Hi all, i don't know if this is already suggested in this forum, but why not add the war decorations? I think it would be interesting to see rewarded the best actions during the game, however, as has been done historically. For example may be assigned iron crosses second class and first class to those soldiers of Axis divisions in a single combat achieved certain results (many prisoners taken, as many enemy vehicles destroyed, defense against overwhelming odds ... etc ...). The same for soviet troops. The war decorations may have effects on the experience and morale of the divisions, making such a division isolated it can be destroyed much more difficult. Also for the leaders they could be assigned military decorations when you reach certain goals strategically important. Think you could put in the game?
Leaders' wins/losses are tracked and their quality factors are changed as play goes on. Unit quality factors, experience & fatigue, are tracked. But, noted that divisions & leaders are not awarded medals, visible signs of merit. Might be interesting.
it might be interesting and exciting partly because the war decorations were of different types, so there could be medals for bravery for defensive actions or attack actions and could visibly reflect the player's skills. for example, the iron cross of second class and first class to achieve results in single combat could reflect the tactical skills of the player, while the decorations of merit as the "Cross of Knight of the Iron Cross", for the leaders, might reflect strategic skills of the player. You may also make special rankings for multiplayer games in which we can understand who is better tactically and who is better at the strategic level. It could be a lot of fun even if some of these items are already included.
What about a way to minimize reload cheating in the multiplayer mode? Perhaps host a game on the server so that the actual game is being run remotely, making reloading impossible. Reload cheats are an extreme problem when one side has the offensive initiative, such as the Axis up through December 1941. It really throws off game balance and makes it impossible to win playing the Soviets against a decent Axis player reloading turns until they find the weak spot -- essentially using the system to recon Soviet lines or to test out alternative attack routes.
Propose to add a mapping to units of the Fatigue factor. In addition, the factors of Experience and Morality for the Russians appear uncomfortable. Offer color factor on a unit to change not fixed (>85%, 71-85%...), and relative to the mean level of factor on all units.
< Message edited by malyhin1517 -- 9/20/2015 12:14:37 PM >
I know it was suggested for WITW but not implemented however I think it should be implemented in WITE2 is:
Allow German divisions broken down into regiments to be turned in support units and attached to other divisions. After some recent reading this appears to have been a very common tactic of cross attaching regiments from 1 division to another to support key attacks or defensive operations. I know it will increase possible german max stacks but at the same time remove units from the board if they choose to do such.
Now this was done for infantry divisions....I could see abuse if allowed to attach to panzer/motorized units so would need a limiting factor to ensure this didnt happen, as the German army wasnt motorized enough to in effect motorized extra infantry divisions as regiments and them with the panzers/motorized divisions lol. Attaching to other German infantry units should be fine tho.
Even in cases where their parent division was quite far away.
Also would suggest to allow Soviet rifle divisions the ability to attach 1 SU like a german regiment/BDE. Then allow Soviet tank BDEs to be turned into SU and attachable. Would get closer to the effect of usually how the tank BDEs were used early in the war as more infantry support units.
< Message edited by chaos45 -- 10/31/2015 3:57:42 PM >
Two suggestions: (1) Bring back the air game: Can you please change the Airfield Bombing to 5% or changed it back and we all play with Houserules? The Airforce cost loads of trucks with now fewer gains. The first soviet player will think about delete all there air units to save trucks and this will be the end of the Air Warfare in WitE I. (2) Is it possilbe to implement the following rule: No Lvov pocket by the germans in the first turn will delay the industry evacuation by 2 turns (from 3 to 5)? Reason: No Lvov pocket means the germans can move later to Romania and so will later start there rail repair. The soviet forces in the lvov area will delay and german advance or escape, so the german must benefit from choosing not to make the Lvov Pocket. This will maybe add a new choice for the opening and will lead to some new starts and quite more different starts and strategies.
I was thinking about this the other day. I think a sphere can be made out of hexagons (if it can be made from triangles...), so games showing large part of globe (a continent) should go that way. I wonder what would be the reaction of gamers to such fancy presentation, maybe some used to 2d maps would get a headache? :)
I'm sure many would regard it as a pointless waste of time until they used it, at which point they might question how they'd ever believed the world should be flat.
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If it was possible in 1994, why not now? (ok, this map was a vector map and had low number of details, but with modern machines there should be no problem)
I think Silent Hunter series was done on a cylinder so curves were possible, but like you say, hexagons will work on a globe. The only reason I can see for our flat game worlds is the custom and habit of their board game ancestors.
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I think that we should all get 3D printers with Wite 2 having a 3D version of the map we can then print off as a globe with a radius of about 5 meters. It would then be easy to add in WiTW and any other geographical extensions. Units etc project onto the globe and unit movement will be made with some sort of pen-type device linked to the PC.
Must stop. Time for my medication.
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New player, some suggestions for any future title:
1. Let the player muck around with the types of things factories produce. It doesn't have to be full control, see War in the Pacific. 2. Make factories more dynamic. If I'm playing Germany and capture a factory, and hold it for two years, it should eventually produce German equipment. 3. Actually model naval warfare. I was VERY disappointed this didn't show up in War in the West. 4. Pipe dream: work out a mechanic like DCB has attempted, to simulated (as an option only) the lack of operational freedom for the Germans causes by Hitler's intervention.
I really like the ideas here for WitE 2.0, but I would REALLY like to see the naval warfare aspects modeled! Yes, it was a minor part of this theater, but that makes it easier to model in this game vs War in Europe or another WitW title since there are fewer ships and task forces to model (and its good practice for developing those other games to come ). It would also give the Axis a stronger reason to actually garrison the Romanian coasts, to attack the Baltic Fleet before it can be used to strengthen Leningrad, and if Murmansk is in game to keep convoys either open or try to close them down through sea-power alone. Oops sorry, daydreaming about how much I miss naval warfare modeled again
I will be happy if at the very least we get individual ships modeled as elements within an Amphibious HQ's SUs, but would be ecstatic to see the full thing!