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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

 
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 12:40:33 AM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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August 8th, 1942

NoPac
Sweeps from Dora against kodiak net about equal losses. For some reason, I'm happy with equal losses. The sub war has heated up as he got a fish into an AP and a DD over the last 2 days and I've been scoring numerous hits against his subs.

China
The 1000 foot airfield attacks were met with NO flak. So I'm assuming no supply. Hold onto hats because I've scheduled an attack for tomorrow. I'm braced for heavy losses and not too worried as I know my ARTY continue to take out his squads.

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 120440 troops, 1322 guns, 790 vehicles, Assault Value = 3564

Defending force 270805 troops, 708 guns, 0 vehicles, Assault Value = 7603

Allied ground losses:
1784 casualties reported
Squads: 65 destroyed, 49 disabled
Non Combat: 7 destroyed, 6 disabled
Engineers: 1 destroyed, 0 disabled

(in reply to Lowpe)
Post #: 451
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 1:26:55 PM   
vicberg

 

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Joined: 4/19/2008
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August 9th, 1942

Siege of Chungking
I'm not too unhappy with these results. Someone like Lowpe seems to be a wizard at predicting the number of attacks that will be needed in the future. 1 fort level dropped and I destroyed more units than he did, but my disablements were huge. Out of the 9 divisions, 4 are trashed and 5 are about 1/2 strength now. I'm moving those 4 trashed divisions to the city to the west and leaving the remaining 5. I'll move China Command west also to draw more supplies and speed the recovery.

Ground combat at Chungking (76,45)

Japanese Deliberate attack

Attacking force 122531 troops, 1324 guns, 1147 vehicles, Assault Value = 3580

Defending force 268834 troops, 705 guns, 0 vehicles, Assault Value = 7470

Japanese engineers reduce fortifications to 5

Japanese adjusted assault: 1276

Allied adjusted defense: 2863

Japanese assault odds: 1 to 2 (fort level 5)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
supply(-)
Attacker:

Japanese ground losses:
23650 casualties reported
Squads: 233 destroyed, 2408 disabled
Non Combat: 8 destroyed, 244 disabled
Engineers: 3 destroyed, 124 disabled
Guns lost 90 (7 destroyed, 83 disabled)
Vehicles lost 256 (30 destroyed, 226 disabled)

Allied ground losses:
4624 casualties reported
Squads: 305 destroyed, 225 disabled
Non Combat: 61 destroyed, 136 disabled
Engineers: 5 destroyed, 3 disabled
Guns lost 54 (35 destroyed, 19 disabled)
Units destroyed 2

Assaulting units:
40th Division
59th Division
39th Division
23rd Tank Regiment
1st Tank Division
69th Division
13th Tank Regiment
34th Division
15th Tank Regiment
6th Division
12th Tank Regiment
110th Division
41st Division
26th Division
11th Tank Regiment
11th Army
6th Medium Field Artillery Regiment
23rd Army
Botanko Hvy Gun Regiment
8th Ind.Hvy.Art. Battalion
1st Army
China Expeditionary Army
4th Ind.Hvy.Art. Battalion
2nd Ind. Mountain Gun Regiment
1st Mortar Battalion
Tonei Hvy Gun Regiment
3rd Hvy.Artillery Regiment
11th Ind.Hvy.Art Battalion
10th Mortar Battalion
15th Ind.Medium Field Artillery Regiment
North China Area Army
52nd Ind.Mtn.Gun Battalion
14th Medium Field Artillery Regiment
51st Ind.Mtn.Gun Battalion
3rd Mortar Battalion
7th Ind.Hvy.Art. Battalion
6th Ind.Hvy.Art. Battalion
1st Ind.Hvy.Art. Battalion
12th Ind.Hvy.Art Battalion

