Problem with Hornet and Lexingtons Airgroups. (Full Version)

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Strike Eagle -> Problem with Hornet and Lexingtons Airgroups. (9/7/2015 3:41:38 PM)

In my modified Grand Campaign scenario(Scen 1) I made the a/c capacity of all US CVs(Lexingtons-Midway, with Wasp being made a Yorktown) 100, and and I did some changes to their respective airgroups:

*I made all VF airgroups 40 aircraft max and ready, VB units are 36 aircraft, and VTs are 24,which applies to the carrier airgroups at the start of the scenario, while deleting all the resize dates as I'm going to keep the size of these airgroups unchanged throughout the scenario.
*I deleted all VS and VBF squadrons while redesignating Wasps' VS-72 a VB(and I renamed her units VF-7,VB-7, and VT-7).

Problem I'm having is that Lexington and Hornet(The other CVs are okay) for some reason still have the number of aircraft their air units start with(27 for the VFs, 18 for the VBs, and 15 for the VTs, respectively), and I checked the editor to see if I forgot to modify the size of their airwings, and I didn't, so what's wrong and how do I fix it?




Terminus -> RE: Problem with Hornet and Lexingtons Airgroups. (9/7/2015 7:54:16 PM)

Almost impossible to say without screenshots. Take them in the editor, of the VF for one of the ships.




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/8/2015 1:45:35 AM)

How do I post screenshots from the game?




PaxMondo -> RE: Problem with Hornet and Lexingtons Airgroups. (9/8/2015 3:41:07 AM)

Termy would know for sure, but I have always found that the initial allied and IJ carrier groups had some hard coded sizing that even the editor cannot deal with. I will be so happy if he is able to tell me I'm wrong.




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/8/2015 10:22:51 PM)

Hm, that could certainly be the reason, what is strange though is that only Lexington and Hornets air wings are affected, the other carriers are fine, I went to my saved game to look at US CV reinforcements and checked every carrier air group and they all had the number of aircraft that I set to their respective units, 40 for VFs, 36 for VBs, and 24 for VTs.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/9/2015 5:47:53 PM)

Post a screen shot from VF-2 post edit.




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/10/2015 12:08:22 AM)

I don't know how to post screenshots.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/10/2015 1:28:53 AM)

On the upper part of your keyboard, you should see a key labeled "PrtSc" or something like that.

Bring up the page/screen in question.

Press and hold the "Alt" and then the "PrtSc" key.

Now open a program like Paint.

Create a "new" image.

Paste.

Save as a .jpg file

Reply (not fast reply) in this thread.

Upload.




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/11/2015 10:51:24 PM)

Got it, thanks, now do you mean a screen shot of my current game?




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/11/2015 11:20:39 PM)

The squadron in the editor. In game too may be helpful




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/11/2015 11:56:27 PM)

Hope the image shows, it's not showing in the preview:

[image]local://upfiles/49783/476CF05E46EB4FC590D1AB34C4FC5AC2.jpg[/image]




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/12/2015 12:05:34 AM)

Did this scenario start on 7 Dec 41? This F6F isn't available until 1944

And the aircraft radar isn't available until then either.

This is what VF-2 looks like in Scen 1 at start of game:

[image]local://upfiles/5778/8AE017E5D6D04BE183AE387E3EDC6ECD.jpg[/image]




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/12/2015 12:15:41 AM)

No, my current game is on May 5th '42, I decided to make a lot of late war aircraft and equipment available sooner for both the allies and Japanese, hope that's not considered cheap in any way.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/12/2015 12:20:22 AM)

quote:

ORIGINAL: Strike Eagle

No, my current game is on May 5th '42, I decided to make a lot of late war aircraft and equipment available sooner for both the allies and Japanese, hope that's not considered cheap in any way.

No, that's what mods are for. I sent a PM to you with my email. Send your scenario files to me.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/12/2015 2:31:50 AM)


quote:

ORIGINAL: PaxMondo

Termy would know for sure, but I have always found that the initial allied and IJ carrier groups had some hard coded sizing that even the editor cannot deal with. I will be so happy if he is able to tell me I'm wrong.



[image]local://upfiles/5778/020E9B88D8E847EA8AE502B688E436CF.jpg[/image]




Big B -> RE: Problem with Hornet and Lexingtons Airgroups. (9/12/2015 2:35:02 AM)

Just a quick note about Mods, nothing is gamey - per say

You have an editor for a reason... do with it as you wish. You can 'fix' things that you think are 'wrong', or feel free to experiment with 'What -Ifs'

It keeps the game alive...

B




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/19/2015 1:01:29 AM)

As an update to this:

Apparently, all US CV-based airgroups are hard coded to follow a certain max airgroup path even if you remove the resize parameters, and regardless of what you program for them to be. Oddly enough Independence CVL's whose airgroups that I edited, and CVL's airgroups that I added do not have this limitation.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (9/19/2015 1:18:01 AM)

I have a work around.

In the "Resize" field in the middle, set Resize 1 to YYMM of 4112 and Sz to 40 (or whatever your max size you want).

Be sure to clear out the remaining Resizes 2 thru 5.




Strike Eagle -> RE: Problem with Hornet and Lexingtons Airgroups. (9/19/2015 7:40:24 PM)

Thanks Admiral DadMan! [&o]




Ian R -> RE: Problem with Hornet and Lexingtons Airgroups. (12/24/2016 3:19:36 AM)

Bump

Looking at the historical CV air groups in the stock scenario/ironman nasty OOB, none have any resize information indicated. Also, max size field is set to Zero.

