Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Problem with Hornet and Lexingtons Airgroups.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Problem with Hornet and Lexingtons Airgroups. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Problem with Hornet and Lexingtons Airgroups. - 9/7/2015 3:41:38 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
In my modified Grand Campaign scenario(Scen 1) I made the a/c capacity of all US CVs(Lexingtons-Midway, with Wasp being made a Yorktown) 100, and and I did some changes to their respective airgroups:

*I made all VF airgroups 40 aircraft max and ready, VB units are 36 aircraft, and VTs are 24,which applies to the carrier airgroups at the start of the scenario, while deleting all the resize dates as I'm going to keep the size of these airgroups unchanged throughout the scenario.
*I deleted all VS and VBF squadrons while redesignating Wasps' VS-72 a VB(and I renamed her units VF-7,VB-7, and VT-7).

Problem I'm having is that Lexington and Hornet(The other CVs are okay) for some reason still have the number of aircraft their air units start with(27 for the VFs, 18 for the VBs, and 15 for the VTs, respectively), and I checked the editor to see if I forgot to modify the size of their airwings, and I didn't, so what's wrong and how do I fix it?


_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower
Post #: 1
RE: Problem with Hornet and Lexingtons Airgroups. - 9/7/2015 7:54:16 PM   
Terminus


Posts: 41459
Joined: 4/23/2005
From: Denmark
Status: offline
Almost impossible to say without screenshots. Take them in the editor, of the VF for one of the ships.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to Strike Eagle)
Post #: 2
RE: Problem with Hornet and Lexingtons Airgroups. - 9/8/2015 1:45:35 AM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
How do I post screenshots from the game?

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Terminus)
Post #: 3
RE: Problem with Hornet and Lexingtons Airgroups. - 9/8/2015 3:41:07 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
Termy would know for sure, but I have always found that the initial allied and IJ carrier groups had some hard coded sizing that even the editor cannot deal with. I will be so happy if he is able to tell me I'm wrong.

_____________________________

Pax

(in reply to Strike Eagle)
Post #: 4
RE: Problem with Hornet and Lexingtons Airgroups. - 9/8/2015 10:22:51 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
Hm, that could certainly be the reason, what is strange though is that only Lexington and Hornets air wings are affected, the other carriers are fine, I went to my saved game to look at US CV reinforcements and checked every carrier air group and they all had the number of aircraft that I set to their respective units, 40 for VFs, 36 for VBs, and 24 for VTs.

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to PaxMondo)
Post #: 5
RE: Problem with Hornet and Lexingtons Airgroups. - 9/9/2015 5:47:53 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Post a screen shot from VF-2 post edit.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Strike Eagle)
Post #: 6
RE: Problem with Hornet and Lexingtons Airgroups. - 9/10/2015 12:08:22 AM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
I don't know how to post screenshots.

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Admiral DadMan)
Post #: 7
RE: Problem with Hornet and Lexingtons Airgroups. - 9/10/2015 1:28:53 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
On the upper part of your keyboard, you should see a key labeled "PrtSc" or something like that.

Bring up the page/screen in question.

Press and hold the "Alt" and then the "PrtSc" key.

Now open a program like Paint.

Create a "new" image.

Paste.

Save as a .jpg file

Reply (not fast reply) in this thread.

Upload.


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Strike Eagle)
Post #: 8
RE: Problem with Hornet and Lexingtons Airgroups. - 9/11/2015 10:51:24 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
Got it, thanks, now do you mean a screen shot of my current game?

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Admiral DadMan)
Post #: 9
RE: Problem with Hornet and Lexingtons Airgroups. - 9/11/2015 11:20:39 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
The squadron in the editor. In game too may be helpful

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Strike Eagle)
Post #: 10
RE: Problem with Hornet and Lexingtons Airgroups. - 9/11/2015 11:56:27 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
Hope the image shows, it's not showing in the preview:




Attachment (1)

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Admiral DadMan)
Post #: 11
RE: Problem with Hornet and Lexingtons Airgroups. - 9/12/2015 12:05:34 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Did this scenario start on 7 Dec 41? This F6F isn't available until 1944

And the aircraft radar isn't available until then either.

This is what VF-2 looks like in Scen 1 at start of game:




Attachment (1)

< Message edited by Admiral DadMan -- 9/12/2015 1:11:41 AM >


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Strike Eagle)
Post #: 12
RE: Problem with Hornet and Lexingtons Airgroups. - 9/12/2015 12:15:41 AM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
No, my current game is on May 5th '42, I decided to make a lot of late war aircraft and equipment available sooner for both the allies and Japanese, hope that's not considered cheap in any way.