Defending units:
1st Chinese Cavalry Corps
90th Chinese Corps
2nd Chinese Corps
73rd Chinese Corps
69th Chinese Corps
22nd Chinese Corps
38th Chinese Corps
92nd Chinese Corps
2nd Chinese Cavalry Corps
47th Chinese Corps
95th Chinese Corps
82nd Chinese Corps
33rd Chinese Corps
14th Chinese Corps
42nd Chinese Corps
64th Chinese Corps
67th Chinese Corps
32nd Chinese Corps
35th Chinese Corps
56th Chinese Corps
44th Chinese Corps
62nd Chinese Corps
45th Chinese Corps
96th Chinese Corps
41st Chinese Corps
52nd Chinese Corps
19th Chinese Corps
9th Chinese Corps
77th Chinese Corps
12th Chinese Corps
84th Chinese Corps
15th Chinese Corps
91st Chinese Corps
48th Chinese Corps
87th Chinese Corps
55th Chinese Corps
89th Chinese Corps
20th Chinese Corps
31st Chinese Corps
61st Chinese Corps
93rd Chinese Corps
34th Separate Brigade
56th AT Gun Regiment
6th Chinese Base Force
14th Construction Regiment
3rd Heavy Mortar Regiment
3rd Group Army
26th Group Army
6th War Area
18th Group Army
China Command
9th Group Army
35th Group Army
7th Artillery Regiment
20th Group Army
4th War Area
CAF HQ
83rd Chinese Corps
2nd Group Army
43rd Chinese Corps
9th War Area
37th Group Army
4th Heavy Mortar Regiment
16th Group Army
21st Group Army
22nd Artillery Regiment
5th Construction Regiment
41st AA Regiment
1st Artillery Regiment
7th Group Army
13th Group Army
14th Group Army
18th Artillery Regiment
49th AA Regiment
20th Artillery Regiment
39th Chinese Corps
Central Reserve
17th Chinese Corps
6th Construction Regiment
19th Group Army
4th Group Army
29th Group Army
6th Group Army
11th Chinese Base Force

(in reply to vicberg)
Post #: 452
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 2:04:32 PM   
Lowpe


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He is in deep trouble...keep the bombardments up and the bombing. Make sure your repairing troops are split into thirds with plentiful supply. Double check all your troops prep.

Double check your leaders in the big divisions.


(in reply to vicberg)
Post #: 453
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 2:05:17 PM   
Simonsez


Posts: 110
Joined: 12/7/2011
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About what you should expect. Assume you have both Corps and Army HQ's within range to get the max possible AV bump and he has negatives for all the things you can trigger so that is good. Keep bombing the airfield to keep the forts from regenerating and bombardments going between ground attacks. This is Leningrad, not the Falaise (sp?) pocket. Rest your guys to recover the disablements and try again when your AV has recovered. You're doing it right, it's just your expectations that are off!

_____________________________

Simonsez

It's a trap!

(in reply to vicberg)
Post #: 454
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 3:43:44 PM   
witpqs


Posts: 26087
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From: Argleton
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And be looking at the trashed units to see which ones, if any, you want to buy out for less PP while they are in that state.

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(in reply to Simonsez)
Post #: 455
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 3:54:00 PM   
vicberg

 

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Splitting into thirds increases recovery time? Did not know that and very good to know. I've quintuple checked my command/army/corp HQ, divisions and even went so far as to change my ARTY leaders. Probably a waste there, but I wanted to be sure.

quote:

You're doing it right, it's just your expectations that are off!


I've adjusted my expectations in this game. Ranting done and thanks for the soap box.

My most trashed division is now at 27AV and only 700 PP. I'll pick that guy up in a couple of days.

< Message edited by vicberg -- 9/3/2015 4:54:52 PM >

(in reply to Simonsez)
Post #: 456
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/3/2015 4:18:13 PM   
witpqs


Posts: 26087
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From: Argleton
Status: offline
quote:

Splitting into thirds increases recovery time? Did not know that and very good to know.

The way you phrase the question, yes and no. Here is the scoop AFAIK.

When you split the unit into thirds, each one gets a chance at taking replacements and the chance of taking replacements is not reduced to 1/3 nor is the number (sometimes a unit gets multiple replacements of a device in one day). So if a unit is less than 100% TOE splitting it into thirds almost always speeds up the replacement process.

AFAIK splitting a unit into thirds does not speed up repair of disabled squads.

