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Hi guys
Here are a list of games we have tested internally on Windows 10. There are a couple of games with issues listed below but the vast majority are fine and a few have minor issues you can work around (these are issues that were there with Window 8 too). We'll update this list when we have more information.
Full compatible games:
Advanced Tactics: Gold Alea Jacta Est American Civil War – The Blue and the Gray Armada 2526 Armada 2526 Supernova Battle Academy Battle Academy 2 Birth of America Birth of America 2: Wars in America Brother Against Brother Campaigns On The Danube Carries at War Civil War II Close Combat: Gateway to Caen Close Combat: Panthers in the Fog Combat Command: The Matrix Edition Command Modern Air Naval Operations WOTY Commander: The Great War Conflict of Heroes: Awakening the Bear! Conflict of Heroes: Storms of Steel Crown of Glory: Emperors Edition Decisive Campaigns: The Blitzkrieg from Warsaw to Paris Decisive Campaigns: Case Blue Distant Worlds: Universe Drums of War Empire in Arms the Napoleonic Wars of 1805 - 1815 Espana 1936 Fantasy Kommander – Eukarion Wars Flashpoint Campaigns: Red Storm Forge of Freedom: The American Civil War 1861-1865 Frontline: Road to Moscow Frontline: The Longest Day Guns of August 1914 - 1918 Gary Grigsby's Eagle Day to Bombing the Reich Gary Grigsby's World at War: A World Divided Hannibal: Rome and Carthage in the Second Punic War Hell HISTORY Great Battles Medieval HISTORY Legends of War Hired Guns: The Jagged Edge Hornet Leader Horse and Musket: Volume I John Tiller's Campaign Series Kharkov: Disaster on the Donets Larry Bond's Harpoon - Ultimate Edition Legions Of Steel Order of Battle: Pacific Making History II: The War of the World Mark H. Walker's Lock 'n Load: Heroes of Stalingrad Napoleon's Campaigns Officers - The Matrix Edition Pandora: First Contact Panzer Command Ostfront Panzer Corps: Wehrmacht Panzer Corps: Afrika Korps Panzer Corps: Allied Corps Pike & Shot Pike & Shot: Campaigns Piercing Fortress Europa Pride of Nations Qvadriga Revolution Under Siege Gold Sovereignty: Crown of Kings Star Hammer: The Vanguard Prophecy The Operational Art of War III Time of Fury To End all Wars Vietnam '65 War in the East War in the Pacific: Admiral's Edition War in the West Warhammer 40,000: Armageddon World War One Gold
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Armada 2526 - OK Armada 2526 Supernova - OK War in the Pacifc - Windowed mode or -deepcolor switch Command Modern Air Naval Operations WOTY - OK To End all Wars - OK
Birth of America 2: Wars in America - OK Espana 1936 - OK Alea Jacta Est - OK Revolution Under Siege Gold - OK Commander: The Great War - OK Qvadriga - OK
< Message edited by animalshadow -- 9/4/2015 6:58:45 PM >
Posts: 728
Joined: 10/5/2012 From: Britannia Status: offline
quote:
Scourge of War Gettysburg Runs in Compatibility Mode Scourge of War: Antietam Runs in Compatibility Mode Scourge of War: Brandy Station Runs in Compatibility Mode Scourge of War: Chancellorsville Runs in Compatibility Mode Scourge of War: Gettysburg Runs in Compatibility Mode Scourge of War: Pipe Creek Runs in Compatibility Mode Scourge of War: Waterloo Runs in Compatibility Mode Close Combat: Last Stand Arnhem Runs in Windowed Mode Close Combat: Modern Tactics Runs in Windowed Mode Close Combat: The Longest Day Runs in Windowed Mode Close Combat: Wacht am Rhein Runs in Windowed Mode Close Combat: Cross of Iron Runs but has serious graphical issues For Liberty! Does not run
Will patches be made available for the games that are not working properly at the moment?
I am very surprised to see one of your new games: 'Scourge of War - Waterloo' in this list and I certainly won't be buying this now. Shame.