< Message edited by Strike Eagle -- 9/12/2015 1:16:17 AM >


_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Admiral DadMan)
Post #: 13
RE: Problem with Hornet and Lexingtons Airgroups. - 9/12/2015 12:20:22 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
quote:

ORIGINAL: Strike Eagle

No, my current game is on May 5th '42, I decided to make a lot of late war aircraft and equipment available sooner for both the allies and Japanese, hope that's not considered cheap in any way.

No, that's what mods are for. I sent a PM to you with my email. Send your scenario files to me.

< Message edited by Admiral DadMan -- 9/12/2015 1:21:00 AM >


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Strike Eagle)
Post #: 14
RE: Problem with Hornet and Lexingtons Airgroups. - 9/12/2015 2:31:50 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: PaxMondo

Termy would know for sure, but I have always found that the initial allied and IJ carrier groups had some hard coded sizing that even the editor cannot deal with. I will be so happy if he is able to tell me I'm wrong.






Attachment (1)

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to PaxMondo)
Post #: 15
RE: Problem with Hornet and Lexingtons Airgroups. - 9/12/2015 2:35:02 AM   
Big B

 

Posts: 4870
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
Just a quick note about Mods, nothing is gamey - per say

You have an editor for a reason... do with it as you wish. You can 'fix' things that you think are 'wrong', or feel free to experiment with 'What -Ifs'

It keeps the game alive...

B


_____________________________


(in reply to Admiral DadMan)
Post #: 16
RE: Problem with Hornet and Lexingtons Airgroups. - 9/19/2015 1:01:29 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
As an update to this:

Apparently, all US CV-based airgroups are hard coded to follow a certain max airgroup path even if you remove the resize parameters, and regardless of what you program for them to be. Oddly enough Independence CVL's whose airgroups that I edited, and CVL's airgroups that I added do not have this limitation.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Big B)
Post #: 17
RE: Problem with Hornet and Lexingtons Airgroups. - 9/19/2015 1:18:01 AM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
I have a work around.

In the "Resize" field in the middle, set Resize 1 to YYMM of 4112 and Sz to 40 (or whatever your max size you want).

Be sure to clear out the remaining Resizes 2 thru 5.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Admiral DadMan)
Post #: 18
RE: Problem with Hornet and Lexingtons Airgroups. - 9/19/2015 7:40:24 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
Thanks Admiral DadMan!

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Admiral DadMan)
Post #: 19
RE: Problem with Hornet and Lexingtons Airgroups. - 12/24/2016 3:19:36 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Bump

Looking at the historical CV air groups in the stock scenario/ironman nasty OOB, none have any resize information indicated. Also, max size field is set to Zero.

If I understand this correctly, if the (USN) CV air groups are left alone, they will follow the hard-coded path and resize from time to time.

Three questions, if anyone knows.

1 - I am adding numerous allied CVs in my "The long, long road to Tokyo" mod and editing in new air groups for them, USN & a few RN. Does the code detect these, or do I need to manually enter the late war resizes, where applicable?

2. If the code will pick up these groups, the new carrier groups arrive with their carriers in late 1945 - 1947. By then, the only relevant air group sizes are per the Mitscher plan of 1945. If these groups are set for that, do I need to set 'Resize 1 to YYMM of 4112" at the applicable size for their 1945 style groups?

3. Does the coding apply to RN carriers' groups as well? They, also, have max size set to zero, and no resize information - and they enlarge when the deck parking upgrades kick in, so that appears to be a 'yes'.

_____________________________

"I am Alfred"

(in reply to Strike Eagle)
Post #: 20
RE: Problem with Hornet and Lexingtons Airgroups. - 12/25/2016 5:56:07 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: Ian R

Bump

Looking at the historical CV air groups in the stock scenario/ironman nasty OOB, none have any resize information indicated. Also, max size field is set to Zero.

If I understand this correctly, if the (USN) CV air groups are left alone, they will follow the hard-coded path and resize from time to time.

Three questions, if anyone knows.

1 - I am adding numerous allied CVs in my "The long, long road to Tokyo" mod and editing in new air groups for them, USN & a few RN. Does the code detect these, or do I need to manually enter the late war resizes, where applicable?