One sometimes drawback of splitting a unit into thirds is that the /B and /C sub-units get essentially random leaders. Sometimes they are good and sometimes they are bad (speaking in terms of unit recovery & taking replacements).

Rest mode is very important for a unit's recovery. 1) it speeds recovery of morale and fatigue, which in turn affect repair of disabled devices; 2) it makes the unit eligible to take replacements every day instead of every few days; however 3) long ago Michael checked the code and Rest mode does not (directly) speed up repair of disabled devices (but the first two points make it worthwhile).

< Message edited by witpqs -- 9/3/2015 5:19:20 PM >


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(in reply to vicberg)
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/4/2015 3:13:07 PM   
vicberg

 

Posts: 1176
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August 12th, 1942

SoPac
It looks like US Carriers close to Suva. KB is returning to Yokohama and will steam down immediately. This will delay a couple of carrier upgrades (Akagi and Amagi). I have quite a few Sentai of A6M3b Zeroes on Suva and the surrounding area. Netties are in Noumea. We'll see what happens.

Morning Air attack on Vava'u , at 141,165

Weather in hex: Heavy cloud

Raid detected at 115 NM, estimated altitude 36,000 feet.
Estimated time to target is 29 minutes

Japanese aircraft
A6M3b Zero x 11

Allied aircraft
Martlet II x 6
P-39D Airacobra x 8
P-40B Warhawk x 8
P-40E Warhawk x 10
F2A-3 Buffalo x 19
F4F-3 Wildcat x 24
F4F-4 Wildcat x 10
F2A-3 Buffalo x 1

Japanese aircraft losses
A6M3b Zero: 1 destroyed

Allied aircraft losses
F2A-3 Buffalo: 1 destroyed

China
Perhaps its the drop in forts or a greater degree of disruption, but this has been par for the course for the Artillery bombardments. A higher degree of casualties and destroyed squads overall. Also, some arial ground bombardments are seeing much higher results and only 1 air supply hit from about 8 Sentai performing airfield strikes (I think there's 8...there's 6 sentia in Hankow, 4 more in Wuchow, 4 more on Chungking and 1 on Kweiyang, plus the single 4E sentai from Canton that this mod provides doing a combination ground/air field strike

Ground combat at Chungking (76,45)

Japanese Bombardment attack

Attacking force 5577 troops, 339 guns, 340 vehicles, Assault Value = 1704

Defending force 259330 troops, 660 guns, 0 vehicles, Assault Value = 6918

Allied ground losses:
1740 casualties reported
Squads: 79 destroyed, 39 disabled
Non Combat: 13 destroyed, 2 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 4 (3 destroyed, 1 disabled)

(in reply to witpqs)
Post #: 458
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/4/2015 4:00:18 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
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Not a waste changing the leaders in your ART units, especially the heavy monsters. They are Japan's equalizer, can't stress how important they are. Understand the difference between a dinky 75mm Mtn gun and a 15cm or better monsters. Mortars are really good in Chungking too, your 30cm mortars should be there if they aren't.

You now have a holistic attack on Chungking going: bombardments (aerial and ground), overstacking, reduced forts, low supply, disruption leading to KIA while your troops recover drinking sake and playing games nearby.

It only gets worse for Chungking defenders...go destroy some other Chinese units so they respawn there for even more LCU vp. Banzai! (But don't use Chungking troops for that...but if there are some surrounded Chinese units you can destroy do it now and you might destroy them again when Chungking falls.).

< Message edited by Lowpe -- 9/4/2015 5:00:57 PM >

(in reply to vicberg)
Post #: 459
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/4/2015 5:00:29 PM   
vicberg

 

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There's about 6 hexes with stragglers outside of Chungking. I have units (not from Chungking) converging on them. I was going to just beat them up a bit and not cause respawns, but you've changed my mind on that.

