yvesp -> RE: AllenK vs Mayhemizer III: Oil be back. (8/31/2015 4:24:27 PM)
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You will both of you find serious differences in the way of playing. First of all, you'll want to put synth oil on production as soon as possible. That's important for all countries, even these which are supposed to have plenty of oil, with the notable exception of the USSR. The USA and Commonwealth have many oil guzzling units, and you don't want to have to limit your production because of moving units. Second, you won't be moving fleets as you did in the previous AAR. The German is wary about using fleets, which are great consummers. Italy more so. As the Commonwealth you will want to move only what you feel is the minimal number of ships needed for a given mission: you'll tailor to the task... You'll also likely not ground strike as much as you did. Is is that much necessary to try that ground strike during rain, with that 2 rated bomber ? hum, 10% chance to disorg the enemy, 100% chance of using 0.1 oil: is disorganizing that unit at a 100% chance of succes worth 1 oil ? Just count the amount of oil that the whole British fleet might use in one turn! It is staggering! Last but not least, you'll have to learn: 1) to care even more with your HQs: a disorganized armor HQ uses up to 0.6 oil! Even an inf HQ oil cost is high enough to be careful. So you will be less inclined to reorganize units if you're not sure that it will serve some significant purpose. 2) not to reorganize all your units: using 1.45 oil costs 1, using 1.5 oil costs 2... That's a hell of a difference. Ah, one last word: The Chinese have one oil and only one, and no production! This will have to last for some time, possibly the whole war. The Chinese can only reorg its units consistently by using that above rule: You can reorg 0.45 and not use your oil. If you use it, you can no more reorg oil using units until you put your hands on more... So be carefull with it: it is a prime target for the Japanese: lose it to strat bombing, and your HQs become much less useful, and possibly sitting duck! Oh, and building plane upon plane upon plane serves no purpose if your planes cannot fly! So you'll have to set a reasonnable target for the number of such units, and favor quality over quantity. At some point, you'll retire that 3 rated fighter rather than fly it. Playing with pilots is already a good reason for that, playing with oil makes that reason even more commpelling. Yves
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