2. If the code will pick up these groups, the new carrier groups arrive with their carriers in late 1945 - 1947. By then, the only relevant air group sizes are per the Mitscher plan of 1945. If these groups are set for that, do I need to set 'Resize 1 to YYMM of 4112" at the applicable size for their 1945 style groups?

3. Does the coding apply to RN carriers' groups as well? They, also, have max size set to zero, and no resize information - and they enlarge when the deck parking upgrades kick in, so that appears to be a 'yes'.


Yes, you are correct about USN CV air groups.

1- If copied from an existing air group, you will bring the encoded feature into the new air group. If added from scratch, I don't recall encountering this feature. In the original air groups (i.e. Lexington), if you were to change the first re-size to 4112/27, then on the first turn it would go straight to allowing the player to resize manually.

2- IIRC, when US CV's arrive in 1945 onward, they can be manually re-sized, as the final re-size has been reached.

3- The coding does NOT apply to RN FAA groups. They may re-size at will.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Ian R)
Post #: 21
RE: Problem with Hornet and Lexingtons Airgroups. - 12/26/2016 11:05:24 AM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline

quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: Ian R

Bump

Looking at the historical CV air groups in the stock scenario/ironman nasty OOB, none have any resize information indicated. Also, max size field is set to Zero.

If I understand this correctly, if the (USN) CV air groups are left alone, they will follow the hard-coded path and resize from time to time.

Three questions, if anyone knows.

1 - I am adding numerous allied CVs in my "The long, long road to Tokyo" mod and editing in new air groups for them, USN & a few RN. Does the code detect these, or do I need to manually enter the late war resizes, where applicable?

2. If the code will pick up these groups, the new carrier groups arrive with their carriers in late 1945 - 1947. By then, the only relevant air group sizes are per the Mitscher plan of 1945. If these groups are set for that, do I need to set 'Resize 1 to YYMM of 4112" at the applicable size for their 1945 style groups?

3. Does the coding apply to RN carriers' groups as well? They, also, have max size set to zero, and no resize information - and they enlarge when the deck parking upgrades kick in, so that appears to be a 'yes'.


Yes, you are correct about USN CV air groups.

1- If copied from an existing air group, you will bring the encoded feature into the new air group. If added from scratch, I don't recall encountering this feature. In the original air groups (i.e. Lexington), if you were to change the first re-size to 4112/27, then on the first turn it would go straight to allowing the player to resize manually.

I did a copy paste of the Essex group and then produced the repeats from there - only changes were deisgnation, commander to zero (random), location to ship X - so sounds good.


2- IIRC, when US CV's arrive in 1945 onward, they can be manually re-sized, as the final re-size has been reached.

Also sounds good.

3- The coding does NOT apply to RN FAA groups. They may re-size at will.

This is worrying, or maybe not, because on further checking some groups are set with a max size, some not...


Thanks Admiral.

It looks like the FAA can be sorted out in game (but the Eagle (Audacious) class are set with big groups arriving 45/6 so should be OK).

Happy Xmas.


_____________________________

"I am Alfred"

(in reply to Admiral DadMan)
Post #: 22
RE: Problem with Hornet and Lexingtons Airgroups. - 12/26/2016 5:13:13 PM   
Admiral DadMan


Posts: 3627
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: Ian R


3- The coding does NOT apply to RN FAA groups. They may re-size at will.

This is worrying, or maybe not, because on further checking some groups are set with a max size, some not...


The max size should not affect the ability to re-size. IIRC not setting a max size will default to arriving as "Resize to fit ship", which you can also reset manually. Regardless, the FAA air groups have all been manually re-sizable in my experience.





_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to Ian R)
Post #: 23
RE: Problem with Hornet and Lexingtons Airgroups. - 12/28/2016 11:31:19 PM   
Ian R

 

Posts: 3420
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
TY.

On a related note, the America (Midway) class arrive with the planned group of 72 F4U and 64 SB2C, but split into 4 groups, so they can be variably changed to a mix of F8F/F7F/SB2C/AD-1, or preferred variation, and are all post 10/45 so should be no problems.

Modelling the loadout variations of the AD-1 is, however, tricky. Will start a thread on that.

Edit found an existing thread: http://www.matrixgames.com/forums/tm.asp?m=3044536&mpage=1&key=

< Message edited by Ian R -- 12/29/2016 1:29:29 AM >


_____________________________

"I am Alfred"

(in reply to Admiral DadMan)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Problem with Hornet and Lexingtons Airgroups. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.984