(in reply to Lowpe)
Post #: 460
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/5/2015 5:14:03 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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August 14th, 1942

The Cold War is officially heating up
It looks like we may have a confrontation soon in the South Pacific. It's a good thing I was expecting it. In the North, I bombard Dutch Harbor. In the South he has 2 Bombardment fleets go against Suva and 1 against Nadi. I didn't have the juice there to put up much of a fight so I pulled the bulk of the Air Groups out the turn before. KB is a couple of days away from Yokohama and will steam south. I'm not too much in a rush right now. I do have a lot of juice from Noumea to Luganville, enough to defend for a while and I have 2 Infantry divisions on Truk and 1 on Saipan. I'm actually hoping he invades and then I'll take it back. This time, I'm going to take the surrounding bases and attempt to isolate Pago Pago. The operations will be in SoPac now.


--------------------------------------------------------------------------------
Night Naval bombardment of Dutch Harbor at 171,50 - Coastal Guns Fire Back!

11 Coastal gun shots fired in defense.

Japanese Ships
BB Yamashiro
BB Fuso
CA Myoko, Shell hits 1
CA Chokai
CA Maya
CA Takao
DD Hatakaze
DD Harukaze
DD Kamikaze
DD Nowaki
DD Urakaze
DD Tokitsukaze

Allied ground losses:
75 casualties reported
Squads: 0 destroyed, 5 disabled
Non Combat: 0 destroyed, 13 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 20 (2 destroyed, 18 disabled)

Port hits 6
Port fuel hits 3
Port supply hits 1

--------------------------------------------------------------------------------
Night Naval bombardment of Suva at 132,160 - Coastal Guns Fire Back!

Japanese aircraft
no flights

Japanese aircraft losses
H6K4 Mavis: 1 damaged
H6K4 Mavis: 1 destroyed on ground
A6M3b Zero: 7 damaged
A6M3b Zero: 1 destroyed on ground
D3A1 Val: 2 damaged
D3A1 Val: 1 destroyed on ground

12 Coastal gun shots fired in defense.

Allied Ships
BB New Mexico
BB Idaho
BB Pennsylvania
BB Arizona
DD Harwood
DD Hart
DD Monaghan
DD Aylwin
DD Farragut
DMS Dorsey

Japanese ground losses:
698 casualties reported
Squads: 3 destroyed, 1 disabled
Non Combat: 17 destroyed, 56 disabled
Engineers: 2 destroyed, 4 disabled
Guns lost 4 (2 destroyed, 2 disabled)

Resources hits 2
Airbase hits 13
Airbase supply hits 4
Runway hits 25
Port hits 15
Port supply hits 1

--------------------------------------------------------------------------------
Night Naval bombardment of Suva at 132,160 - Coastal Guns Fire Back!

Japanese aircraft
no flights

Japanese aircraft losses
A6M3b Zero: 7 damaged
D3A1 Val: 2 damaged

5 Coastal gun shots fired in defense.

Allied Ships
CA San Francisco
CA Minneapolis
CA New Orleans
DD Perkins
DD Conyngham
DD Lamson
DD Drayton

Japanese ground losses:
520 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 5 destroyed, 34 disabled
Engineers: 1 destroyed, 6 disabled

Resources hits 1
Airbase hits 7
Runway hits 35
Port hits 13

--------------------------------------------------------------------------------
Night Naval bombardment of Nadi at 131,160

Japanese aircraft
no flights

Japanese aircraft losses
E13A1 Jake: 5 damaged
B5N2-C Kate: 3 damaged

Allied Ships
BC Constellation
CA Algerie
CL Nashville
CL Phoenix
DD Cummings
DD Lang
DD Wilson

Japanese ground losses:
506 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 8 destroyed, 28 disabled
Engineers: 1 destroyed, 7 disabled

Airbase hits 19
Airbase supply hits 11
Runway hits 82
Port hits 31
Port supply hits 10

(in reply to vicberg)
Post #: 461
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/5/2015 7:06:26 PM   
ny59giants


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If they're not sunk yet, put all your minelaying subs (I-121 to 124) together in a TF and send them to SoPac.

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(in reply to vicberg)
Post #: 462
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/5/2015 8:02:35 PM   
vicberg

 

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August 15th, 1942

SoPac
We have a situation around Suva. Numerous surface bombardments from the Allies again Nadi plus an invasion. I have a solid defensive line between Luganville and Noumea with Nettie, Kate and Val Squadrons ready. More air groups and surface fleets are in transit. 1 CarDiv (Amagi/Akagi/Juno and 3 CVL) are in transit to Truk. The other 2 CarDivs are 1 day away from Yokohama, will refuel and go immediately down to Truk. I'm preparing 3 IDs in Truk and Saipan for SoPac.