Posts: 3630
Joined: 6/23/2011 From: Portugal Status: offline
quote:
ORIGINAL: cataphract88
quote:
Scourge of War Gettysburg Runs in Compatibility Mode Scourge of War: Antietam Runs in Compatibility Mode Scourge of War: Brandy Station Runs in Compatibility Mode Scourge of War: Chancellorsville Runs in Compatibility Mode Scourge of War: Gettysburg Runs in Compatibility Mode Scourge of War: Pipe Creek Runs in Compatibility Mode Scourge of War: Waterloo Runs in Compatibility Mode Close Combat: Last Stand Arnhem Runs in Windowed Mode Close Combat: Modern Tactics Runs in Windowed Mode Close Combat: The Longest Day Runs in Windowed Mode Close Combat: Wacht am Rhein Runs in Windowed Mode Close Combat: Cross of Iron Runs but has serious graphical issues For Liberty! Does not run
Will patches be made available for the games that are not working properly at the moment?
I am very surprised to see one of your new games: 'Scourge of War - Waterloo' in this list and I certainly won't be buying this now. Shame.
In the case of Close Combat, I'm almost 100% sure it won't be possible. But personally I don't see this to be an issue at all. You just need to configure the game to be played in windowed mode and match the resolution with the one in the desktop. The Close Combat games will work like a lot of the other games do, for example JT Campaign series.
With Scourge of War the issue is even less significant, as the only thing you need to do is to set the game to Windows 7 compatibility. It will run perfectly.
ORIGINAL: VPaulus In the case of Close Combat, I'm almost 100% sure it won't be possible. But personally I don't see this to be an issue at all. You just need to configure the game to be played in windowed mode and match the resolution with the one in the desktop. The Close Combat games will work like a lot of the other games do, for example JT Campaign series.
With Scourge of War the issue is even less significant, as the only thing you need to do is to set the game to Windows 7 compatibility. It will run perfectly.
Glad to hear Matrix is so positive it will not do anything to fix the Close Combat games, NOT!
CC5 which all the Matrix games are based works fine and the last 2 Matrix CC releases do too so it is not that they can not work it is a lack of Matrix desire/support.
As someone who owns the games and plays them full screen I do not agree with your comment; "I don't see this to be an issue at all". What a disappointing view of a Matrix employee, you would think the customers view would be listened to and not downplayed or taken as less important than their view (which by the way of course has no cost to the company).
On my system all menu screens, which were hard coded/locked at 800x600, were automatically doubled in size to 1600x1200 making them much more readable and using more of the monitor size so it is an issue
< Message edited by Tejszd -- 9/5/2015 4:44:38 PM >
Posts: 3630
Joined: 6/23/2011 From: Portugal Status: offline
quote:
ORIGINAL: Tejszd
Glad to hear Matrix is so positive it will not do anything to fix the Close Combat game, NOT!
CC5 which all the Matrix games are based works fine and the last 2 Matrix CC releases do too so it is not that they can not work it is a lack of Matrix desire/support.
I believe it's not possible due to the engine limitations. Microsoft stopped supporting 16 bit color mode since Windows 8 and that probably would means that we would need to overhaul/tweek the game engine for all the older titles. That's what have happened with the new titles. But maybe Steve can explain it better.
quote:
ORIGINAL: Tejszd On my system all menu screens, which were hard coded/locked at 800x600, were automatically doubled in size to 1600x1200 making them much more readable and using more of the monitor size so it is an issue.
You're right regarding the menu screens, but the rest is the same. I can understand that this can be an issue for you. That's why I wrotepersonally, for me it's not an important issue.
< Message edited by VPaulus -- 9/5/2015 4:55:58 PM >
If the original SSI release of Close Combat 5 works fine (I have not tested this as I do not have the game installed anywhere currently) then it may be some difference in the versions of DirectX Microsoft has decided to support on Windows 8+, and how. As I recall the original code used DirectX 3, which IIRC did not even support a windowed mode. Matrix Games releases use DirectX 9.
The two newer releases (Panthers and Caen) work fine because we did a massive overhaul of the graphics in the Close Combat engine and went to full 32 bit color. And it is the older 16-bit color mode that Windows 8+ no longer supports in full screen.
If there were a simple fix for this we would have done it long ago. It may be possible to revert to older DirectX interfaces and make a separate version of each game that can run full screen (and ONLY full screen), but the only other option I have found to date would be to update all the games to full 32-bit color. And this would be no small amount of work.
If the original SSI release of Close Combat 5 works fine (I have not tested this as I do not have the game installed anywhere currently) then it may be some difference in the versions of DirectX Microsoft has decided to support on Windows 8+, and how. As I recall the original code used DirectX 3, which IIRC did not even support a windowed mode. Matrix Games releases use DirectX 9.