If I understand this correctly, if the (USN) CV air groups are left alone, they will follow the hard-coded path and resize from time to time.

Three questions, if anyone knows.

1 - I am adding numerous allied CVs in my "The long, long road to Tokyo" mod and editing in new air groups for them, USN & a few RN. Does the code detect these, or do I need to manually enter the late war resizes, where applicable?

2. If the code will pick up these groups, the new carrier groups arrive with their carriers in late 1945 - 1947. By then, the only relevant air group sizes are per the Mitscher plan of 1945. If these groups are set for that, do I need to set 'Resize 1 to YYMM of 4112" at the applicable size for their 1945 style groups?

3. Does the coding apply to RN carriers' groups as well? They, also, have max size set to zero, and no resize information - and they enlarge when the deck parking upgrades kick in, so that appears to be a 'yes'.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (12/25/2016 5:56:07 PM)


quote:

ORIGINAL: Ian R

Bump

Looking at the historical CV air groups in the stock scenario/ironman nasty OOB, none have any resize information indicated. Also, max size field is set to Zero.

If I understand this correctly, if the (USN) CV air groups are left alone, they will follow the hard-coded path and resize from time to time.

Three questions, if anyone knows.

1 - I am adding numerous allied CVs in my "The long, long road to Tokyo" mod and editing in new air groups for them, USN & a few RN. Does the code detect these, or do I need to manually enter the late war resizes, where applicable?

2. If the code will pick up these groups, the new carrier groups arrive with their carriers in late 1945 - 1947. By then, the only relevant air group sizes are per the Mitscher plan of 1945. If these groups are set for that, do I need to set 'Resize 1 to YYMM of 4112" at the applicable size for their 1945 style groups?

3. Does the coding apply to RN carriers' groups as well? They, also, have max size set to zero, and no resize information - and they enlarge when the deck parking upgrades kick in, so that appears to be a 'yes'.


Yes, you are correct about USN CV air groups.

1- If copied from an existing air group, you will bring the encoded feature into the new air group. If added from scratch, I don't recall encountering this feature. In the original air groups (i.e. Lexington), if you were to change the first re-size to 4112/27, then on the first turn it would go straight to allowing the player to resize manually.

2- IIRC, when US CV's arrive in 1945 onward, they can be manually re-sized, as the final re-size has been reached.

3- The coding does NOT apply to RN FAA groups. They may re-size at will.




Ian R -> RE: Problem with Hornet and Lexingtons Airgroups. (12/26/2016 11:05:24 AM)


quote:

ORIGINAL: Admiral DadMan


quote:

ORIGINAL: Ian R

Bump

Looking at the historical CV air groups in the stock scenario/ironman nasty OOB, none have any resize information indicated. Also, max size field is set to Zero.

If I understand this correctly, if the (USN) CV air groups are left alone, they will follow the hard-coded path and resize from time to time.

Three questions, if anyone knows.

1 - I am adding numerous allied CVs in my "The long, long road to Tokyo" mod and editing in new air groups for them, USN & a few RN. Does the code detect these, or do I need to manually enter the late war resizes, where applicable?

2. If the code will pick up these groups, the new carrier groups arrive with their carriers in late 1945 - 1947. By then, the only relevant air group sizes are per the Mitscher plan of 1945. If these groups are set for that, do I need to set 'Resize 1 to YYMM of 4112" at the applicable size for their 1945 style groups?

3. Does the coding apply to RN carriers' groups as well? They, also, have max size set to zero, and no resize information - and they enlarge when the deck parking upgrades kick in, so that appears to be a 'yes'.


Yes, you are correct about USN CV air groups.

1- If copied from an existing air group, you will bring the encoded feature into the new air group. If added from scratch, I don't recall encountering this feature. In the original air groups (i.e. Lexington), if you were to change the first re-size to 4112/27, then on the first turn it would go straight to allowing the player to resize manually.

I did a copy paste of the Essex group and then produced the repeats from there - only changes were deisgnation, commander to zero (random), location to ship X - so sounds good.


2- IIRC, when US CV's arrive in 1945 onward, they can be manually re-sized, as the final re-size has been reached.

Also sounds good.

3- The coding does NOT apply to RN FAA groups. They may re-size at will.

This is worrying, or maybe not, because on further checking some groups are set with a max size, some not...


Thanks Admiral.

It looks like the FAA can be sorted out in game (but the Eagle (Audacious) class are set with big groups arriving 45/6 so should be OK).

Happy Xmas.




Admiral DadMan -> RE: Problem with Hornet and Lexingtons Airgroups. (12/26/2016 5:13:13 PM)


quote:

ORIGINAL: Ian R


3- The coding does NOT apply to RN FAA groups. They may re-size at will.

This is worrying, or maybe not, because on further checking some groups are set with a max size, some not...


The max size should not affect the ability to re-size. IIRC not setting a max size will default to arriving as "Resize to fit ship", which you can also reset manually. Regardless, the FAA air groups have all been manually re-sizable in my experience.







Ian R -> RE: Problem with Hornet and Lexingtons Airgroups. (12/28/2016 11:31:19 PM)

TY.

On a related note, the America (Midway) class arrive with the planned group of 72 F4U and 64 SB2C, but split into 4 groups, so they can be variably changed to a mix of F8F/F7F/SB2C/AD-1, or preferred variation, and are all post 10/45 so should be no problems.

Modelling the loadout variations of the AD-1 is, however, tricky. Will start a thread on that.

Edit found an existing thread: http://www.matrixgames.com/forums/tm.asp?m=3044536&mpage=1&key=




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