I have a question though before I pull the trigger on this next turn. I have 2 surface fleets in Noumea. Both show 10 movement. That's twice per turn, correct? so they move 10 and then another 10 at full speed?


Morning Air attack on TF, near Nadi at 131,160

Weather in hex: Overcast

Raid detected at 74 NM, estimated altitude 10,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
G4M1 Betty x 24

Allied aircraft
Martlet II x 10
F2A-3 Buffalo x 6

Japanese aircraft losses
G4M1 Betty: 8 destroyed, 3 damaged
G4M1 Betty: 1 destroyed by flak

No Allied losses

Allied Ships
DD Grayson
DD Helm
xAP Van Rees, Torpedo hits 1, and is sunk
xAK Unicoi, Torpedo hits 1, on fire, heavy damage
AP Henderson, Torpedo hits 2, heavy damage
CA Vincennes
APD Little

Allied ground losses:
323 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 15 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 41 (37 destroyed, 4 disabled)
Vehicles lost 6 (6 destroyed, 0 disabled)

Morning Air attack on TF, near Nadi at 131,160

Weather in hex: Overcast

Raid detected at 61 NM, estimated altitude 13,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
G4M1 Betty x 22

Allied aircraft
Martlet II x 5
F2A-3 Buffalo x 4

Japanese aircraft losses
G4M1 Betty: 3 destroyed, 3 damaged
G4M1 Betty: 1 destroyed by flak

No Allied losses

Allied Ships
DD Hamillton
AP McCawley
DE Chew
CA Canberra
xAK Goulburn, Torpedo hits 1, on fire, heavy damage




Attachment (1)

< Message edited by vicberg -- 9/5/2015 9:05:23 PM >

(in reply to ny59giants)
Post #: 463
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/5/2015 8:19:51 PM   
vicberg

 

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Hey also, I'm getting an unable to unload an ADU Coastal Gun unit at Saipan. It's unloaded a bit of it but says unable to unload all? Port level is 4? What's going on?

(in reply to vicberg)
Post #: 464
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/5/2015 8:41:27 PM   
ny59giants


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Sometimes you have to break those ships off into a new TF and actually have them dock. The other factor at a base is amount of naval support and/or shore parties.

TF movement - even thought it says 10 per phase or movement, I would plan on 9. So get it about 8 hexes away from hex you want to get to before you go to Full Speed to get in and out. Don't forget the amount of op points that may be used up and leave them within carrier air strike range.

Tanna - what do you have here?? Your A6M2 Zero with drop tanks can go 14 hexes, so this base is important.

Tinas - based out of Luganville or Noumea to reinforce Suva. If he doesn't have LRCAP, you should be able to airlift in troops.

Overall, plan accordingly and marshall your forces. The Brit CVs with their armored decks will need holes in their sides, not their flight decks to sink them.

_____________________________


(in reply to vicberg)
Post #: 465
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 12:59:09 PM   
vicberg

 

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August 18th, 1942

SoPac
Nadi fell to 2 US Tank BTNs. Suva was invaded by a US Marine Div. How tough is this Div? 2 out of 3 CarDivs will arrive in Truk and 3rd is departing Yokohama. Tanna has 2 A6M2 units now. I think Bill has started his Ops a bit too quickly and it's forced me, like the Aleutians, to take action. The goal will be to push into SoPac, retake Suva and isolate Pago Pago.

< Message edited by vicberg -- 9/6/2015 3:17:43 PM >

(in reply to ny59giants)
Post #: 466
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 1:50:19 PM   
vicberg

 

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Ok, my ships are broken up and some docked and that seems to fix the issue. The CD Guns are offloading. And here's another DUH. I've had my planes in the Aleutians set to airfield attack wondering why they aren't flying against Dutch. Well, Dutch airfield is at 0. No airfield. Sheez. Also, though I have around 2000 AV in Chungking, a 200 AV mixed brigade crossed the river and triggered a shock attack. It's now at AV of 4. Sigh. Looks like I'll be buying that one for cheap as well.

