Jagdtiger14
Posts: 1686
Joined: 1/22/2008 From: Miami Beach Status: offline
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yvesp: Recently some of us went through a lengthy discussion about "Fall Gelb", and even had a couple of test set ups and run throughs, so I wont start the debate all over again. FYI: I happen to be a big proponent of Fall Gelb. To answer your questions and comments: As to its historicity (if that's a word)...the Germans actually did consider it...hence the name "Fall Gelb". The fact that it didn't happen should not restrict it from happening in WiF. Wargames, especially strategic ones are not reinactments. Everything is a gamble in WiF, which is why its so fun to replay it over and over. The gamble of France lasting into 1941 is far worse to me. Yes, France CAN be taken down by the end of J/A with a competent German player, and assuming you have no die roll disasters, and use both O-chits. Mayhemizer performed a pretty good Fall Gelb last game if you want to take a look at that AAR. I don't think its cheesy at all that Germany gets the multiplier for a French advance...if you want to look at history as you mentioned above, did not France actually move into Saarland?...and then stopped, and then was itself counter attacked at great loss compared to German losses? The benefit: 1. Time. This is the most valuable commodity in WiF. What to do with that time?...that depends on your over all strategy, but the most important thing it does is give you more options (which is the best type of plan). You don't need to assume something in USSR...there is Gibraltar (perhaps invasion of Spain if Gibraltar can not be taken by invasion), Malta, Africa, the Balkans, etc... 2. Economics. Save 1 O-chit for sure, perhaps both. 15-30 BP's are hard to come by in 1940. Plus, the sooner you take out France, the more income you have. Not just from French factories/resources, but also perhaps with factories/resources you gained from what you did with that extra time. Also, possibly fewer losses since you are facing a weaker France/CW early on. 3. Disaster. Avoid the dreaded possibility that France might survive into 1941...which I have seen happen at least twice in my face to face games...once to me, which is why I turned whole heartedly to Fall Gelb since that game.
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Conflict with the unexpected: two qualities are indispensable; first, an intellect which, even in the midst of this obscurity, is not without some traces of inner light which lead to the truth; second, the courage to follow this faint light. KvC
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