PipFromSlitherine -> RE: Windows 10 Compatibility List (9/8/2015 9:56:39 PM)
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ORIGINAL: Tejszd quote:
ORIGINAL: Steve McClaire If the original SSI release of Close Combat 5 works fine (I have not tested this as I do not have the game installed anywhere currently) then it may be some difference in the versions of DirectX Microsoft has decided to support on Windows 8+, and how. As I recall the original code used DirectX 3, which IIRC did not even support a windowed mode. Matrix Games releases use DirectX 9. The two newer releases (Panthers and Caen) work fine because we did a massive overhaul of the graphics in the Close Combat engine and went to full 32 bit color. And it is the older 16-bit color mode that Windows 8+ no longer supports in full screen. If there were a simple fix for this we would have done it long ago. It may be possible to revert to older DirectX interfaces and make a separate version of each game that can run full screen (and ONLY full screen), but the only other option I have found to date would be to update all the games to full 32-bit color. And this would be no small amount of work. Steve Could you not extract the .tga files files from the container files and via script save them as 24bit or 32bit instead of 16bit so then the game would run full screen at 24/32bit color??? That is not how it works, the issue is not one of asset bitdepth, but that 16bit and 32bit screens are fundamentally different, both in how they need to be accessed for any pixel-level operations, and how they are supported in newer versions of windows. As Steve said, switching to a compatible screen depth (and more version of DX) would require re-architecting the graphic system for the game. Cheers Pip
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