< Message edited by vicberg -- 9/6/2015 3:00:10 PM >

(in reply to vicberg)
Post #: 467
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 1:58:02 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: vicberg

Ok, my ships are broken up and some docked and that seems to fix the issue. The CD Guns are offloading. And here's another DUH. I've had my planes in the Aleutians set to airfield attack wondering why they aren't flying against Dutch. Well, Dutch airfield is at 0. No airfield. Sheez.

Provided that you do not have sufficient ships (TFs) docked that take up too much space, there is code that automatically rotates individual ships into dock for unloading (and I assume loading). Sometimes when you get the 'can't unload' message that code will still get the ships unloaded without intervention.

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(in reply to vicberg)
Post #: 468
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 2:01:18 PM   
vicberg

 

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It hasn't, maybe because they are AKs (not xAKs). They've been sitting there for 2 weeks and I JUST noticed them. Then the can't unload message came up. Once I docked them, it seems to work.

(in reply to witpqs)
Post #: 469
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 2:14:52 PM   
vicberg

 

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SoPac Plans

I'm still seeing Buffaloes, so I don't think Allies are 100% ready at this point for Carrier Operations. He was able to succeed because Suva was admittedly weak. He's used quite a few PPs for Chinese units (saw about 5 of them moving into India. And quite a few for air group frames (in this mod, allows for Allies to use PPs to pull out frames rather than pure Allied Production. I haven't read up on how that works yet.).

I'm going to Marshall Forces. 3 IDs, 2 are currently loading. An AmphDiv in route to the 3rd at Saipan. A 4th already in route to Truk from Aleutians. My surface fleet is already in route to Truk. 3 CarDivs, each with 3 CVs and 3 CVLs, 3 CVs are Shokoku-Kai class. The A6M5 will be coming online in 2 weeks and I think Truk should be sufficient to upgrade these if needed.

My limitation is fuel. I have 80k in route on oilers and another 70k in route on tankers to Truk. Once I've offloaded 70k into Adak, those oilers will go back to Japan, reload and push down some more. So I'm going to have to be efficient. Noumea was a fuel depot but I've drained that down. There's currently 145k of fuel on Truk. Babeldaob could be used if needed, but only 50k. I'm using Taraken/Balikpan to keep Babeldaob fuel stores increasing.

He's built up Tongatapu and Vava'u and Niue. These 3 bases will be targets. I might just put 3 Divs straight into Nadi and walk them into Suva. I also have Karafuto Mixed brigade on Koumac and Maizuru Assault Div on Luganville, so I've got some juice. More ENG units are moving down from Japan and there's a few in Truk. Plenty to take these bases with and push out air support. I have Combined HQ on Efate. 9th Air Flotilla on Noumea and 3rd Air Fleet on Luganville. At least one of those will push forward. The goal of this operation will be to isolate Pago Pago, eventually bomb it into submission and remove SoPac as a staging area for his future operations.


< Message edited by vicberg -- 9/6/2015 3:21:11 PM >

(in reply to vicberg)
Post #: 470
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 2:34:19 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: vicberg

It hasn't, maybe because they are AKs (not xAKs). They've been sitting there for 2 weeks and I JUST noticed them. Then the can't unload message came up. Once I docked them, it seems to work.

At small ports unloading can be a bear. The ships were probably unloading up until the messages, and even then might have been unloading slowly (or even more slowly! ). My best understanding of what happened (in terms of the metaphors implemented, of course) when the messages came up is that the items small enough to unload by barge/lighter/small boat were all or almost all done and the unloading routine had available time wasted because the large items (usually radar sets are the culprits but there are others) needed the dock. I have seen cases where I got the message but the ships still finished unloading (not always the same day) and I interpret that as meaning that some of the resources (dock space or naval support or shore party) were present sufficiently to unload the items but were already used up for that phase (think in terms of ops points) when the unloading routine got to the troublesome large items.

