rooms... You don't just go rushing through a building in a combat zone. 9. Ditto forests - move costs are higher. Change of suffering losses when in a forest tile are slightly reduced, so they are better places to hide but harder to walk through. 10. Marsh now allows tracked movement but at a very high AP cost. It also provides more cover. 11. Deleted. 12. Roads and tracks allow faster movement than before. In vanilla the cost for walking across a field was the same as walking along a road. Not so in real life! Roads now offer a real avenue of advance. 13. Deleted. 14. High vegetation is harder to move through but offers better cover for moving units than before. 15. Raised ground is harder to climb.
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< Message edited by redmarkus4 -- 9/15/2014 7:53:34 AM >
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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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