The two newer releases (Panthers and Caen) work fine because we did a massive overhaul of the graphics in the Close Combat engine and went to full 32 bit color. And it is the older 16-bit color mode that Windows 8+ no longer supports in full screen.
If there were a simple fix for this we would have done it long ago. It may be possible to revert to older DirectX interfaces and make a separate version of each game that can run full screen (and ONLY full screen), but the only other option I have found to date would be to update all the games to full 32-bit color. And this would be no small amount of work.
Steve
Could you not extract the .tga files files from the container files and via script save them as 24bit or 32bit instead of 16bit so then the game would run full screen at 24/32bit color???
< Message edited by Tejszd -- 9/6/2015 2:37:37 AM >
I appreciate your games list. My computer in using Windows 7 operating system. Can I play any of your games there? I am afraid ! I am searching a game that can at least run in my operating system.
Posts: 3630
Joined: 6/23/2011 From: Portugal Status: offline
quote:
ORIGINAL: Robbowdich87
I appreciate your games list. My computer in using Windows 7 operating system. Can I play any of your games there? I am afraid ! I am searching a game that can at least run in my operating system.
Will For Liberty! ever be updated to be compatible? That's one I've always wanted to purchase but had issues with the demos. Either way, thanks for the list!
If the original SSI release of Close Combat 5 works fine (I have not tested this as I do not have the game installed anywhere currently) then it may be some difference in the versions of DirectX Microsoft has decided to support on Windows 8+, and how. As I recall the original code used DirectX 3, which IIRC did not even support a windowed mode. Matrix Games releases use DirectX 9.
The two newer releases (Panthers and Caen) work fine because we did a massive overhaul of the graphics in the Close Combat engine and went to full 32 bit color. And it is the older 16-bit color mode that Windows 8+ no longer supports in full screen.
If there were a simple fix for this we would have done it long ago. It may be possible to revert to older DirectX interfaces and make a separate version of each game that can run full screen (and ONLY full screen), but the only other option I have found to date would be to update all the games to full 32-bit color. And this would be no small amount of work.
Steve
Could you not extract the .tga files files from the container files and via script save them as 24bit or 32bit instead of 16bit so then the game would run full screen at 24/32bit color???
That is not how it works, the issue is not one of asset bitdepth, but that 16bit and 32bit screens are fundamentally different, both in how they need to be accessed for any pixel-level operations, and how they are supported in newer versions of windows. As Steve said, switching to a compatible screen depth (and more version of DX) would require re-architecting the graphic system for the game.
The re-architecting is already done for PiTF/GTC so it would be copying that code into the previous release and changing the graphic images bit depth.....
If the original SSI release of Close Combat 5 works fine (I have not tested this as I do not have the game installed anywhere currently) then it may be some difference in the versions of DirectX Microsoft has decided to support on Windows 8+, and how. As I recall the original code used DirectX 3, which IIRC did not even support a windowed mode. Matrix Games releases use DirectX 9.
The two newer releases (Panthers and Caen) work fine because we did a massive overhaul of the graphics in the Close Combat engine and went to full 32 bit color. And it is the older 16-bit color mode that Windows 8+ no longer supports in full screen.
If there were a simple fix for this we would have done it long ago. It may be possible to revert to older DirectX interfaces and make a separate version of each game that can run full screen (and ONLY full screen), but the only other option I have found to date would be to update all the games to full 32-bit color. And this would be no small amount of work.
Steve
Could you not extract the .tga files files from the container files and via script save them as 24bit or 32bit instead of 16bit so then the game would run full screen at 24/32bit color???
That is not how it works, the issue is not one of asset bitdepth, but that 16bit and 32bit screens are fundamentally different, both in how they need to be accessed for any pixel-level operations, and how they are supported in newer versions of windows. As Steve said, switching to a compatible screen depth (and more version of DX) would require re-architecting the graphic system for the game.
Cheers
Pip
I am still using Windows 7 so I can't test it out myself but for many old games the DXWnd program has been very useful. Perhaps it can be used to run Close Combat on Windos 8 and later? In the video tab of Dxwnd there are many options regarding color management.
The re-architecting is already done for PiTF/GTC so it would be copying that code into the previous release and changing the graphic images bit depth.....
It's very much not a case of "copying that code". If it were a trivial task we would have done it already.