Sometimes the auto rotating code will get the job done, other times not and unfortunately you get the same messages in either case. Docking ships individually is almost always faster/more expedient but is manual. If the situation is not time critical and I don't want to add it to the list of micro items to manage I give it a turn or two before intervening.

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(in reply to vicberg)
Post #: 471
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 3:19:19 PM   
vicberg

 

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Micro Management? This Game? Naaaa.....say it ain't so Joe say it ain't so....

(in reply to witpqs)
Post #: 472
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 4:33:17 PM   
vicberg

 

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August 18th, 1942

Disaster in the Aleutians

His ships ranged out of Kodiak, somehow evaded search, a US Carrier group joined, all my Netties (2), Kates (2) Vals (1), Zeroes set to escort, NONE of them flew. Bases (Dora and Unmak) have great supply. WTF? How do you get planes to fly in this game????

These are an incomplete set of losses from ships at Dora.




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(in reply to vicberg)
Post #: 473
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 4:59:38 PM   
vicberg

 

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And I've got some serious problems in river city. My screwed up in R&D are costing me now as I have older models still flying that could have been upgrade partially by now. My A6M3 and A6M3b Sentias don't have range. The A6M2s just got show up sweeping and escorting into Nadi. My pilot quality is poor due to training screw ups early in the game. i'm now really behind the power curve. He's getting lots of VPs. I'm taking losses I can't afford.

I did get a run on the Yorktown at Nadi but nothing. Tanni is low on supply. None of my Sentai in the Aleutians flew. The Zeroes on Unmak were stood down due to fatigue which is why they didn't fly out of Unmak nor provided any CAP. Also why the Vals didn't fly. I hae the Northern Fleet Command HQ in Unmak, but I've now found out that command HQ range doesn't extend over water. lesson learned there. The lack of escorts is probably why nothing flew out of there. No idea why nothing flew out of Dora. We'll see what happens next turn as I've got some Nicks in there now. And my naval search missed all of this.

I'm correcting the naval search issue. An Allied SCFT hurt Dora but didn't close the airfield. We'll see what happens in the future. I have a BB SCTF that's been making runs out of Adak against Dutch. This will patrol off Dora for the future. I'm correcting the torp bomber situation and they are now based in Unmak. I have another Air HQ sitting in paramurshiro. It should have been moved weeks ago, but again, I'm not focusing well enough on various theaters to prepare for all of this. Taking, holding, not moving enough supply, not getting everything into position early enough. I haven't utilized the extensive air transport this mode provides. This game is really a beast and now I'm behind the power curve and Bill is taking real advantage of this.


< Message edited by vicberg -- 9/6/2015 6:04:49 PM >

(in reply to vicberg)
Post #: 474
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 5:20:52 PM   
vicberg

 

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I need ways to reduce the beast. How does automatic pilot selection work? Will the game start choosing fighter pilots for air transports? Also, I've requested additional supplies at Lanchow and Sian and nothing is moving at all, therefore the oil there isn't repairing. Something I've got going wrong here.

< Message edited by vicberg -- 9/6/2015 6:38:41 PM >

(in reply to vicberg)
Post #: 475
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 5:45:52 PM   
vicberg

 

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Here's the situation now in NoPac. American Carriers and CVLs and the SCTF farther away.




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(in reply to vicberg)
Post #: 476
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/6/2015 5:51:59 PM   
vicberg

 

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I struggling to find out a strategy anywhere that will work. My plane and pilot quality at this point is probably less than this, as shown consistently by the air to air results. Bill received 1129 Victory Points as a result of last turn ALONE. Yes, I may have quantity, but it's difficult at best to bring to bear. At this point, he can continue to hit where I'm not. Japan doesn't have enough to spread everywhere. So right now, I have some in Aleutians, with more coming. Some in SoPac, with more coming. Some in Burma. Little in SRE. I'm not finding a strategy that consistently will work here other than attack attack attack. It's too late for that for me now.

Now, I have to completely admit most of these problems are self-created. I screwed up R&D costing me months of R&D. I screwed up Pilot Training. I didn't push hard enough in Aleutians nor SoPac early in the game. I haven't made sure all bases were fully supplies with everything needed at the right place. And now I'm paying for it.

