jamesjohns
Matrix Trooper

Posts: 135
Joined: 12/2/2013 Status: offline
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While I can't address the game engine, I do think the idea of system damage and repairs to be very much in the spirit of the game. I try to view it not just as a game but about as close to a game/simulation as we will ever get. If something as large and complex as a cargo ship, let alone a Carrier, goes half-way across the Pacific I expect things are going to break-down. I know ships, espi Navy ships have highly skilled people on board and machine shops to do repairs but soethings just can't be done in the middle of the ocean; lack of repair parts, need to take a system that is otherwise working completly off-line to do maintance or a minor repair, so forth. I was never in the Navy, but in the Army we spend a lot of time doing repairs of equipment after missions, fixing everything from minor stuff that broke but wasn't mission critical to major things that broke and could not be repaired in the field. Some of this was also making sure everything that could be fix was fixed and triple checking everything else that could break but wasn't. Last thing you want to have happen, but still does, is equipment breaks in the middle of a mission. Think about taking your car on a 10,000 mile trip. Chances are at least get the oil changed, put more windshield fluid in, check the radiator, check the tires, clean-out the pop cans and fast food wrappers, so forth. Now imagine you are taking the same car on another trip where life may depend upon the car getting you out of there....and how much time you will spend on getting the car ready for that trip.
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