< Message edited by vicberg -- 9/7/2015 1:36:13 PM >

(in reply to vicberg)
Post #: 477
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/7/2015 1:30:13 PM   
vicberg

 

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To everyone that has been reading my AAR and to those who have been giving me advice, thank you very much.

I did some soul searching yesterday after running the disaster..err...um...turn. I've come to the realization that the level of effort that I find enjoyable in this game isn't going to be enough for me EVER to be successful or competitive.

I've had the time. I just don't have the interest in managing everything that needs to be managed on a day by day (turn by turn) basis. The game is simply too big for me. So, I have to go back to what I posted in my other AAR, "know your limitations" (and I shouldn't have started a second game when I didn't have control of the first).

I'll be pulling out of both games. This is my limitation, not a limitation of the game. This is the best pure war game out there.

Again, thanks to everyone. I enjoy greatly reading other's AARs and I'll continue that. Enjoy!

(in reply to vicberg)
Post #: 478
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/7/2015 1:46:43 PM   
mind_messing

 

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quote:

ORIGINAL: vicberg

I struggling to find out a strategy anywhere that will work. My plane and pilot quality at this point is probably less than this, as shown consistently by the air to air results. Bill received 1129 Victory Points as a result of last turn ALONE. Yes, I may have quantity, but it's difficult at best to bring to bear. At this point, he can continue to hit where I'm not. Japan doesn't have enough to spread everywhere. So right now, I have some in Aleutians, with more coming. Some in SoPac, with more coming. Some in Burma. Little in SRE. I'm not finding a strategy that consistently will work here other than attack attack attack. It's too late for that for me now.

Now, I have to completely admit most of these problems are self-created. I screwed up R&D costing me months of R&D. I screwed up Pilot Training. I didn't push hard enough in Aleutians nor SoPac early in the game. I haven't made sure all bases were fully supplies with everything needed at the right place. And now I'm paying for it.


Take a few days off. We all have a bad string of turns that make you want to throw the game out of the window. I know, I've just came out of two pretty poor game-weeks and sank two Allied CV's and a CVE.

You're not beat yet! At most, a minor setback.

It takes about two months to train a half-decent pilot, three to train a good one.

Pull everything off the frontlines you can and train intensively. In '42 the allies can't really make big leaps forward, and what they can take is your outer perimeter anyways. In two/three months you can have a pretty sizable number of pilots trained and get back in the fight properly.

Use the "request veteran" button on air groups for pilots, then change the filter to show the "Reserve" pilot pool. Draw everyone from there.

(in reply to vicberg)
Post #: 479
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 9/7/2015 3:04:43 PM   
vicberg

 

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Thanks for the words of encouragement. But I've taken a day off already.

I have supply issues in Burma, Thailand, Sumatra, Java, SoPac. NoPac is good on supply simply because I focused on that region, losing a chunk of my transport fleet in the process. I have fuel issues everywhere but Singapore, which seems to be attracting EVERYTHING (resources, supply, fuel, oil) and causing me problems now, plus Palembang. Truk is OK right now but the CarDivs steaming down will chew that up quickly. I have ground units, Air HQs, etc., sitting in Manila, Singapore, Babeldaob, Truk, Tokyo and other Home Island cities for months now. Base building requires engineers requiring their transport everywhere. Throw in pilot management (training and replacements) and air group management (missions, training, fatigue, morale, replacements, air support). Resource transport is another issue as Hokkaido is still increasing in resources, as is SRE.

So why am I in the mess? I have realized these issues for a long time, but when I decide I'm going to deal with them, a huge sigh overcomes me and I tell myself next turn. It's simply too much work.

Perhaps there's a better formula for auto-management of some of these activities? If so, I haven't found it. I love the battles, but I'm just not cut out for the rest. This game is a huge amount of effort to be successful at, more effort than I'm willing to do. This is the longest I've lasted in a WITP game. I kinda forgot why I stopped before. It's a truly awesome game, but I'm not willing to do what it takes to make it competitive. It's my limitation.

(in reply to mind_messing)
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